By pulling at the threads of reality you can move things with your mind, no outward visible signs other than the object moving and a corresponding movement from you.
You gain the following benefits as long as you are wearing this Artifact.
You can interact with things that are within 75 feet without needing to physically touch them or be near them. Any rolls made for Actions taken in this way use a Mental Strength of 4 in place of your Brawn rating, a Mental Agility of 2 in place of your Dexterity, and otherwise use your own Attributes and Abilities.
Telekinetic actions have the following restrictions and behaviors:
When the user is wielding the Rensaber they are able to use Renforce, It twists the hands and arms in humanly impossible ways and sends a vibration wave out to the target and he has full control over them.
Exert your Mind and spend an Action.
You can interact with things that are within 300 feet without needing to physically touch them or be near them. Lasts for two hours. Any rolls made for Actions taken in this way use a Mental Strength of 6 in place of your Brawn rating, a Mental Agility of 1 in place of your Dexterity, and otherwise use your own Attributes and Abilities.
Telekinetic actions have the following restrictions and behaviors:
Anyone who witnesses you during this Effect's activation or for its duration will almost certainly be disturbed to see Arms and hands twist in weird ways.
Knives seem to slowly shift in my presence. When I wield a knife, I can focus on those that I've held and manipulate how they move, where they move, why they move. I am loved... and feared.
After days and nights and painful days and even longer nights of swinging my knives one after the other, I seem to understand they're place in reality... And they understand me. Everything feels numb, my eyes burn, but somehow, my knives make me feel at peace.
You gain the following benefits as long as knives are the only objects being controlled. You must actively and obviously be using a knife to gain the benefits of this Effect.
You can interact with things that are within 75 feet without needing to physically touch them or be near them. Any rolls made for Actions taken in this way use a Mental Strength of 1 in place of your Brawn rating, a Mental Agility of 4 in place of your Dexterity, and otherwise use your own Attributes and Abilities.
Telekinetic actions have the following restrictions and behaviors:
The astronaut lifts his hand: and the last thing you see is his burly-fisty-glove closing as your windpipe collapses from the pressure of all the air in your body being pulled out by the very vacuum of space itself.
Fushi has become a conduit for the very vaccum-concept of space itself: he is a walking wormhole an as such he can manipulate the vacuum of space, even outside of space itself.
Uses [SPACE] Secondary ability.
You gain the following benefits at all times.
You can interact with things that are within 75 feet without needing to physically touch them or be near them. Any rolls made for Actions taken in this way use a Mental Strength of 4 in place of your Brawn rating, a Mental Agility of 1 in place of your Dexterity, and otherwise use your own Attributes and Abilities.
Telekinetic actions have the following restrictions and behaviors:
Possession of this Power grants the following Battle Scar: Asthma-Astronaut (You are at up to +3 difficulty to all stealth rolls pertaining to sound as you constantly breathe heavily, and wheeze.).
The occultist has learned to reach through the void to control objects in the material world from a distance with their mind. Observers see a dark haze surround the object while it is being controlled.
You gain the following benefits at all times.
You can interact with things that are within 75 feet without needing to physically touch them or be near them. Any rolls made for Actions taken in this way use a Mental Strength of 4 in place of your Brawn rating, a Mental Agility of 1 in place of your Dexterity, and otherwise use your own Attributes and Abilities.
Telekinetic actions have the following restrictions and behaviors:
Brainsurge is able to create and contort electromagnetic fields capable of moving objects remotely.
Exert your Mind and spend an Action.
You can interact with things that are within 75 feet without needing to physically touch them or be near them. Lasts for two hours. Any rolls made for Actions taken in this way use a Mental Strength of 2 in place of your Brawn rating, a Mental Agility of 2 in place of your Dexterity, and otherwise use your own Attributes and Abilities.
Telekinetic actions have the following restrictions and behaviors:
The Psychic can, with great focus and mental strain, channel their will to move objects with their mind.
You gain the following benefits at all times.
You can interact with things that are within 75 feet without needing to physically touch them or be near them. Any rolls made for Actions taken in this way use a Mental Strength of 2 in place of your Brawn rating, a Mental Agility of 2 in place of your Dexterity, and otherwise use your own Attributes and Abilities.
Telekinetic actions have the following restrictions and behaviors:
The Blademaster is so attuned to blades that they may manipulate any bladed object at a range simply by willing it. Observers see translucent spider-silk connecting the Blademaster's fingers to the blade, allowing them to puppet it.
You gain the following benefits as long as the target object has a cutting edge.
You can interact with things that are within 75 feet without needing to physically touch them or be near them. Any rolls made for Actions taken in this way use a Mental Strength of 2 in place of your Brawn rating, a Mental Agility of 2 in place of your Dexterity, and otherwise use your own Attributes and Abilities.
Telekinetic actions have the following restrictions and behaviors: