i do a little flute song and a rat scurries along
idk goblin innit
Exert your Mind and spend at least two Actions performing the following ritual: funne song to activate. You must actively and obviously use flute of rat charming to activate this Effect. You must maintain Concentration while activating this Effect, and it fails if you are interrupted.
Summon a single rat at your location. They will last until they are destroyed. They are controlled by the GM but will follow any commands you give. You may have at most 1 minion active at a time.
Minions have 6 Body and can make melee range attacks with 5 dice to attack and +1 Damage. Your minions can move 45 feet per Round as Free Movement, and double that when performing an all-out Sprint. They cannot dodge or Defend. They have dog-level intelligence, but are capable of communicating information back to you. Any Perception checks they make are rolled with 8 dice.
Dec. 1, 2022, 11:45 a.m. - Revision Cost: 1. Removed Enhancement: Easy, Removed Drawback: Exhausting
Rosie quietly claps her hands as strange symbols surround whatever she is holding, with each one imprinting onto the object before it then disappears from existence.
Spend a Quick Action.
You may withdraw an item from your stash, or add an item that is within arm’s reach to your stash. You may only stash targets which are in your possession, grappled, or otherwise controlled by you.
You may store Objects in your stash, each no larger than something which could fit inside a briefcase (15 liters), and you may store up to 3 things at a time.
You may choose to equip any equipment you withdraw at no additional cost.
Whenever you withdraw an Object from your Stash, you must immediately Stash another object to replace it. You may only stash objects you are attuned to. Attuning an object requires one minute of physical contact.
La tela roja se fusiona con mi piel dando lugar a una superficie escamosa. La cara crece hasta adoptar forma draconiana.
Exert your Mind and spend a Quick Action.
You transform into escamas rojas for 30 minutes. You have access to all of your Powers while you are escamas rojas, and you can use your equipment. Your Battle Scars, Injuries, and physical Liabilities are carried over between forms. Reverting from your Alternate Form cannot cause your existing Injuries to kill you. Instead, you remain Incapacitated.
While transformed, your Brawn is increased by 2. Your Stress is reduced by 2.
Your alternate form is its own deadly weapon. Unarmed attacks made in your alternate form deal +3 Weapon Damage (instead of the typical -1).
Your alternate form renders you unable to speak any human language and incapable of fine object manipulation. You can only hold or grasp objects in a crude, clumsy way.
The consumable appears to be two chemical vials. Pour them upon an object or pile of items, and watch as it shifts and molds. This normally takes months or years to research and produce, but who are you to complain? It's food.
After a minute you'll get your requested food item, whose output weight matches that of the input. The taste of the food will depend on the value of the object. Make sure it's exactly 1 minute (not that you can tell if it takes a bit longer than that). Who knows what'll happen if it isn't.
On alchemy:
Here comes the alchemist chef. Does Delphyrion need to specify that this is a transformation from one object to another? Not really. Do they really like the law of conservation of mass and matter? Nope. Do they know they don't have to do all this stuff to limit themselves? Debatable. They'll just insist that this is for the science, the discovery, the suspense, the funny shenanigans.
On the vials:
They appear to be generic vials of clear liquid when unused, though that's questionable enough in and of itself if Delphyrion ever needs to get it past TSA (not that it's much of an issue anymore, considering the availability of their little stash). Hopefully Delph has labeled these correctly, lest they try to chuck this at someone instead of their signature piranha solution. What is the liquid called, anyway? ...Schrodinger's solution. It either exists or it doesn't. Or maybe it's somewhere in between...
On the backpack:
This consumable used to be a backpack. It was easy enough to mistake for any backpack at all, and Delphyrion had not put a label on it. They have lost quite a few beakers and pens to it whenever they mused about their next experiment, as they often reach epiphanies by saying, "If only I had [food item]". Perhaps that's why the artifact works this way.
On food quality:
For some reason the output quality directly ties to the price of food in Orlando. So, use a 5-cent pencil, and you'll get a 5-cent quality potato fry*.
Also, yeah, make sure it's 1 minute exactly. This is a theoretical number; no one has tried to test its limits, hence its reference to Schrodinger.
*Food will vanish from your stomach after 2 hours.
Use up this pair of chemical vials and spend an Action. Roll 7 dice Difficulty 6, dice penalties do not apply.
Choose a specific type of Food, Drugs, and Administration which could fit inside a regular backpack (up to 27 liters). It must be Non-Alien and generic but can include rare materials (such as radium, gold, or drugs). Rare objects and their materials last no longer than 45 minutes.. You cannot create explosives. You cannot create firearms.
