Shadow Killer appears to be a standard army issue sniper rifle.
This Artifact can be used as a Heavy Sniper Rifle. It is roughly the same size as a Heavy Sniper Rifle but can be collapsed into a keychain and concealed. Collapsing or expanding it costs a Quick Action.
Attack by rolling Dexterity + Firearms, Difficulty 6. Successful attacks deal 3 Weapon Damage +2 Bonus Damage. The target's Armor is fully effective against this damage.
You also gain the following effects:
When driving fast electricity arks from the bike to the tires. As it surges with energy.
The power for the bike comes from the contractor's will to be free, but like the contractor is trapped to serve its purpose
This Artifact can be used as a Kawasaki H2R motorcycle. It is roughly the same size as a Kawasaki H2R motorcycle but can be collapsed into A black and blue backpack and concealed. Collapsing or expanding it costs a Quick Action.
This Kawasaki H2R motorcycle has A automatic License Plate adjuster and is fully electric. Any roll to pilot this vehicle receives +2 dice.
You also gain the following effects:
Ppimperton gives a tap of his Pimp-Cane or a snap of his fingers, and he concentrates a moment. He names which Bitch he wishes to summon, and then with a growl he reminds her aloud that he *owns* her and threatens/cajoles/something her. She obediently steps out from behind him, appearing from within his shadow.
Alternatively, he might concentrate a few moments before tossing a roll of cash off toward a corner, and the hand of one of his Bitches pops out of a shadow to catch the money. Ppimperton then demands she get her ass out here, and she pulls the rest of her body out of the shadow.
Bitches have the following equipment:
* Extremely revealing clothing and hugely impractical shoes that don't hinder them at all
* Kevlar-reinforced fur long-coat
* Pistol with extra mags
* Switchblade for cuttin' Jive Tricks
* Personal amount of cocaine
* Smartphone
* Smartwatch
* Skye: Suitcase/Backpack with Various Survival Gear: Poptent, water filtration equipment, rations, canteen, survival knife, basic fishing gear, etc.
* Moxy: Stuffed-Animal Backpack with Various Investigatory Equipment: Magnifying glass, telescope, basic mirrored microscope, Farmer's Almanac, etc.
Exert your Mind and spend two Actions performing the following ritual: Naming, Reminder of Ownership. You must use up Money in order to activate this Effect. You must maintain Concentration while activating this Effect, and it fails if you are interrupted.
Summon a single Bitch at your location. They will last until they are destroyed. They are controlled by the GM but will follow any commands you give. This Artifact may have at most 2 minions active at a time.
Possession of this Artifact causes the following Battle Scar to manifest over the course of a day: Demonic Shadow and Green-Glinting Eyes. If they lose possession of this Artifact, the Battle Scar heals over the course of the next day.
the excali-shovel is struck against the ground almost like a shoveling motion which causes a strange little creature appearing like a small imp-like thing made of dirt. it follows the person holding the excali-shovel closley. the dirt baby can rip part of itself out and toss it towards anyone deemed a target by the wielder of the shovel these bits of dirt erupt in a small magical burst on contact and the dirt baby quickly heals itself by absorbing more material from the ground beneath it
Expend a point of Battery and spend an Action.
Summon a single dirt baby at your location. They will last for two hours, or until they are destroyed. They are controlled by the GM but will follow any commands you give. This Artifact may have at most 1 minion active at a time.
A pair of bandages with the word "Boxer" and "Pride" glowing on it.
You gain the following benefits as long as you are wearing this Artifact and you are engaged in unarmed combat.
+2 dice to rolls for Attacking, Defending, and Clashing without a weapon. Unarmed attacks do +4 Weapon Damage (instead of -1).
You may Defend against melee, projectile, or firearm Attacks from any range and Clash with those in range of your Attacks. Attacking materials like steel or spikes will not Damage you unless it has an Effect that does so.
You also gain the following effects:
A rigid, titanium body, laid into a traditional hickory handle. Subtle rubber grips.
A replaceable steel head - swing it, and it makes a keen noise.
The head spikes out cruelly, seizing and twisting itself into the wood - gripping its fibers closely to itself tighter and tighter - pulling itself into the bricks behind - until it snaps.
