You never know whether or not the musician's death is merely part of the performance.
You gain the following benefits at all times.
If you would take an Injury that would kill you, you don’t die. Instead, you survive in an Incapacitated state. This state lasts for the next hour, at which point you fully return to life.
If, while you are unconscious, your wound level rises above your rating in Body + Charisma, or if you take an Injury with Severity greater than your rating in Charisma, you die. After you return, the Injury that would have killed you, as well as any Injuries sustained while Incapacitated, are healed. Battle scars obtained during this time remain.
Utilizing the foreign technology that has allowed Oz to create his medicinal concoctions, he has found a way to irradiate his cells to stay alive.
You gain the following benefits at all times.
If you would take an Injury that would kill you, you don’t die. Instead, you survive in an Incapacitated state. This state lasts for the next hour, at which point you fully return to life.
If, while you are unconscious, your wound level rises above your rating in Body + Intellect, or if you take an Injury with Severity greater than your rating in Intellect, you die. After you return, the Injury that would have killed you, as well as any Injuries sustained while Incapacitated, are healed. Battle scars obtained during this time remain.
Nanites used to save Bu Fang life continues to operate, maintaining his existence, whenever he approaches death, it keeps his form intact. In turn, his body keeps the nanite safe, bonding to him on a molecular level. Yet this also makes his body susceptible to instant change of temperature. If taken from extreme heat like a vat of magma, then dropped into a vat of nitrogen, it shatters the nanites.
Edit: Nothing wrong with this power other than the flavor is a bit bad - I changed it to "Must be Cooked & Eaten" to keep on the nose with concept, but whatever you want I guess.
You gain the following benefits at all times.
If you would take an Injury that would kill you, you don’t die. Instead, you survive in an Incapacitated state. This state lasts for the next hour, at which point you fully return to life.
While Incapacitated, your only weakness is must be cooked & eaten, and if you take Damage from it, you will die. Damage from other sources will still be dealt and can cause Battle Scars, but will only kill you if your body is destroyed completely. If your weakness is not immediately obvious, attackers may roll to discover it. After you return, the Injury that would have killed you, as well as any Injuries sustained while Incapacitated, are healed. Battle scars obtained during this time remain.
If the attacker wishes to kill the user then they must bargain with death through to kill this person
You gain the following benefits as long as When being attacked by someone he hates.
If you would take an Injury that would kill you, you don’t die. Instead, you survive in an Incapacitated state. While incapacitated, you can take one Action per minute, starting one minute after you were incapacitated. This state lasts for the next hour, at which point you fully return to life.
If, while you are unconscious, your wound level rises above your rating in Body + twice your Charisma, or if you take an Injury with Severity greater than twice your rating in Charisma, you die. After you return, the Injury that would have killed you, as well as any Injuries sustained while Incapacitated, are healed. Battle scars obtained during this time remain.
Possession of this Power grants the following Trauma at all times: Experience of death.
Freds exploration into the unholy and the dark as enabled him to grow back from any wounds that are not left by the proper equipment. This has enabled him access to powers that many would consider to be unnatural, when this power is in effect anyone looking can see a black tar like substance continuously oozing out of the wound and then hardening into a rough sandpaper-like skin before finally becoming whole again
You gain the following benefits at all times.
Any Injury you receive from a source other than blessed weapons heals quickly, reducing its Severity by one level every 6 hours. Any Injuries you receive while this Effect is active do not deteriorate over time. However, any Battle Scars caused by such an Injury will remain unless it is Properly Stabilized as normal.
As long as at least half your body remains intact, you cannot die and remain at Incapacitated, regardless of how many Injuries you take. It is clear to observers that you are still alive.
Injuries you receive from blessed weapons are increased in Severity by 1.
Grognar's body goes limp, his skin losing its warmth and color, as though the very essence of life has drained from him. The air around him grows heavy with regret, faintly shimmering with the weight of his past. His heart appears still, but a slow, steady pulse begins to return as his wounds heal unnaturally fast, a haunting reminder that death cannot claim him
not yet....
You gain the following benefits at all times.
If you would take an Injury that would kill you, you don’t die. Instead, you survive in an Incapacitated state, though you appear dead to any means of detecting life. This state lasts for the next hour, at which point you fully return to life. Unstabilized Injuries do not degrade while you are Incapacitated
If, while you are unconscious, your wound level rises above your rating in Body + Brawn, or if you take an Injury with Severity greater than your rating in Brawn, you die. After you return, the Injury that would have killed you, as well as any Injuries sustained while Incapacitated, are healed. Battle scars obtained during this time remain.