The digestive system of a Ghoul is best left to imagination. Still, it is worth noting that they have limited stomach acid, relying on bacteria to aid in the consumption of their unique diet. This has a happy side effect, as a Ghoul can, with some practice, dislocate their jaws & swallow a surprising volume, holding it safely to be wretched up later.
Since consuming portions of the Provider, cooked up by the one & only Bu Fang, this ability has been enhanced with the addition of a second stomach of sorts, one capable of containing & astonishing 180 liters of material without issue. The otherworldly symbiote is alive, extracting nutrients from Edgar - in the event of Edgar's death, it will attempt to crawl out of his mouth to save itself. Provided it is maintained, it could be salvaged from his body as a Holding Container.
This Artifact can be used as a container. It is roughly the same size as a secondary stomach (15 liters) and just as difficult to conceal.
Your secondary stomach (15 liters) holds 12 times what it normally could. Objects stored inside are weightless.
Living things can be stored in your secondary stomach (15 liters). They will have access to anything else inside and may attempt to break free, damaging or destroying the secondary stomach (15 liters) in the process.
If your secondary stomach (15 liters) is destroyed, things inside may get out, and it will cease to function until it is repaired.
Only you may open and close the container. Others can still destroy it to get at the contents
This item is a living thing. It counts as a Creature when targeted. If destroyed or abandoned for more than two days, it dies and becomes unusable.
From the outside Mikey's shipping container appears to be normal. It measures 8 feet wide, 40 feet long, and 8 and a half feet tall. The back has a securely locked double doors. The Left side of the crate also opens. It can be unlocked and swung upwards to access the crate from the side. Either of these doors are supernaturally locked and can only be opened by Mikey himself. To do so he traces a precise symbol onto the surface of the lock with one of his picks, causing it to spring open.
The inside of the crate opens into a pocket dimension, 5 times larger than it would otherwise be, totaling to 1600 square feet of floor space. The pocket dimension appears as a garage with a concrete floor and steel walls. It is illuminated by a series of tube lights inset to the ceiling. By tracing the same symbol he uses to get in, Mikey is able to open any given section of the wall to either of the doors.
This Artifact can be used as a container. It is roughly the same size as a Shipping Container and just as difficult to conceal.
Your Shipping Container holds 5 times what it normally could. Objects stored inside are weightless.
Living things can be stored in your Shipping Container. They will have access to anything else inside and may attempt to break free, damaging or destroying the Shipping Container in the process.
If your Shipping Container is destroyed, things inside may get out, and it will cease to function until it is repaired.
Only you may open and close the container. Others can still destroy it to get at the contents
From the outside, the Dead Line appears to have two cars. A front car with a passenger compartment and the conductor's seat, and a back car with some storage. The Dead Line's back door leads into another car which shouldn't exist, and then another, and then another.
Up to ten total cars exist in the Dead Line proper and, should Charlie deem so, a given car can loop around forever on itself to prevent anyone inside from escaping.
Looking out the window in one of the faux storage containers shows an infinite dark expanse with glimmering lights passing by in the far distance, and occasionally moving past the window at high speeds as the Dead Line rumbles forth infinitely.
This Artifact holds 5 times what it normally could inside of it. Objects stored inside weigh their normal amount.
Living things can be stored in this Artifact. They will have access to anything else inside but cannot break free.
If this Artifact is destroyed, things inside may get out, and it will cease to function until it is repaired.
When scanned or investigated without opening, the contents of this container appear normal and unremarkable.
If anyone other than you opens the container, it appears empty. Others can still destroy it to get at the contents.
my hair is very poofy - cus its always burnt from being a chimney sweep
i keep things in my hair
This Artifact holds 5 times what it normally could inside of it. Objects stored inside are weightless.
Living things can be stored in this Artifact. They will have access to anything else inside and may attempt to break free, damaging or destroying the Artifact in the process.
If this Artifact is destroyed, things inside may get out, and it will cease to function until it is repaired.
When scanned or investigated without opening, the contents of this container appear normal and unremarkable.
If anyone other than you opens the container, it appears empty. Others can still destroy it to get at the contents.
This item is a living thing. When targeted, it counts as a Living Creature in addition to its other target types. If destroyed or abandoned for more than two days, it dies and becomes unusable.
A reaper is always on the go, and can't always walk around with her signature tools. The cloak of the reaper is the answer. The ferry, the weapon, and the light beacon can always be at the reapers disposal when they are in need.
Spend an Action.
You may withdraw an item from your stash, or add an item that is within arm’s reach to your stash. You may only stash targets which are in your possession, grappled, or otherwise controlled by you.
You may store Objects in your stash, each no larger than something which could fit inside a rolling luggage bag (60 liters), and you may store up to 7 things at a time.
Time is effectively frozen in your Stash. Sapient targets still experience a local passage of time inside the stash, and this does not extend the duration of Effects inside the stash.
Grimzip is a sentient, magical backpack with a stitched mouth for a zipper and eyes that blink when no one’s looking. Though compact in size, it holds an impossibly vast space within—able to store anything from books to boulders without ever growing heavier. Grimzip has a dry sense of humor, occasionally grumbling or chuckling softly when items are placed inside. It's fiercely loyal to its owner, and rumors say it can “swallow” thieves whole if they try to steal from it. Despite its slightly spooky vibe, Grimzip is a dependable (if moody) travel companion.
This Artifact holds 5 times what it normally could inside of it. Objects stored inside are weightless.
Living things can be stored in this Artifact. They will have access to anything else inside but cannot break free.
If this Artifact is destroyed, things inside may get out, and it will cease to function until it is repaired.
When scanned or investigated without opening, the contents of this container appear normal and unremarkable.
If anyone other than you opens the container, it appears empty. Others can still destroy it to get at the contents.
This item is a living thing. When targeted, it counts as a Living Creature in addition to its other target types. If destroyed or abandoned for more than two days, it dies and becomes unusable.
Companions gawk at the sheer size and quantity of the equipment the survivalist stores in the Bug-out Bag, but when they open it, they find only a standard set of survival gear. Only when the survivalist opens it is its true capacity revealed.
This Artifact holds 5 times what it normally could inside of it. Objects stored inside are weightless.
Living things can be stored in this Artifact. They will have access to anything else inside and may attempt to break free, damaging or destroying the Artifact in the process.
If this Artifact is destroyed, things inside may get out, and it will cease to function until it is repaired.
When scanned or investigated without opening, the contents of this container appear normal and unremarkable.
If anyone other than you opens the container, it appears empty. Others can still destroy it to get at the contents.
"The Coffin" can only be used to store things commonly found in coffins, such as bodies, clothes, jewelry, photos, weapons, coins, and similar.
This Artifact holds 5 times what it normally could inside of it. Objects stored inside are weightless. Unless you are storing something commonly found in coffins, this Artifact behaves as its mundane counterpart. This Effect cannot be used unless you are storing something commonly found in coffins.
Living things can be stored in this Artifact. They will have access to anything else inside and may attempt to break free, damaging or destroying the Artifact in the process.
If this Artifact is destroyed, things inside may get out, and it will cease to function until it is repaired.
When scanned or investigated without opening, the contents of this container appear normal and unremarkable.
On a Downtime, you may change this Artifact from one type of container to another. Maximum once per Downtime.
If anyone other than you opens the container, it appears empty. Others can still destroy it to get at the contents.