The digestive system of a Ghoul is best left to imagination. Still, it is worth noting that they have limited stomach acid, relying on bacteria to aid in the consumption of their unique diet. This has a happy side effect, as a Ghoul can, with some practice, dislocate their jaws & swallow a surprising volume, holding it safely to be wretched up later.
Since consuming portions of the Provider, cooked up by the one & only Bu Fang, this ability has been enhanced with the addition of a second stomach of sorts, one capable of containing & astonishing 180 liters of material without issue. The otherworldly symbiote is alive, extracting nutrients from Edgar - in the event of Edgar's death, it will attempt to crawl out of his mouth to save itself. Provided it is maintained, it could be salvaged from his body as a Holding Container.
This Artifact can be used as a container. It is roughly the same size as a secondary stomach (15 liters) and just as difficult to conceal.
Your secondary stomach (15 liters) holds 12 times what it normally could. Objects stored inside are weightless.
Living things can be stored in your secondary stomach (15 liters). They will have access to anything else inside and may attempt to break free, damaging or destroying the secondary stomach (15 liters) in the process.
If your secondary stomach (15 liters) is destroyed, things inside may get out, and it will cease to function until it is repaired.
Only you may open and close the container. Others can still destroy it to get at the contents
This item is a living thing. It counts as a Creature when targeted. If destroyed or abandoned for more than two days, it dies and becomes unusable.
Squirrel is an expert at making the most of his limited space and borderline transient lifestyle- never know when a long term tracking expedition will be needed, or adventure calls.
He's carried so much, for so long, he barely even notices the weight. Somehow, he can always find what he's looking for, though it's extremely unlikely anyone else would.
A 90l, large backpack to start with.
This Artifact can be used as a container. It is roughly the same size as a Large Backpacking pack (90l) and just as difficult to conceal.
Your Large Backpacking pack (90l) holds 5 times times what it normally could. Objects stored inside are weightless.
Living things can be stored in your Large Backpacking pack (90l). They will have access to anything else inside and may attempt to break free, damaging or destroying the Large Backpacking pack (90l) in the process.
If your Large Backpacking pack (90l) is destroyed, things inside may get out, and it will cease to function until it is repaired.
Only you may open and close the container. Others can still destroy it to get at the contents
This Artifact can be used as a container. It is roughly the same size as a back of hearse and just as difficult to conceal. Unless can only hold dead/undead bodies, this Artifact behaves as its mundane counterpart.
Your back of hearse holds 5 times what it normally could. Objects stored inside are weightless.
Living things can be stored in your back of hearse. Time is frozen inside your container.
If your back of hearse is destroyed, things inside may get out, and it will cease to function until it is repaired.
Only you may open and close the container. Others can still destroy it to get at the contents
When opened by its owner, this item actually accesses the inside of a small pocket of the underworld.
The connection is made using a small piece of the soul of the owner, and tricks reality into thinking it should be taking the owner's soul. If kept too far away from the owner for too long, it will stop functioning - probably dispersing their things throughout the underworld.
This Artifact holds 3 times what it normally could inside of it. Objects stored inside are weightless.
Living things can be stored in this Artifact. They will have access to anything else inside and may attempt to break free, damaging or destroying the Artifact in the process.
If this Artifact is destroyed, things inside may get out, and it will cease to function until it is repaired.
When scanned or investigated without opening, the contents of this container appear normal and unremarkable.
If anyone other than you opens the container, it appears empty. Others can still destroy it to get at the contents.
This item is a living thing. When targeted, it counts as a Living Creature in addition to its other target types. If destroyed or abandoned for more than two days, it dies and becomes unusable.
The inside of the backpack appears as a well-lit concrete room with the items inside organized neatly. A hand placed inside seems to stretch to grab a far-away object.
This Artifact can be used as a container. It is roughly the same size as a Backpack and just as difficult to conceal.
Your Backpack holds 12 times what it normally could. Objects stored inside are weightless.
Living things can be stored in your Backpack. They will have access to anything else inside and may attempt to break free, damaging or destroying the Backpack in the process.
If your Backpack is destroyed, things inside may get out, and it will cease to function until it is repaired.
When scanned or investigated without opening, the contents of your container appear normal and unremarkable.
A reaper is always on the go, and can't always walk around with her signature tools. The cloak of the reaper is the answer. The ferry, the weapon, and the light beacon can always be at the reapers disposal when they are in need.
Spend a Quick Action. This Effect cannot be used unless must know the name of the artifact..
You may withdraw an item from your stash, or add an item that is within 30 feet of you to your stash. You may only stash targets which are not possessed by someone else, and are freestanding and unattached. You may Exert your Mind and spend an Action to stash items in others' possession, but they automatically notice that you stole the item.
You may store artifacts in your stash, each no larger than something which could fit inside a rolling luggage bag (50 liters), and you may store up to 7 things at a time.
You may choose to equip any equipment you withdraw at no additional cost.
"The Coffin" can only be used to store things commonly found in coffins, such as bodies, clothes, jewelry, photos, weapons, coins, and similar.
This Artifact can be used as a container. It is roughly the same size as a alligator-skin briefcase and just as difficult to conceal. Unless you are storing something commonly found in coffins, this Artifact behaves as its mundane counterpart.
Your alligator-skin briefcase holds 5 times what it normally could. Objects stored inside are weightless.
Living things can be stored in your alligator-skin briefcase. They will have access to anything else inside and may attempt to break free, damaging or destroying the alligator-skin briefcase in the process.
If your alligator-skin briefcase is destroyed, things inside may get out, and it will cease to function until it is repaired.
You may change the type of your container between Contracts.
Only you may open and close the container. Others can still destroy it to get at the contents
Companions gawk at the sheer size and quantity of the equipment the survivalist stores in the Bug-out Bag, but when they open it, they find only a standard set of survival gear. Only when the survivalist opens it is its true capacity revealed.
This Artifact can be used as a container. It is roughly the same size as a 80 liter backpacking pack and just as difficult to conceal.
Your 80 liter backpacking pack holds 5 times what it normally could. Objects stored inside are weightless.
Living things can be stored in your 80 liter backpacking pack. They will have access to anything else inside and may attempt to break free, damaging or destroying the 80 liter backpacking pack in the process.
If your 80 liter backpacking pack is destroyed, things inside may get out, and it will cease to function until it is repaired.
Only you may open and close the container. Others can still destroy it to get at the contents