Roll Intellect + Crafts to fabricate up to 5 copies of your chosen Object. The Difficulty is assigned by the GM and depends on the specificity of your chosen Object. The created item lasts 2 hours.
Preston flourishes his robe, hunches over, and emerges disguised as a completely different kind of person! With the once proud archmage transformed into an unassuming elder, he may move through society and speak to others undetected. However, he must reveal his disguise before he can wield his magic again.
Exert your Mind and spend 2 Actions. You must actively and obviously use a robe or cape to activate this Effect.
You become disguised in a manner of your choosing. The disguise lasts for two hours, or you may end it early at will.
The new appearance may have a different sex, age, and race to your own, and you may alter height by up to a foot and your weight by 50%. Your disguise cannot directly mimic an existing person. You may change the appearance of your outfit. A disguise cannot affect your Attributes or other stats.
You may roll Charisma + Crafts to attempt to make your disguise Beautiful. If your Outcome is 6 or higher, non-Effect Charisma rolls where your good looks could help are rolled at -2 Difficulty. If you fail or botch, you are ugly instead, and non-Effect Charisma rolls are made at +2 Difficulty.
This Effect ends if you take an Injury or are stunned or incapacitated.
While disguised, you cannot use any Activated or Targeted Powers.
This artifact opens up your mind to the background thoughts of the people around you, scanning for malevolent thoughts, broadcasting this information directly into your mind.
Exert your Mind and spend one minute.
You automatically detect all beings having thoughts with murderous intentions within 50 feet of you for the next hour. This includes any who come within range during the duration. You have a sense of how many valid targets are nearby, as well as their distance and direction.
Even while this Effect is not active, if any beings having thoughts with murderous intentions come within 50 feet of you, you may roll Perception + Alertness, Difficulty 7 to detect them.
While this Effect is active, you are at -2 dice to all Actions and cannot Concentrate.
The Necromancer stands over a corpse and makes a series of grandiose lifting gestures. The corpse rises from the ground as though suspended by invisible strings, barks a pained groan, and lands on its feet, now a full-fledged member of the living dead.
Increase your sacrificial Injury's Severity by 1 and spend an Action. You must use up corpse in order to activate this Effect.
Summon up to 3 Non-Sapient, Animate zombie at your location. They last for two hours or until they are destroyed. They are controlled by the GM but will follow any commands you give. You may have at most 3 minions active at a time.
You may end this Effect prematurely as a Free Action.
If you do not have a sacrificial Injury when you activate this Effect, take a new Severity-1 Injury.
The survivalist is an expert at wildlife survival in any natural environment. Even in the harshest climates, they have the capacity to find food, water, and shelter.
Exert your Mind (unless you win a coin flip) and spend 15 minutes. This Effect cannot be used unless you are in a wilderness environment.
Choose a specific type of food, water, or survival supply which could fit inside a regular backpack (up to 27 liters). It must be Non-Alien and generic. You cannot create explosives. You cannot create firearms.
Roll Perception + Survival to fabricate up to 5 copies of your chosen Object. The Difficulty is assigned by the GM and depends on the specificity of your chosen Object. Your created items no longer expire, and will last until they are destroyed.
Any successful musician knows the value of a good roadie. The musician calls for a roadie, and one will promptly arrive. The roadie doesn't talk much, and they aren't too bright, but they can sure haul gear.
After a couple hours of work, the roadie will retire to smoke and get some sleep.
Exert your Mind and spend an Action.
Summon a single Sapient roadie at your location. They last for two hours or until they are destroyed. They are controlled by the GM but will follow any commands you give. You may have at most one minion active at a time.
You may only use this Effect once per day.
The Thief casts a container's worth of fine powder into the air. The particulates are drawn to any sort of object that is designed to detect people, including tripwires, security cameras, detection lasers, heat sensors, etc. The powder will not trigger these devices or interfere with their operation, but it does reveal their presence to the Thief.
The cloud drifts and swirls, subtly following the Thief for a minute.
Exert your Mind and spend an Action. You must use up a container of fine powder in order to activate this Effect.
You automatically detect all object that are designed to detect people, including tripwires, security cameras, detection lasers, heat sensors, etc within 50 feet of you for the next hour. You have a clear sense of both the distance and direction towards any detected items. When you detect objects, instead of learning nothing about them, you may observe each object with all of your senses.
The detective squints, drawing on years of police experience to find any hidden drugs, weapons, or other illegal objects, no matter how well-hidden.
Exert your Mind and spend an Action.
You automatically detect all illegal materials within 50 feet of you for the next hour. You have a clear sense of both the distance and direction towards any detected items. You do not learn any details about the detected items.