And then it lets go, and sidles away with bits of bone and tenderized viscera matted in its head.
This Artifact can be used as a sword / axe. It is roughly the same size as a sword / axe and just as difficult to conceal.
Attack by rolling Brawn + Melee, Difficulty 6. Successful attacks deal Contested Outcome +5 Weapon Damage. The target's Armor is reduced to 1/2, rounded up against this damage.
You also gain the following effects:
The 255TE "Lancer" Rife fires an extremely deadly spike of plasma at its targets. It comes standard with a volume control, allowing the soldier to mute its normally fearsome lightning crack report for stealth missions. When not in use, it can collapse into a small metal disk that can fit into any utility belt.
This Artifact can be used as a rifle. It is roughly the same size as a rifle but can be collapsed into a metallic disk and concealed. Collapsing or expanding it costs a Quick Action.
Attack by rolling Dexterity + Firearms, Difficulty 6. Successful attacks deal Contested Outcome +5 Weapon Damage.
You also gain the following effects:
The spy can do up their passport to appear as any valid form of identification.
This Artifact can change its appearance. When not transformed, it is roughly the same size as a passport but can be collapsed into a wallet and concealed. Collapsing or expanding it costs a Quick Action.
Spend a Quick Action to activate. This Artifact changes its appearance into a chosen Object. This lasts until you decide to end the Effect, which may be done as a Free Action.
The new object's appearance can mimic specific items (such as a particular painting, a certain person’s ID, etc), but must be of a similar size and weight to this Artifact.
The new appearance is illusory; it will hold up to scrutiny, but its composition is not altered and it gains no new functionality. Any attempt to use it for a function which it cannot perform (for instance, making bread look like a knife and then trying to stab someone) will cause the illusion to fail or allow a Perception check to see through the illusion, at the GM's discretion.
When used as identification and scanned, the scanner will act appropriately and bring up appropriate generic information. Further searches for the identity in the computer will turn up no results. This will not open security doors on its own.
The Future Soldier's PSG is capable of briefly supercharging its effectiveness with a jolt of Omega Cell energy. While active, the future soldier glows with an extremely bright golden light.
While the shield is supercharged, the Future Soldier cannot move or see the outside world, but they are completely isolated from anything that occurs outside the shield.
Expend a point of Battery and spend an Action or Reaction.
You phase out of reality for up to 4 Rounds. During this time, you cannot perceive or affect the outside world or take any Actions. You cannot move. Nothing can interact with you in any way.
When you activate this Effect, you may limit its duration to a period of your choosing. If you are able, you may also end it as a Free Action on your initiative.
You leave a golden glow shaped like yourself at your location.
The spy can do up their passport to take on the appearance of any valid form of identification they may need.
This Artifact can change its appearance. When not transformed, it is roughly the same size as a passport and just as difficult to conceal.
Exert your Mind and spend an Action to activate. This Artifact changes its appearance into an Object within the category of forms of identification. This lasts until you decide to end the Effect, which may be done as a Free Action.
The new object's appearance can mimic specific items (such as a particular painting, a certain person’s ID, etc), but must be of a similar size and weight to this Artifact.
The new appearance is illusory; it will hold up to scrutiny, but its composition is not altered and it gains no new functionality. Any attempt to use it for a function which it cannot perform (for instance, making bread look like a knife and then trying to stab someone) will cause the illusion to fail or allow a Perception check to see through the illusion, at the GM's discretion.
Standard issue in the Future Soldier's home time, the Personal Shield Generator (PSG) projects a protective energy barrier around the body. It absorbs damage far better than traditional armor, but its battery is quickly drained. When depleted, the PSG must spend a few seconds recharging.
When struck, the normally-invisible field of the PSG flashes, revealing a bright yellow honey-comb pattern encasing the body.
You gain the following benefits as long as you are wearing this Artifact.
You have 6 Armor, which reduces incoming Damage. Armor from multiple sources does not stack.
Your Armor cannot be destroyed, and it always provides a minimum of 2 Armor regardless of any Armor shredding or penetration. It cannot be circumvented with Called Shots. When shredded, it returns to full potency in one hour.
Any time your Armor prevents Damage, your Armor rating is temporarily decreased by 2. Whenever it goes five Rounds without preventing any Damage, it is restored back to its full value.