Pete can continue running no matter what as gravity affects him differently as such he can now traverse the forest and caves with ease.
Exert your Mind and spend an Action to activate. You must actively and obviously use Alcohol to activate this Effect.
You may move easily and without a roll in any of the following situations. Lasts 2 hours.
As long as this Effect is active and you are traversing a terrain it covers, your movement speed is doubled.
After this Effect ends, you cannot move quicker than a walk (15 feet per Round) for one minute and suffer a -1 dice penalty for an hour.
Blue energy locks the bike to the surface, allowing it to move around unnaturally
Exert your Mind and spend an Action. You must use up A can of nitrous in order to activate this Effect.
You may move easily and without a roll in any of the following situations. Lasts 2 hours.
As long as this Effect is active and you are traversing a terrain it covers, your movement speed is doubled.
Vera’s hands can extrude webbing like sticky thin threads, and she uses this to cling to surfaces, and hang off of ceilings.
You gain the following benefits at all times.
You may move easily and without a roll in any of the following situations.
This Effect has no explicit visibility requirement.
You gain the following benefits at all times.
You may move easily and without a roll in any of the following situations.
Execute is able to meld into any of his or Unity's nanite creations and "move" through them as if he was a worm moving through dirt, allowing him to move wherever he needs to be in his own creation
You gain the following benefits at all times.
You may move easily and without a roll in any of the following situations.
You only gain the benefits of this effect if you are in Nanite Structures.
Enhancing how I move via 'telekinesis' has a lot of potential, so far it's just securing myself to things. Whether I'm walking up a wall, hanging from something with one arm, or simply climbing, this lets me hang on. Much less effort than trying to make myself float, but for now it's still a bit slow.
The only actual SFX (Special eFfeXts? might be an acronym, definitely not an initialism) is the movement itself, which some may believe is just movie trickery.
You gain the following benefits at all times.
You may move easily and without a roll in any of the following situations.
Nature is the beastmaster's domain. While in the wilds, they can climb trees and cliffs with ease and dash through dense underbrush that anyone else would need a machete to navigate.
You gain the following benefits at all times.
You may move easily and without a roll in any of the following situations.
You only gain the benefits of this effect if you are in an area without a human building within 300 feet.
By focusing, the Thief may shroud their hands in shadowy tendrils that seek nearby objects like static-charged hairs. They cast themselves across any surface the Thief touches, acting as anchors that allow the Thief to scale even the sheerest walls.
Exert your Mind and spend an Action.
You may move easily and without a roll in any of the following situations. Lasts 2 hours.
The aquamancer is an adept swimmer and moves with agility in or out of the water.
You gain the following benefits at all times.
You may move easily and without a roll in any of the following situations.