Akashic Word: Protect (באַשיצן) Words may hurt, but they also can save

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This Artifact allows you to create a protective barrier.
Used by Azik Salinga, Created by GreenAppll.
On Legendary Artifact Akashic Records.
(The target and source of this Effect are obvious to bystanders.You must use this Artifact obviously when activating this Effect.)

Azik, holding his book in his hand, flips open to the very first page. Inscribed on it, is a language no one, not even azik can understand, yet he managed to pull together one word. "Protect", with that, letters from the page comes flying out akin to magic, arranging themselves in the air before turning into a protection barrier on the person it is casted upon.

Attested in English since 1530, from Latin prōtēctus (“covered, protected”), past participle of prōtegere (“to cover the front, protect”) from prō, prō- (“before, in front of”) +‎ tegere (“to cover”), see tegument. Displaced native Middle English shelden, from Old English sċildan (“to protect,” literally “to shield”).

A word of benevolence, love, and understanding.

באַשיצן : Ashiten


Exert your Mind and spend an Action or Reaction to activate. Roll Intellect + Occult at Difficulty 6.

If you succeed, you create a Barrier around yourself, which absorbs the next Outcome + 2 Damage. Half the damage absorbed is reflected back at the attacker, which they can Defend against as normal. The Damage reduction from the Barrier is applied before Armor, and is treated like Armor by any effects such as Armor Penetration. You may only have 1 active barrier at a time.

You must maintain Concentration while using this Effect. The Barrier will fall if you are interrupted, or if it absorbs the full amount of damage. When a Barrier falls, you cannot use this Effect again for a minimum of 2 Rounds. As long as it does not fall, the barrier regenerates back to full strength at the end of each Round of combat.

Possession of this Artifact causes the following Trauma to manifest over the course of a day: Book Eater: if there is a book in the surrounding, must roll self control to not rush over and read said book.. If you lose possession of this Artifact, the Trauma heals over the course of the next month.

  • If you use this Effect as a Reaction to dodge, you still need to make a roll to dodge. The Effect will occur regardless of the Outcome of this roll, but if you fail you will be hit by the relevant attack prior to the Effect occurring.

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Community Legendary Artifact Gifts

This Artifact can be used as a thrusting sword. It is roughly the same size as a thrusting sword but can be collapsed into a sword shaped pendant and concealed. Collapsing or expanding it costs a Quick Action.

Attack by rolling Dexterity + Melee, Difficulty 6. Successful attacks deal Contested Outcome +7 Weapon Damage. The target's fully effective

Possession of this Artifact causes the following Battle Scar to manifest over the course of a day: True Colors: Holding e from the winter courtonto the blade for long causes your appearance to turn into the one of a Fas, making you stand out as non human, your skin turning ice blue with long sharp ears and silver hair.. If you lose possession of this Artifact, the Battle Scar heals over the course of the next month.

Possession of this Artifact causes the following Trauma to manifest over the course of a day: Fae's Word: You must make a Self Control Roll to lie, break a promise you have made, or otherwise go back on a deal, bargain, or similar.. If you lose possession of this Artifact, the Trauma heals over the course of the next month.

You also gain the following effects:

  • Mjolnir: You may call your weapon back to your hand as a Quick Action if it is within 50 feet of you. Can only be used on melee weapon that you have wielded in the past hour.
  • Shredder: If you successfully hit your target, the value of any Armor they are wearing is reduced by 2. This penalty lasts until the armor is repaired.

  • If there is not enough free space to expand the object, it cannot be expanded. You cannot expand this Object as an attack.
  • Reminder: additional Weapon Damage granted by this Effect does not stack with any other bonus to Weapon Damage. Instead the largest bonus is used.

This Artifact can be used as a container. It is roughly the same size as a foot bag and just as difficult to conceal.

Your foot bag holds 30 times what it normally could. Objects stored inside are weightless.

Living things can be stored in your foot bag. They will have access to anything else inside and may attempt to break free, damaging or destroying the foot bag in the process.

If your foot bag is destroyed, things inside may get out, and it will cease to function until it is repaired.

When scanned or investigated without opening, the contents of your container appear normal and unremarkable.

  • There is no cost to use your container.

You gain the following benefits as long as activation was at night or during periods of low ambient light and if the user had conducted a ritual in the past 24 hours asking Erebus permission to use his powers and you are wearing this Artifact.

You are obscured in one of the following manners. You may Spend an Action to change the way in which you're concealed.

  • Sight:You are completely obscured from sight. All attempts to detect you via sight fail. Attempts via other senses where sight would assist are rolled at -2 dice.

While this Effect is active, any Effect that would obscure you from other, additional senses fails automatically. If someone discovers you, this Effect will not help you hide from them for the next minute. This Effect does not end early when you activate an obvious Effect, attack, or receive an Injury.

You may turn this Effect on and off at will during its duration.

  • You may only switch this Effect on or off once per Round on your initiative as a Free Action.

This Artifact can be used as a Sword/Axe. It is roughly at least twice as large as a Sword/Axe and cannot be concealed on your person or disassembled for storage Unless it is being used against a demon or other damned or tainted creature, this Artifact behaves as its mundane counterpart.

