Jason has spent years as an army sniper. His skill with his sniper rifle is unparalleled. When he is "in the zone" he appears to be oblivious to his surroundings.
You gain the following benefits as long as engaged in combat with firearms.
+2 dice to all firearms rolls.
You also gain the following effects:
The gift itself simply takes the form of a blackening on his hand when he fires his gun
You gain the following benefits as long as engaged in combat with firearms.
+2 dice to all firearms rolls.
You also gain the following effects:
Freddy handles a firearm with an uncanny level of calm. No expression or hesitation when taking the shot. That’s the way he was trained.
The gun in his hand feels like a part of his body. Shooting it is as natural as eating, sleeping, smelling and smiling is to a normal person.
You gain the following benefits as long as engaged in combat with firearms.
+2 dice to all firearms rolls.
You also gain the following effects:
Years of rigorous police training have sharpened your marksmanship to a lethal edge. In the heat of battle, you can expertly control your shots, deciding with cold precision whether to merely wound or incapacitate. Each bullet you fire isn’t just a weapon, but a tool to expose the true nature of your target—reflecting their intent and fate in the injuries you inflict. You understand the power of restraint and the impact of force, making every shot a deliberate choice in revealing the darker truths that lie beneath.
You gain the following benefits as long as engaged in combat with firearms.
+2 dice to all firearms rolls.
You also gain the following effects:
In addition to unarmed combat, the combat doctrine employed by SILVERHOUND operatives also entails the precise use of firearms, often blending the two together to make the most of any engagement range. Lorelai makes full use of this training, delivering pinpoint shots at vital points to disable her targets as effectively as possible.
You gain the following benefits as long as engaged in combat with Shotguns.
+2 dice to all Shotguns rolls.
You also gain the following effects:
Janus channels energy into his weapon and the bullets inside. When the trigger is pulled the enhanced bullet leaves the gun in a swirl of black and purple energy.
You gain the following benefits as long as engaged in combat with firearms.
+2 dice to all firearms rolls.
You also gain the following effects:
The Soldier has spent a healthy ten thousand hours training with the weapons of their military. They are deadly when wielding any firearm made in their home country. Drawing their standard issue at the start of a confrontation is pure reflex, and they may plan their shots to deal collateral damage to those behind their target.
You gain the following benefits as long as engaged in combat with firearms made in your home country.
+2 dice to all firearms made in your home country rolls.
You also gain the following effects:
The 255TE "Lancer" Rife fires an extremely deadly spike of plasma at its targets. It comes standard with a volume control, allowing the soldier to mute its normally fearsome lightning crack report for stealth missions. When not in use, it can collapse into a small metal disk that can fit into any utility belt.
This Artifact can be used as a rifle. It is roughly the same size as a rifle but can be collapsed into a metallic disk and concealed. Collapsing or expanding it costs a Quick Action.
Attack by rolling Dexterity + Firearms, Difficulty 6. Successful attacks deal Contested Outcome +5 Weapon Damage.
You also gain the following effects: