A instinct honed through years of hunting, stalking, shooting, patience acquired and attained. Skillful mastery over the bow from a hunter.
You gain the following benefits as long as engaged in combat with Bows. You must actively and obviously be using Goggles to gain the benefits of this Effect.
Your attacks with Bows have their base Difficulty set to 6, are no longer limited by your Brawn, and deal +3 Bonus Damage. Armor is reduced to 1/2, rounded up against this damage. Reloading is considered a Free Action.
You also gain the following effects:
My wristlet will transform into a guantlet with a large gem. for the remainder i am invulnerable and will not die.
You gain the following benefits at all times. You must actively and obviously be using Wristlets to gain the benefits of this Effect.
If you would take an Injury that would kill you, you don’t die. Instead, you survive in an Incapacitated state. This state lasts for the next hour, at which point you fully return to life. Unstabilized Injuries do not degrade while you are Incapacitated
While Incapacitated, your only weakness is cursed or negative energy weapons, and if you take Damage from it, you will die. Damage from other sources will still be dealt and can cause Battle Scars, but will only kill you if your body is destroyed completely. If your weakness is not immediately obvious, attackers may roll to discover it. After you return, the Injury that would have killed you, as well as any Injuries sustained while Incapacitated, are healed. Battle scars obtained during this time remain.
Stable, reproductive Mechanite's infest Kerri's body and transform it into one suitable to host the mechanite's, enhancing her abilities in strange ways.
You gain the following benefits at all times.
You are permanently and visibly transformed: An Android Body. You are considered to be a Sapient, Living Computer when targeted..
Your appendages can reach an additional 30 feet.
You may make a +2 Weapon Damage Metallic Nanite formed Claws that replace her hand when formed (Brawling unarmed) attack without additional equipment.
You cannot ignore or decrease the effects of Stress for any social rolls you make.
You have been chosen by the Spirit of the first road, and have been blessed with powers that normal people simply don't understand. You have now become a better conduit for those powers.
You gain the following benefits at all times.
You are permanently and visibly transformed: Route Witch. You are considered to be a Sapient, Living being when targeted..
Your body is adapted to Drive and Mechanics. You receive +3 dice on non-attack rolls related to Drive and Mechanics.
asdf
You gain the following benefits as long as you have your asdf.
Your Dexterity rating is increased by 1. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Dexterity (Cannot be used on combat rolls or Power activations).
Possession of this Power grants the following Battle Scar: asdf.
If you are witnessed actively using this Effect, whoever sees it can make a Perception + Alertness roll at Difficulty 6. A complete success reveals the source of your power.
You also gain the following effects:
Eyes appear sharper more fox like, white kitsune ears, white kitsune tail, a mysterious aura that causes her to seem more attractive despite her changes, she gained claws, and a more sensitive nose but she also lost her human ears.
You gain the following benefits as long as Sonic attacks that effect canine hearing, Claws, and ears and tail.
You are permanently and visibly transformed: Kitsune. You are considered to be a Sapient, Living Creature when targeted. Your Brawn is increased by 1, your Dexterity is increased by 1, and your Perception is increased by 1.
Your body is adapted to Charisma and Perception. You receive +3 dice on non-attack rolls related to Charisma and Perception.
You no longer age naturally, and supernatural attempts to age you fail.
You may make a +2 Weapon Damage Claws attack without additional equipment.
You cannot ignore or decrease the effects of Stress for any Self-Control rolls you make.
The Severity of any Injury caused by Yokai targetting attacks is increased by 2.
When the Vampire's lust for blood is satiated, their injuries heal at a remarkably fast rate and new injuries are quickly stabilized. While healing, the Vampire's skin retains its deathly pale appearance, as any blood he consumes is being used to repair his wounds.
You gain the following benefits as long as as long as you have drank a half gallon (lethal) amount of blood in the past 24 hours.
Any Injury you receive heals quickly, reducing its Severity by one level each hour. Any Injuries you receive while this Effect is active do not deteriorate over time. However, any Battle Scars caused by such an Injury will remain unless it is Properly Stabilized as normal.
While submerged, the aquamancer can fully sustain themselves from the waters around them, entirely forgoing food, drink, and even air. They may also enter a state of hibernation, remaining underwater and incapacitated for up to two months.
You gain the following benefits as long as you are submerged in water.
You no longer require any food, water, or air in order to survive. You no longer age naturally, and supernatural attempts to age you fail. Any roll to resist an Effect dependent on any affected requirement automatically succeeds.
You may spend one minute entering a state of hibernation, during which you are inanimate and unaffected by any requirements for life. You may still perceive the outside world and may spend 3 Rounds "waking up" to end it.
Unimportant characters just can't seem to hit our hero with their attacks. Injuries that are sustained from underlings are conveniently non-severe.
You gain the following benefits as long as the attacker isn't important enough to have a name.
You have 4 Armor, which reduces incoming Damage. Armor from multiple sources does not stack. This Armor cannot be circumvented with Called Shots.
You never know whether or not the musician's death is merely part of the performance.
You gain the following benefits at all times.
If you would take an Injury that would kill you, you don’t die. Instead, you survive in an Incapacitated state. This state lasts for the next hour, at which point you fully return to life. Unstabilized Injuries do not degrade while you are Incapacitated
If, while you are unconscious, your wound level rises above your rating in Body + Charisma, or if you take an Injury with Severity greater than your rating in Charisma, you die. After you return, the Injury that would have killed you, as well as any Injuries sustained while Incapacitated, are healed. Battle scars obtained during this time remain.
Even in human form, the werewolf retains their incredible sense of smell. This helps them track their prey and learn where people and things have been.
You gain the following benefits at all times.
Your senses are enhanced in the following way.