I am a crab.
You gain the following benefits at all times.
You are permanently and visibly transformed: Crab. You are considered to be a Sapient, Living Creature when targeted..
Your body is adapted to Swimming. You receive +3 dice on non-attack rolls related to Swimming.
While in Pressured environments, heat, cold, pressure, and other atmospheric hazards do not affect you, and dangerous local flora and fauna will not bother you unless you give them a reason.
Your body provides you with the functionality of Crab claws. If used to attack, these "tools" use the same stats as a small knife.
You may make a +2 Weapon Damage Crab claws attack without additional equipment.
Any creature that consumes or is injected with your bodily fluids receives a Severity-1 Injury. Every minute, they must roll Body Difficulty 9. If they fail, the Injury worsens by 1 Severity. If they succeed, the Injury stops worsening.
Whenever you enter Combat, roll Self-Control. If you fail, you cannot choose which targets to attack and cannot stop fighting until there are no targets remaining.
You cannot speak any coherent verbal language and must resort to other means of communication.
You are incapable of fine object manipulation and can only hold or grasp things in a crude, clumsy way.
The owner's body is abnormally large, their skin has a slight golden glow to it, making it impossible to be mistaken for a regular human or to hide. The glow grows stronger the colder the environment. Blood is mixed with ichor, giving it slightly toxic properties and a distinct golden tint.
The users birth was blessed by a higher power, gifting them an abnormally resilient body and a feeling of superiority.
The glow of the skin is not strong enough to light up dark areas.
You gain the following benefits at all times.
You are permanently and visibly transformed: Huge body, literally larger than life, skin has a weak golden glow. You are considered to be a Sapient, Living being when targeted..
You are immune to damage from cold. If cold is a substantial component of other damage you would take (e.g. falling from a great distance into a vat of liquid nitrogen), that damage is reduced by 2 (in addition to Armor)
Any creature that consumes or is injected with your bodily fluids receives a Severity-1 Injury. Every minute, they must roll Body Difficulty 9. If they fail, the Injury worsens by 1 Severity. If they succeed, the Injury stops worsening.
You cannot be mistaken for a normal human. You cannot always use standard human clothes, equipment, vehicles, and facilities, and when you can, you suffer an increased Difficulty.
Wip
You gain the following benefits at all times.
You are permanently and visibly transformed: made of flexible liquid clay. You are considered to be a Sapient, Non-Living being when targeted..
No single organ in your body is critical for life. If any of your body parts are separated from your body, you may take Actions with the severed part for three hours. You may reattach severed body parts by spending an Action and Exerting your Mind.
Your Injuries no longer degrade with time.
Your appendages can reach an additional 30 feet.
You cannot speak any coherent verbal language and must resort to other means of communication.
The Severity of any Injury caused by fire and heat is increased by 2.
Quem é o terceiro que caminha sempre ao seu lado?
Quando eu conto, só há você e eu juntos
Mas quando eu olho para a frente na estrada branca
Sempre tem outro caminhando ao seu lado
Deslizando envolto em um manto marrom, encapuzado
não sei se homem ou mulher
— Mas quem é esse do outro lado?
T. S. Eliot
You gain the following benefits at all times.
You are permanently and visibly transformed: A tired, old man, looking almost like a bum.. You are considered to be a Sapient, Living being when targeted..
You no longer age naturally, and supernatural attempts to age you fail.
The forgeborn Kuznya has a slightly metallic sheen to her skin and hair that belies the hardness of her body.
You gain the following benefits at all times.
You are permanently and visibly transformed: Forgeborn woman. You are considered to be a Sapient, Living being when targeted..
You are immune to damage from cold. If cold is a substantial component of other damage you would take (e.g. falling from a great distance into a vat of liquid nitrogen), that damage is reduced by 2 (in addition to Armor)
You are immune to damage from heat and flames. If heat is a substantial component of other damage you would take (e.g. slashed with a flaming sword), that damage is reduced by 2 (in addition to Armor)
Wren has begun to look more like what she is. Pale, and if you look closely you'll sometimes find her fangs seem more sharp than they should be. She is thinner, too, and seems to have no problem staying out in the cold with barely anything on.
You gain the following benefits at all times.
You are permanently and visibly transformed: pale skin, pointy fangs... a vampire. You are considered to be a Sapient, Non-Living being when targeted. Your Brawn is increased by 1, your Dexterity is increased by 1, and your Perception is increased by 1.
You are immune to damage from cold. If cold is a substantial component of other damage you would take (e.g. falling from a great distance into a vat of liquid nitrogen), that damage is reduced by 2 (in addition to Armor)
Your Injuries no longer degrade with time. You do not age naturally, and supernatural attempts to age you fail.
Possession of this Power grants the following Trauma at all times: must roll self control to knowingly pass over running water. On a failure, can exert mind to overcome fear, but discomfort will be obvious to onlookers.
The Severity of any Injury caused by silver is increased by 2.
The mutant has left humanity behind. They're are muted to the core, with glowing blue blood and a hunched posture that makes them more suited for running on all fours than using equipment and vehicles.
You gain the following benefits at all times.
You are permanently and visibly transformed: you have blue, bioluminescent blood and a hunched posture adapted to running on all fours. You are considered to be a Sapient, Living Creature when targeted. Your Dexterity is increased by 1.
Your body is adapted to sprinting. You receive +3 dice on non-attack rolls related to sprinting.
Any creature that consumes or is injected with your bodily fluids receives a Severity-1 Injury. Every minute, they must roll Body Difficulty 9. If they fail, the Injury worsens by 1 Severity. If they succeed, the Injury stops worsening.
You cannot be mistaken for a normal human. You cannot always use standard human clothes, equipment, vehicles, and facilities, and when you can, you suffer an increased Difficulty.
The Vampire was cursed to forever be a vile creature of the night! Their skin has faded to a deathly pale, only regaining something close to human complexion in the immediate aftermath of feeding on human blood. They are weakened when exposed to direct sunlight or when they have been unable to feed in the past day, but otherwise has gained inhuman strength, speed, and irresistibility from their devil's bargain.
You gain the following benefits as long as you are not in direct sunlight and you have fed on fresh human blood in the past 24 hours.
You are permanently and visibly transformed: a seductive and powerful humanoid, with pale skin and wicked fangs. You are considered to be a Sapient, Non-Living being when targeted. Your Brawn is increased by 1, your Dexterity is increased by 1, and your Charisma is increased by 1.
Your Injuries no longer degrade with time.
The Severity of any Injury caused by fire and heat is increased by 2.
The Android's skin is extremely pale, their eyes are yellow, and their body stays at room temperature. They do not bleed, and traditional medicine is ineffective at treating them. Furthermore, they may be hacked by any supernatural effect that could hack a computer.
You gain the following benefits at all times.
You are permanently and visibly transformed: you are an android, with pale skin and yellow eyes. You are considered to be a Sapient, Non-Living Computer when targeted..
You are immune to damage from cold. If cold is a substantial component of other damage you would take (e.g. falling from a great distance into a vat of liquid nitrogen), that damage is reduced by 2 (in addition to Armor)
You no longer age naturally, and supernatural attempts to age you fail.
Your Injuries no longer degrade with time.
The Severity of any Injury caused by electricity is increased by 2.