Pulling a piece of graph paper whether small or big, the paper would begin to inscribe itself the blueprints of the supposed object onto the paper rather quickly as it is coming from the calculations, geometry, and knowledge of Mason as it is written down straight from his mind. It is a tiring process but when complete the paper would begin to fold itself into that object and will then slowly change, solidify, and morph into the object itself with nothing resembling, feeling or sounding anything like paper but only what the object is.
Exert your Mind (unless you win a coin flip) and spend 1 minute to activate. You must use up A Page of Graphing paper in order to activate this Effect.
Choose an Object which could fit inside a messenger bag (up to 10 liters). It cannot be Alien and must be generic. You cannot create explosives. You cannot create firearms.
Roll Intellect + Crafts to fabricate up to 5 copies of your chosen Object. The Difficulty is assigned by the GM and depends on the specificity of your chosen Object. Created item lasts 1 hour.
After you finish activating this Effect, you cannot move quicker than a walk (max 15 feet per Round) for one minute and suffer a -1 dice penalty for an hour.
He puts his hands up in the air to shield himself and slowly lower them down as the clothes change color, chanting "Bye-Bye Corruption" and suddenly he is a magical boy dressed in a bedazzled blazer, shoes that look really poorly painted, black slacks with shiny beads that run on the outseam, a white shirt with a small fake gemstone in the middle.
Exert your Mind and spend two Actions performing the following ritual: He puts his hands up in the air to shield himself and slowly lower them down as the clothes change color, chanting "Bye-Bye Corruption". You must maintain Concentration while activating this Effect, and it fails if you are interrupted. You must make a Trauma roll when you use this Effect. Its Difficulty cannot be reduced by any means.
You transform into a Magical boy! for 30 minutes. You have access to all of your Powers while you are a Magical boy!, and you can use your equipment. The Injuries and Battle Scars of your Alternate Form and your true form are tracked separately.
While transformed, your Attributes are the same. You do not suffer any Stress while transformed.
While transformed, instead of your normal clothes and equipment, you are equipped with: Magical Boy Blazer, Shirt, and Jeans +3 Armor) Magical Boy Wand!! (Pistol +2 wpd)
After this Effect ends, you cannot move quicker than a walk (15 feet per Round) for one minute and suffer a -1 dice penalty for an hour.
The spider monkey is incredibly stealthy. It sneak very good. It smuggle other monkey even gooder.
Exert your Mind (unless you have an ape in your stash) and spend an Action.
You are obscured from sight for the next 10 minutes. All attempts to detect you via sight fail. Detection attempts via other senses where sight would assist are rolled at a -2 dice penalty.
Entering Combat or being Injured will end the Effect. When the Effect ends, it is disabled for 1 minute.
While this Effect is active, you are at -2 dice to all Actions and cannot Concentrate.
This Gift does not affect your clothes or equipment.
Possession of this Power grants the following Trauma at all times: Caffeine Addict - Due to questionable events in the past, you have acquired a taste for sugary substances, which you do not handle well. (Whenever you would come into contact with an obviously sugary substance; bag of sugar, candy, donut, etc. you must make a Self Control roll or be forced to try and obtain it).
Exert your Mind e gaste uma Ação ou Reação. Role Inteligência + Prontidão na Dificuldade 6.
Se você for bem-sucedido, você cria uma barreira ao seu redor, que absorve o próximo Resultado + 4 de Dano. Qualquer Dano absorvido pela barreira é refletido de volta para o atacante, até um máximo do bônus do Parâmetro de Força da Barreira. Sua Armadura se aplica por completo. A redução de Dano da barreira é aplicada antes da Armadura. Você só pode ter 1 barreira ativa por vez.
Você deve manter Concentração enquanto usa este Efeito. A barreira cairá se você for interrompido, ou se ela absorver a quantidade total de Dano. Quando uma barreira cai, você não pode usar este Efeito novamente por um mínimo de 2 Rodadas.
Extended:
Se você usar este Efeito como uma Reação para esquivar, você ainda precisa fazer um teste para esquivar. O Efeito ocorrerá independentemente do Resultado deste teste, mas se você falhar, você será atingido pelo ataque relevante antes do Efeito ocorrer.
Exert your Mind and spend an Action or Reaction. Roll Intellect + Alertness at Difficulty 6.
If you succeed, you create a barrier around yourself, which absorbs the next Outcome + 4 Damage. Any Damage absorbed by the barrier is reflected back to the attacker, up to a maximum of the Barrier Strength Parameter’s bonus. Their Armor applies in full. The Damage reduction from the barrier is applied before Armor. You may only have 1 active barrier at a time.
You must maintain Concentration while using this Effect. The barrier will fall if you are interrupted, or if it absorbs the full amount of Damage. When a barrier falls, you cannot use this Effect again for a minimum of 2 Rounds.
Popularity and youth has it's drawbacks, but the ability to impede others ability to see often helps
Exert your Mind and spend an Action to activate.
You and any clothes or equipment you are wearing are partially obscured from sight for the next 3 Rounds. All attempts to detect you using sight are rolled at a -3 dice penalty.
Entering Combat or being Injured will end the Effect. When the Effect ends, it is disabled for 1 minute.
Exert your Mind (unless you win a coin flip) and spend an Action. Roll a single D10 as a critical failure check. If you roll a 1, the Effect fails, and you Lose a tattoo.
You transform into Dragon for 3 minutes. You have access to all of your Powers while you are Dragon, and you can use your equipment. Your Battle Scars, Injuries, and physical Liabilities are carried over between forms. Reverting from your Alternate Form cannot cause your existing Injuries to kill you. Instead, you remain Incapacitated.
While transformed, your Brawn is increased by 1 and your Dexterity is increased by 1. Your Stress is reduced by 2.
After this Effect ends, you cannot move quicker than a walk (15 feet per Round) for one minute and suffer a -1 dice penalty for an hour.
The Necromancer stands over a corpse and makes a series of grandiose lifting gestures. The corpse rises from the ground as though suspended by invisible strings, barks a pained groan, and lands on its feet, now a full-fledged member of the living dead.
Take a Severity-1 Injury and spend an Action. You must use up a corpse in order to activate this Effect.
Summon a single zombie at your location. They will last until they are destroyed. They are controlled by the GM but will follow any commands you give. You may have at most 1 minion active at a time.
The magician reaches into their hat and focuses. Inside, light wells and flows like a viscous liquid. Then, they withdraws the item of their choosing.
Exert your Mind and spend 1 minute. You must actively and obviously use a top hat to activate this Effect.
Choose an Object which could fit inside a regular backpack (up to 27 liters). It must be Non-Alien and generic. You cannot create explosives. You may create firearms.
Roll Perception + Occult to fabricate your chosen Object. The Difficulty is assigned by the GM and depends on the specificity of your chosen Object. The created item lasts 2 hours.
The Thief casts a container's worth of fine powder into the air. The particulates are drawn to any sort of object that is designed to detect people, including tripwires, security cameras, detection lasers, heat sensors, etc. The powder will not trigger these devices or interfere with their operation, but it does reveal their presence to the Thief.
The cloud drifts and swirls, subtly following the Thief for a minute.
Exert your Mind and spend an Action. You must use up a container of fine powder in order to activate this Effect.
You automatically detect all object that are designed to detect people, including tripwires, security cameras, detection lasers, heat sensors, etc within 50 feet of you for the next hour. You have a clear sense of both the distance and direction towards any detected items. When you detect objects, instead of learning nothing about them, you may observe each object with all of your senses.
The Ninja is a master at blending in to any crowd or organization. If they can find complete privacy, they may channel their ninjutsu to temporarily create the illusion of any outfit or uniform they desire. The new clothes shimmer into existence over their existing garb over the course of a minute of meditation.
Exert your Mind and spend a minute.
You become disguised in a manner of your choosing. The disguise lasts for two hours, or you may end it early at will.
The new appearance must have a similar sex, age, and race to your own. You cannot significantly change your height and weight. Your disguise cannot directly mimic an existing person. You may change the appearance of your outfit. A disguise cannot affect your Attributes or other stats.
You cannot alter the appearance of your flesh and blood.
The beastmaster closes their eyes and channels nature's bloody struggle for survival. When their eyes reopen, they catch the light and glow red like a dog's. While in this heightened state, they may sense heat signatures and triangulate the tiniest sound.
Exert your Mind and spend an Action.
Your senses are enhanced in the following way. Lasts for three hours.