The Doctor examines their patient and gives a standard medical checkup, asking them questions, nodding to themselves, and muttering arcane medical jargon. The examination reveals an extraordinary amount of detail about any medical issues suffered by the patient.
Spend 2 Actions to activate. Select a Sapient target within arm's reach. You must continuously interact with the individual in question in order to gather any information. At the end of your investigation, roll Perception + Medicine at Difficulty 6. The target may Resist.
You learn all the following information about your target:
The quality and specificity of information gained depends on your Outcome.
This Gift's Cost is capped at 2 and cannot be increased further.
Terry examines his patient. If available, he will use a tongue depressor, tap their knees with a tiny mallet, and use a sethescope to listen to their heartbeat. Without the proper tools, he can still speak to the patient and massage and observe them for a diagnosis.
This examination teaches Terry about his patient's medical wellbeing and weaknesses.
Spend a minute. Select a Sapient target within arm's reach. At the end of your investigation, roll Intellect + Medicine at Difficulty 6. The target may Resist.
You learn all the following information about your target:
The quality and specificity of information gained depends on your Outcome.
This Gift cannot have more than 3 Drawbacks, and its Gift Cost is capped at 2.
You cannot investigate the same target more than once per day.
Sientes ojos mirando a tu alma.
Exert your Mind and spend 2 Actions. Select a Sapient target or a Creature within 20 feet. You cannot investigate the same target more than once per hour. At the end of your investigation, roll Intellect + Alertness at Difficulty 6.
You learn a single specific piece of information, chosen from the following list, about your target:
The quality and specificity of information gained depends on your Outcome.
Taking the Arm and the Eye did not just ease the pain. The socket stoped the bleeding, the eye let me see. The flesh of her forearm let me live, but the muscle let me fight back. Taxidermy more than surgery, but it works just as well.
Exert your Mind and spend ten minutes to activate. Select a Living target within arm's reach. You must use up The same type of body part as what is scarred/damaged, taken from a fresh corpse or surgically removed in order to activate this Effect. Select a Battle Scar on your target to treat.
The treated Battle Scar will heal over the course of the next week.
Since his reform Cleatus has had some trouble getting in touch with the more sensible side of things, but with some help from a good friend and a healthy dose of therapy Cleatus has gotten in touch with the part of him that really understands how people around him feel, and with a little elbow grease and a hearty conversation the two of them can reveal all sorts of hidden things, and with a little brow beating Cleatus can extract things that the target in question would never have wanted exposed.
Exert your Mind (unless The target is restrained) and spend one minute. Select a Sapient target within arm's reach. You must actively converse with the individual in question for one minute in order to gather any information. At the end of your investigation, roll Brawn + Influence at Difficulty 6.
You learn all the following information about your target:
The quality and specificity of information gained depends on your Outcome.
Any information you gather is A series of verbal questions and made publicly available.
You cannot investigate the same target more than once per day.
You speak or interact with the target, then pause for a moment, contemplating where you might’ve seen them before, invoking this feeling of Deja-reve, or the feeling that you’ve dreamed of them before.
Exert your Mind and spend 2 Actions. Select a Sapient target within arm's reach. You may select a target at any range if you use up something the target has slept with of the target. At the end of your investigation, roll Intellect + Occult at Difficulty 6.
You learn all the following information about your target:
The quality and specificity of information gained depends on your Outcome.
Possession of this Power grants the following Battle Scar: Narcolepsy: Once each hour the GM may ask you to roll Mind at Difficulty 6. If you fail or botch, you fall asleep for the next ten minutes or until something wakes you up..
The psychic can glean various important details about a person simply by engaging in a short conversation with them.
Spend one minute. Select a Sapient target within 20 feet. You must actively converse with the individual in question for one minute in order to gather any information. At the end of your investigation, roll Perception + Influence at Difficulty 6.
You learn all the following information about your target:
The quality and specificity of information gained depends on your Outcome.
Any information you gather is spoken aloud in conversation and made publicly available.
This Gift cannot have more than 3 Drawbacks, and its Gift Cost is capped at 2.
You cannot investigate the same target more than once per day.
The detective can learn a lot by watching someone for a minute. Each subtle detail, every unexplained stain, reveals something about where the target has been. Ocassionally, they'll drop a business card, or explain how to contact them. The detective is listening.
Exert your Mind (unless you win a coin flip) and spend a minute. Select a Sapient target within 20 feet. This Effect cannot be used unless the target does not know you're watching them. At the end of your investigation, roll Charisma + Investigation at Difficulty 6.
You learn a single specific piece of information, chosen from the following list, about your target:
The quality and specificity of information gained depends on your Outcome.
You cannot investigate the same target more than once per day.
The survivalist is adept at following an animal through any terrain. Once they find a recent track, they may focus their will to illuminate the trail of their target. Any part of the target's trail within eyeshot glows a bright, misty green. Even the trails made by vehicles the target was riding in are illuminated.
Exert your Mind and spend a minute. Select a Sapient target within 20 feet. You may select a target at any range if you use up fresh tracks of the target. At the end of your investigation, roll Perception + Survival at Difficulty 6.
You learn all the following information about your target:
The quality and specificity of information gained depends on your Outcome.
Any information you gather is revealed by illuminating the trail in a glowing light and made publicly available.
You cannot investigate the same target more than once per day.