Attack by rolling Brawn + Melee, Difficulty 6. Successful attacks deal 1 Weapon Damage +5 Bonus Damage. The target's Armor is reduced to 1/4, rounded up against this damage.

You also gain the following effects:

  • Fancy Footwork: You may move your full Dash distance and attack with your Melee weapon in the same Round without penalty. You may also split your movement before and after your attack.
  • Whirlwind: You may Exert your Mind to apply your next attack to any number of targets who are within melee range.

Exert your Mind and spend 2 Actions. Select a Location within your line of sight. Roll a single D10 as a critical failure check. If you roll a 1, the Effect fails, and you Miss the Landing (Severity 4 or Off Target).

You are transported directly to the chosen Location. You must wait 1 full Round before activating this Effect again.

You may also Exert your Mind and spend an Action to Travel in a random direction without any knowledge of an endpoint or destination. Roll Intellect + Technology at Difficulty 6 to safely arrive without any consequences.

  • The consequences of a failed aiming roll on a Random Hop are at GMs discretion, but could include Battle Scars, serious Injuries, or traveling into a significantly dangerous location.
  • You can target yourself if you qualify as a valid target by the other requirements.
  • Your target must be within line of sight, or within range of another sense if more fitting for the Gift's flavor.

Stock Legendary Artifact Gifts

You gain the following benefits as long as you are not at all wet and you are wearing this Artifact.

You are obscured in one of the following manners. You may Spend an Action to change the way in which you're concealed.

  • Sight:You are partially obscured from being noticed by sight. All attempts to detect you using sight are rolled at a -3 dice penalty, and all attempts to detect you where sight would assist are rolled at -1 penalty. Anyone who detects you cannot determine any visual details about you beyond your general shape.

While this Effect is active, any Effect that would obscure you from other, additional senses fails automatically. If someone discovers you, this Effect will not help you hide from them for the next minute. This Effect does not end early when you activate an obvious Effect, attack, or receive an Injury.

  • GMs should use their discretion when determining the exact impacts of this Effect, particularly in conjunction with environmental factors. Standing still against a complex background may render you impossible to detect, and footprints in snow may make it easy. A chance to detect you is not guaranteed.

You gain the following benefits as long as you are wearing this Artifact.

You have 6 Armor, which reduces incoming Damage. Armor from multiple sources does not stack.

Your Armor cannot be destroyed, and it always provides a minimum of 2 Armor regardless of any Armor penetration. It cannot be circumvented with Called Shots.

Any time your Armor prevents damage, your total Armor rating is temporarily decreased by 1. Whenever you go two Rounds without preventing any damage, it is restored back to its full value.

  • Armor recharging happens automatically and does not require an Action.

This Artifact can be used as a container. It is roughly the same size as a alligator-skin briefcase and just as difficult to conceal. Unless you are storing something commonly found in coffins, this Artifact behaves as its mundane counterpart.

Your alligator-skin briefcase holds 5 times what it normally could. Objects stored inside are weightless.

Living things can be stored in your alligator-skin briefcase. They will have access to anything else inside and may attempt to break free, damaging or destroying the alligator-skin briefcase in the process.

If your alligator-skin briefcase is destroyed, things inside may get out, and it will cease to function until it is repaired.

You may change the type of your container between Contracts.

Only you may open and close the container. Others can still destroy it to get at the contents

  • You cannot change the container's type if you are not in possession of it.
  • There is no cost to use your container.

This Artifact can be used as a container. It is roughly the same size as a 80 liter backpacking pack and just as difficult to conceal.

Your 80 liter backpacking pack holds 5 times what it normally could. Objects stored inside are weightless.

Living things can be stored in your 80 liter backpacking pack. They will have access to anything else inside and may attempt to break free, damaging or destroying the 80 liter backpacking pack in the process.

If your 80 liter backpacking pack is destroyed, things inside may get out, and it will cease to function until it is repaired.

Only you may open and close the container. Others can still destroy it to get at the contents

  • There is no cost to use your container.

This Artifact produces ephemeral projectiles that can be used as a javelin. It is roughly the same size as a javelin but can be collapsed into a pair of bronze bracers and concealed. Collapsing or expanding it costs a Quick Action.

Attack by rolling Brawn + Athletics, Difficulty 6. Successful attacks deal Contested Outcome +4 Weapon Damage. The target's Armor is fully effective against this Damage. Attacks

You also gain the following effects:

  • Chain Lightning: You may Exert your Mind to perform a chain lightning attack. If your attack succeeds, All targets within 5 feet of your primary target take full Damage. The Damage can “jump” up to 5 times. Each target can be hit only once.
  • Magic Quiver: Instead of throwing this Artifact, it is an object that produces an endless supply of temporary throwable objects. For example, bracers that allow you to throw ethereal javelins, or a sack of throwing rocks that doesn’t shrink when you withdraw one.

  • If there is not enough free space to expand the object, it cannot be expanded. You cannot expand this Object as an attack.
  • Created projectiles last only until they strike their target and cannot be shared or stockpiled.
  • Reminder: additional Weapon Damage granted by this Effect does not stack with any other bonus to Weapon Damage. Instead the largest bonus is used.