Luci's firearms are typically very overturned and overdesigned. She's secretly a huge comic book fan and her new revelations in regards to her ability to create items using the energies of the Umbral Plane have opened up the ability for her slightly childish imagination to go wild with possibilities.
Luci takes an exceptional amount of time sketching out a full blueprint for the weapon of her desire- typically inspired designs from comics or movies that she personally finds cool. And per her own Fabricate power, she spends time manifesting the item through the use of her own shadows, however she takes extra time to refine the details and give the firearm its own personality. Each and every single one of these has a little bit of Luci and her creative intent inside of them.
This Artifact can be used as a heavy sniper rifle. It is roughly at least twice as large as a heavy sniper rifle and cannot be concealed on your person or disassembled for storage.
Attack by rolling Dexterity + Firearms, Difficulty 6. Successful attacks deal 3 Weapon Damage +0 Bonus Damage. The target's Armor is fully effective against this damage.
Possession of this Artifact causes the following Trauma to manifest over the course of a day: Luci is very protective of the firearms she creates and the image they hold in others' mind. If a weapon or item she creates (by either her artifact crafting or her fabricate powers) is put into a position where Luci may reasonably suspect it will be viewed in a negative connotation (such as if used in a terrorist attack or if Luci suspects passersby have the capacity to suspect that these weapons or tools will or have been used in a purely negative fashion), then Luci must roll mind to not immediately stash them or otherwise abandon them completely [in which case that item would not apply to this rule a second time, but Luci will never feel inclined to use the item again].. If you lose possession of this Artifact, the Trauma heals over the course of the next month.
You also gain the following effects:
The druid is able to call forth an unlimited supply of throwing axes. Upon using the artifact, it shines bright and an axe ade of light is produced. The user is able to throw this axe and, with nature's guidance, will be able to move towards the target with a flash of light leaving fairy dust behind.
This Artifact produces ephemeral projectiles that can be used as a throwing axe. It is roughly the same size as a throwing axe and just as difficult to conceal.
Attack by rolling Brawn + Athletics, Difficulty 6. Successful attacks deal Contested Outcome +1 Weapon Damage.
You also gain the following effects:
It is a rose gold watch which can tell the time. When the crown is held down with a wounded creature within range the tentacles shoot out from watch. The reach out and begin suturing the wounds back together. The process is long but painless. The effectiveness of the suturing is based on the users ability to convince the entity to help. Afterwards the recipient has an avoidance to seafood, especially calamari.
Exert your Mind and spend 1 minute. Select a Living target within arm's reach. Choose a specific Injury on your target that has not yet been treated with this Effect and roll Charisma + Influence at Difficulty 6.
If you succeed, the Injury is reduced in Severity by your Outcome. If you reduce its Severity to 0, the Injury is fully healed. Otherwise, it is partially healed and will heal the rest of the way at its natural rate.
This counts as a successful Makeshift Stabilization if the Injury was not already Stabilized; any Battle Scars caused by the Injury will remain. Your patient is required to they cannot eat seafood for the next month. If they violate this rule, your treatment is immediately reversed.
Anyone who witnesses you during this Effect's activation will almost certainly be disturbed to see The caster communes with an eldritch entity to heal the recipient.
a code is entered into the keypad, to determine the injectors effect, and then the syringe is plunged into the target, causing their body to warp as they are rapidly mutated into a hypothetically evolved state.
Expend a point of Battery and Spend an Action. Select a Living target within arm's reach. Roll a single D10 as a critical failure check. If you roll a 1, the Effect fails, and you create an effect opposite of what was intended. A negative battlescar becomes a beneficial mutation, and vice versa. Roll Intellect + Science at Difficulty 6. The target may roll Body, Difficulty 7, as a Free Action to resist.
If you succeed, the target receives a new Battle Scar of your choosing, limited by the contested Outcome:
Your alteration "heals" over the course of the next month, after which it is fully cured.
Eight runes are scratched into the metal surface of these containers on the outside corners, and eight on the inside. When activated, a faint werelight outlines them as the container shrinks and morphs into a metal cigarette case with a runic design in the center. Activating this expands the container back to its full size. From inside, the runes glow faintly for as long as the container is shrunk(this does not provide illumination, but indication)
Mike has leaned in on his new employment and marked a number of the various containers from the ship with runes at the interior eight corners which anchor the inner space of the container in place, while opposing runes on the outer corners allow his imbued magic to spatially compress and transform the outside. The cigarette case form is just a jab at his boss's smoking habit.
No change for rework.
This Artifact can be used as a container. It is roughly the same size as a Shipping Container but can be collapsed into Cigarette Case and concealed. Collapsing or expanding it costs a Quick Action.
Your Shipping Container has a normal storage capacity, but can be collapsed down to a pocket-sized version without losing any internal storage. You cannot access the contents while it is collapsed. Objects stored inside are weightless.
Living things can be stored in your Shipping Container. They will have access to anything else inside and may attempt to break free, damaging or destroying the Shipping Container in the process.
If your Shipping Container is destroyed, things inside may get out, and it will cease to function until it is repaired.
When scanned or investigated without opening, the contents of your container appear normal and unremarkable.
Opening the adventuring bag reveals a cavern of interior pockets, nets, and subsections.
This Artifact can be used as a container. It is roughly the same size as a pack and just as difficult to conceal.
Your pack holds 5 times what it normally could. Objects stored inside are weightless.
Living things can be stored in your pack. They will have access to anything else inside and may attempt to break free, damaging or destroying the pack in the process.
If your pack is destroyed, things inside may get out, and it will cease to function until it is repaired.
When scanned or investigated without opening, the contents of your container appear normal and unremarkable.
This device is a piece of chrome the size and shape of the back of a spoon. When placed against the skin, small hypodermic needles sprout from the device and attach it to the user's bloodstream. There, it filters and releases lifesaving drugs into the bloodstream, granting complete immunity from contracting new diseases and added resiliency in all other cases.
WARNING: The immunizing drugs have been shown to reduce inhibitions in test subjects.
You gain the following benefits as long as you are wearing this Artifact.
You get +2 dice to any Body resistance rolls you make. You also gain the following effects:
The mad scientist can craft steel helmets that protect their wearers from mental influence and attack.
You gain the following benefits as long as you are wearing this Artifact.
You get +1 dice to any Mind resistance rolls you make. You also gain the following effects: