Hunter's Mastery A silent arrow to the heart

4
You possess supernatural skill with Bows.
Used by Abbas Oliver Serna, Created by GreenAppll.
( You must actively and obviously be using Goggles.)

A instinct honed through years of hunting, stalking, shooting, patience acquired and attained. Skillful mastery over the bow from a hunter.


You gain the following benefits as long as engaged in combat with Bows. You must actively and obviously be using Goggles to gain the benefits of this Effect.

Your attacks with Bows have their base Difficulty set to 6, are no longer limited by your Brawn, and deal +3 Bonus Damage. Armor is reduced to 1/2, rounded up against this damage. Reloading is considered a Free Action.

You also gain the following effects:

  • All-Terrain Archer: Your attacks made with Bows never suffer penalties due to movement or environmental conditions. This includes sprinting, climbing, firing in the rain, etc.
  • Bullet Parry: You may React to and Defend against firearms and other projectiles with Bows.
  • Your arrows are treated as Firearms when determining how they can be Reacted to.
  • Pin Down: If your attack hits a target near a wall or a floor, the projectile pierces through them, pinning them to the wall or floor. Unpinning oneself quickly will increase the relevant Injury’s Severity by 1.

  • Reminder: Bonus Damage stacks with Weapon Damage, but does not stack with any other Bonus Damage. Instead, the highest Bonus Damage is used.

You are viewing an old version of this Gift.
To view the most recent version Click Here

Revision purchased with:
Revision purchased with:
Improvement from running Dreams of an insomniac spent on improving power: Hunter's Mastery    (since refunded)
Revision purchased with:
Improvement from running Dreams of an insomniac spent on improving power: Hunter's Mastery    (since refunded)
Revision purchased with:
Improvement from running Adora's Temple spent on improving power: Hunter's Mastery    (since refunded)
Revision purchased with:
Revision purchased with:
Improvement from writing up The Recital spent on improving power: Hunter's Mastery
Revision purchased with:
Revision purchased with:

Community Passive Gifts

You gain the following benefits at all times. You must actively and obviously be using Wristlets to gain the benefits of this Effect.

If you would take an Injury that would kill you, you don’t die. Instead, you survive in an Incapacitated state. This state lasts for the next hour, at which point you fully return to life. Unstabilized Injuries do not degrade while you are Incapacitated

While Incapacitated, your only weakness is cursed or negative energy weapons, and if you take Damage from it, you will die. Damage from other sources will still be dealt and can cause Battle Scars, but will only kill you if your body is destroyed completely. If your weakness is not immediately obvious, attackers may roll to discover it. After you return, the Injury that would have killed you, as well as any Injuries sustained while Incapacitated, are healed. Battle scars obtained during this time remain.

You gain the following benefits at all times.

You are permanently and visibly transformed: An Android Body. You are considered to be a Sapient, Living Computer when targeted..

Your appendages can reach an additional 30 feet.

You may make a +2 Weapon Damage Metallic Nanite formed Claws that replace her hand when formed (Brawling unarmed) attack without additional equipment.

You cannot ignore or decrease the effects of Stress for any social rolls you make.

  • You may stretch or retract your limbs once per Round on your Initiative.
  • Attribute bonuses from multiple sources do not stack. Instead the highest bonus is used.

You gain the following benefits at all times.

You are permanently and visibly transformed: Route Witch. You are considered to be a Sapient, Living being when targeted..

Your body is adapted to Drive and Mechanics. You receive +3 dice on non-attack rolls related to Drive and Mechanics.

  • Attribute bonuses from multiple sources do not stack. Instead the highest bonus is used.

You gain the following benefits as long as you have your asdf.

Your Dexterity rating is increased by 1. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Dexterity (Cannot be used on combat rolls or Power activations).

Possession of this Power grants the following Battle Scar: asdf.

If you are witnessed actively using this Effect, whoever sees it can make a Perception + Alertness roll at Difficulty 6. A complete success reveals the source of your power.

You also gain the following effects:

  • Centered: You have perfect balance. You cannot be knocked over and can maintain your footing regardless of the size or stability of the material underneath you. For the purposes of encumbrance and load bearing, you weigh 5 pounds.
  • Split Second: You may Dodge or Defend against surprise attacks.

  • If your asdf is damaged, destroyed, or lost, you lose all benefits from this Effect for the next two months.
  • Attribute bonuses from multiple sources do not stack. Instead the highest bonus is used.

You gain the following benefits as long as Sonic attacks that effect canine hearing, Claws, and ears and tail.

You are permanently and visibly transformed: Kitsune. You are considered to be a Sapient, Living Creature when targeted. Your Brawn is increased by 1, your Dexterity is increased by 1, and your Perception is increased by 1.

Your body is adapted to Charisma and Perception. You receive +3 dice on non-attack rolls related to Charisma and Perception.

You no longer age naturally, and supernatural attempts to age you fail.

You may make a +2 Weapon Damage Claws attack without additional equipment.

You cannot ignore or decrease the effects of Stress for any Self-Control rolls you make.

The Severity of any Injury caused by Yokai targetting attacks is increased by 2.

  • Even though you're targetable as a Creature, you still are also targetable as a Sapient being.
  • The increase in Injury Severity stacks with any similar effects, such as the Silver Bullets drawback on Regeneration.
  • Attribute bonuses from multiple sources do not stack. Instead the highest bonus is used.

Stock Passive Gifts

You gain the following benefits as long as as long as you have drank a half gallon (lethal) amount of blood in the past 24 hours.

Any Injury you receive heals quickly, reducing its Severity by one level each hour. Any Injuries you receive while this Effect is active do not deteriorate over time. However, any Battle Scars caused by such an Injury will remain unless it is Properly Stabilized as normal.

You gain the following benefits as long as you are submerged in water.

You no longer require any food, water, or air in order to survive. You no longer age naturally, and supernatural attempts to age you fail. Any roll to resist an Effect dependent on any affected requirement automatically succeeds.

You may spend one minute entering a state of hibernation, during which you are inanimate and unaffected by any requirements for life. You may still perceive the outside world and may spend 3 Rounds "waking up" to end it.

  • In lieu of sleeping, once per day you may spend one hour meditating to recover a Mind Damage.

You gain the following benefits as long as the attacker isn't important enough to have a name.

You have 4 Armor, which reduces incoming Damage. Armor from multiple sources does not stack. This Armor cannot be circumvented with Called Shots.

  • This Effect’s Armor rating cannot be increased by any other Effects.
  • When shredded, it returns to full potency in one hour.

You gain the following benefits at all times.

If you would take an Injury that would kill you, you don’t die. Instead, you survive in an Incapacitated state. This state lasts for the next hour, at which point you fully return to life. Unstabilized Injuries do not degrade while you are Incapacitated

If, while you are unconscious, your wound level rises above your rating in Body + Charisma, or if you take an Injury with Severity greater than your rating in Charisma, you die. After you return, the Injury that would have killed you, as well as any Injuries sustained while Incapacitated, are healed. Battle scars obtained during this time remain.

You gain the following benefits at all times.

Your senses are enhanced in the following way.

  • Smell: Your nose is highly sensitive and can differentiate between scents the way a dog can, as well as recognize things you have smelled before.