Beary turns into a humanoid bear beast. His head is indiscriminate from a real bear's, but his body remains slightly more humanoid from the shoulders down. He can still wear pants.
Exert your Mind and spend an Action to activate.
You transform into WereBear for 3 minutes. You have access to all of your Powers while you are WereBear, and you can use your equipment. Your Battle Scars, Injuries, and physical Liabilities are carried over between forms. While transformed, your Brawn is increased by 1 and your Dexterity is increased by 1.
You cannot speak any coherent verbal language while transformed and must resort to other means of communication.
You take the blue digivolution card and say digi modify and swipe the digivolution card saying digivolution activate. The digivice will respond digivolution and an egg will appear on the screen and launch out in materialising as a blue segmented egg that surrounds Renamon as her skin is peeled off undulating before exploding to reveal kyubimon. A large nine tailed fox, wearing red and white ceremonial rope with bells as a collar. Her tails have ghostly blue fire at the tips and covering her four paws.
Data download when a digimon kills an opponent that enemy disperses into data, which digimon like renamon can choose to download into themselves adding their power to her own.
Digivolved into champions. You a given a digivolution card and a blue tamer digivice.
Increase your sacrificial Injury's Severity by 1 and spend a Quick Action. This Effect cannot be used unless you must have defeated a foe and absorbed their data within 10 minutes and Must have used the gift diamond storm last turn..
You transform into kyubimon for 30 minutes. You have access to all of your Powers while you are kyubimon, and you can use your equipment. Your Battle Scars, Injuries, and physical Liabilities are carried over between forms. Reverting from your Alternate Form cannot cause your existing Injuries to kill you. Instead, you remain Incapacitated.
While transformed, your Brawn is increased by 2, your Dexterity is increased by 2, your Perception is increased by 2, and your Intellect is increased by 2. Your Stress is reduced by 2.
Your alternate form is its own deadly weapon. Unarmed attacks made in your alternate form deal +3 Weapon Damage (instead of the typical -1).
Anyone who witnesses you during this Effect's activation or for its duration will almost certainly be disturbed to see renamon's skin is dramatically peeled off revealing a digital wireframe in her shape and is covered in a weird digital egg only just covering the new skin being applied, the egg explodes revealing the new form..
After this Effect ends, you cannot move quicker than a walk (15 feet per Round) for one minute and suffer a -1 dice penalty for an hour.
You may only use this Effect once per day.
If you do not have a sacrificial Injury when you activate this Effect, take a new Severity-1 Injury.
If you become Incapacitated or suffer an Injury Severity 4 or greater, this Effect ends.
Mark!Mark!
Exert your Mind and spend a Quick Action.
You transform into EPIC CHAD for 3 minutes. You have access to all of your Powers while you are EPIC CHAD, and you can use your equipment. Your Battle Scars, Injuries, and physical Liabilities are carried over between forms. Reverting from your Alternate Form cannot cause your existing Injuries to kill you. Instead, you remain Incapacitated.
While transformed, your Dexterity is increased by 2. You do not suffer any Stress while transformed.
Your alternate form is its own deadly weapon. Unarmed attacks made in your alternate form deal +3 Weapon Damage (instead of the typical -1).
Whenever you enter Combat, roll Self-Control. If you fail, you cannot choose which targets to attack and cannot stop fighting until there are no targets remaining.
While transformed, you automatically fail any Mind roll to resist an impulse and suffer -3 dice on all other Mind rolls.
After the user chugs the can, their muscles immediately bulge out as they grow exponentially in size with large rippling muscles that are obviously impossible for a human of their size.
Use up this Canned drink and spend an Action.
You transform into Big muscular bulgy version of yourself. for 3 minutes. You have access to all of your Powers while you are Big muscular bulgy version of yourself., and you can use your equipment. Your Battle Scars, Injuries, and physical Liabilities are carried over between forms. Reverting from your Alternate Form cannot cause your existing Injuries to kill you. Instead, you remain Incapacitated.
While transformed, your Brawn is increased by 2. You do not suffer any Stress while transformed.
Your alternate form is its own deadly weapon. Unarmed attacks made in your alternate form deal +3 Weapon Damage (instead of the typical -1).
After this Effect ends, you cannot move quicker than a walk (15 feet per Round) for one minute and suffer a -1 dice penalty for an hour.
When this effect occurs, Edgar undergoes a dramatic transformation, a period of rampant mutation from the multiple monstrous forces contained within his body - his talons lengthen, dripping with steaming, heated blood - his flesh writhes obscenely, as if dozens of steel cables pulsed & moved below his rugose flesh while his lolling tongue will often split like a flower, either into multiple tendrils or multiple eyestalks - perhaps most disturbing of all, his eyes swell & then burst - leaving gaping holes filled with a guttering orange flame. While under these episodes, the alien flesh of the Provider instantly regenerates any lost flesh, up to & including lost limbs - these mutations are imperfect however, often being formed of squamous flesh studded with the screaming faces of people the Ghoul has consumed - this flesh will swiftly become unstable, tearing itself away & crawling off to die (hopefully...) when the episode ends.
Augments during Mutation Episode
-Death Chisels (Maws & Claws, Aquatic Adaptation)
-No Escape (+15 Movement, Pouch)
-Blind
Exert your Mind and spend an Action.
You transform into a hulking mutant Ghoul for 3 minutes. You have access to all of your Powers while you are a hulking mutant Ghoul, and you can use your equipment. The Injuries and Battle Scars of your Alternate Form and your true form are tracked separately.
While transformed, your Attributes are the same. You do not suffer any Stress while transformed.
If you take Injuries totaling 4 Severity or higher while transformed, you recover all Injuries and change into a pulsating mound of flesh composed of the screaming corpses of all those the Ghoul has consumed. All dice rolls are at -1 Difficulty for the next minute or until this Effect ends. Cooldown 1 day.
If you are restricted, restrained, dazed, sleepy, or stunned, you may activate this Effect to break free or end the negative effect. You cannot free yourself by transforming more than once a minute.
Anyone who witnesses you during this Effect's activation or for its duration will almost certainly be disturbed to see Rampant Mutation.
Your alternate form renders you unable to speak any human language and incapable of fine object manipulation. You can only hold or grasp objects in a crude, clumsy way.
Whenever you enter Combat, roll Self-Control. If you fail, you cannot choose which targets to attack and cannot stop fighting until there are no targets remaining.
Charcoal gray scales grow from all over her body, she grows in size and two wings grow from behind her back. a horn grows from his forehead, his hands and feet now have long claws.
Exert your Mind and spend an Action.
You transform into Dragon for 30 minutes. You have access to all of your Powers while you are Dragon, and you can use your equipment. Your Battle Scars, Injuries, and physical Liabilities are carried over between forms. Reverting from your Alternate Form cannot cause your existing Injuries to kill you. Instead, you remain Incapacitated.
While transformed, your Brawn is increased by 1, your Dexterity is increased by 1, and your Perception is increased by 1. Your Stress is reduced by 2.
Your alternate form renders you unable to speak any human language and incapable of fine object manipulation. You can only hold or grasp objects in a crude, clumsy way.
The werewolf unleashes their inner beast, transforming into an imposing hybrid of human and wolf. Their head reforms into that of a wolf, robbing them of speech but bestowing a maw of deadly fangs. Grey fur sprouts from their body as it swells with muscle, ripping any tight-fitting clothes. While transformed, the werewolf is impulsive and driven more by instinct than logic.
If The Werewolf is struck my moonlight, they are compelled to transform.
Exert your Mind and spend a Quick Action.
You transform into a werewolf for 3 minutes. You have access to all of your Powers while you are a werewolf, and you can use your equipment. Your Battle Scars, Injuries, and physical Liabilities are carried over between forms. Reverting from your Alternate Form cannot cause your existing Injuries to kill you. Instead, you remain Incapacitated.
While transformed, your Brawn is increased by 2 and your Dexterity is increased by 2. You do not suffer any Stress while transformed.
Your alternate form is its own deadly weapon. Unarmed attacks made in your alternate form deal +3 Weapon Damage (instead of the typical -1).
Your alternate form renders you unable to speak any human language and incapable of fine object manipulation. You can only hold or grasp objects in a crude, clumsy way.
After this Effect ends, you cannot move quicker than a walk (15 feet per Round) for one minute and suffer a -1 dice penalty for an hour.
While transformed, you automatically fail any Mind roll to resist an impulse and suffer -3 dice on all other Mind rolls.
Possession of this Power grants the following Trauma at all times: Whenever you are struck by the light of a full or gibbous moon, you must roll Self-Control to resist transforming. Triggers a max of once per night.