River mauls his opponent like a true beast, ripping flesh and snapping bones between his teeth.
You gain the following benefits as long as you are in your alternate form and you are engaged in unarmed combat.
Your unarmed attacks deal +4 Bonus Damage (instead of -2). The target's Armor is fully effective against this damage. You may React to and Defend against firearms and other projectile attacks.
You also gain the following effects:
March 18, 2023, 4:41 a.m. - Major Revision Cost: 2. Parameter Additional Damage changed from 2 to 1.
Leo bodys glows with a heavenly light as his body seems to almost transformation into another being
You gain the following benefits as long as you are engaged in unarmed combat.
Your unarmed attacks deal +4 Bonus Damage, and Brawn no longer acts as Armor against them. The target's other Armor is fully effective against this damage.
Zayir puts his dukes up and flashes a bloodthirsty grin.
You gain the following benefits as long as you are engaged in unarmed combat.
+2 dice to rolls for Attacking, Defending, and Clashing without a weapon. Unarmed attacks do +2 Weapon Damage (instead of -1).
You may Defend against melee, projectile, or firearm Attacks from any range and Clash with those in range of your Attacks. Attacking materials like steel or spikes will not Damage you unless it has an Effect that does so.
His own style of Martial arts that pushes far the limits of what is possible with fists, with constant practice, and making his own moves and kata and with practice makes perfect. Rapid hand movements that strike fast and are specific as they strike vital points and hit hard do so and flexible, all with flair and power. Coming from within him with the help of what was his headband to which is helping with how this is possible, as he has recently retrieved it due to the recent beginning in contract work. Being passed down from his own Sifu and at the time being the sole inheritor and one of his main focused disciples at the time of the young age. Picking it back up now as he is trying to push himself further.
You gain the following benefits as long as you are engaged in unarmed combat. You must actively and obviously be using Headband to gain the benefits of this Effect.
+2 dice to rolls for Attacking, Defending, and Clashing without a weapon. Unarmed attacks do +0 Weapon Damage (instead of -1). The target's Armor is reduced to 1/2, rounded up against this damage.
You also gain the following effects:
Litia thickens time around her hands to stop incoming bullets in their tracks or disperses it, allowing her to accelerate her movements even further and like the tip of a spear deliver a singular blow capable of smashing through bodies and shattering time alike.
Creating a temporal boom, similar to a sonic boom, by manipulating the impermanence weave like Litia does, will inevitably harm the stability of the surrounding universe, at least for a while. Time moves erratically, sparks burning up unusually fast, leaves falling impossibly slow and clocks ticking backwards once in a while. Nothing you would notice at first glance, but it adds up...
You gain the following benefits as long as you are engaged in unarmed combat.
+2 dice to rolls for Attacking, Defending, Grappling, and Clashing without a weapon. Unarmed attacks do +0 Weapon Damage (instead of -1).
You may Defend against melee, projectile, or firearm Attacks from any range and Clash with those in range of your Attacks. Attacking materials like steel or spikes will not Damage you unless it has an Effect that does so.
You also gain the following effects:
Riggy picks up the opponent and slams them hard into the ground, sometimes following to continue the beatdown.
You gain the following benefits as long as you are engaged in unarmed combat.
+2 dice to rolls for Attacking, Defending, and Clashing without a weapon. Unarmed attacks do +0 Weapon Damage (instead of -1).
You may Defend against melee, projectile, or firearm Attacks from any range and Clash with those in range of your Attacks. Attacking materials like steel or spikes will not Damage you unless it has an Effect that does so.
You also gain the following effects:
The werewolf's gnashing teeth sheer through steel and bone alike. Those caught in their maw rarely make it out alive.
You gain the following benefits as long as you are in werewolf form, and you are engaged in unarmed combat.
+2 dice to rolls for Attacking, Defending, and Clashing without a weapon. Unarmed attacks do +0 Weapon Damage (instead of -1).
You may Defend against melee, projectile, or firearm Attacks from any range and Clash with those in range of your Attacks. Attacking materials like steel or spikes will not Damage you unless it has an Effect that does so.
You also gain the following effects:
The Vampire has grown wicked fangs in place of their canines, allowing them to thoroughly drain a person of blood should they get ahold of one.
You gain the following benefits as long as you are biting and you are engaged in unarmed combat.
+2 dice to rolls for Attacking, Defending, and Clashing without a weapon. Unarmed attacks do +2 Weapon Damage (instead of -1).
You may Defend against melee, projectile, or firearm Attacks from any range and Clash with those in range of your Attacks. Attacking materials like steel or spikes will not Damage you unless it has an Effect that does so.
You also gain the following effects: