The user is given enhanced speed while wearing RAZ-II
You gain the following benefits as long as you are in this artifact’s alternate form and you are wearing this Artifact.
You can run at three times your normal movement speed.
You may bring another being along without affecting your Encumbrance, so long as you maintain contact with them for the duration and they consent or are grappled.
Sometimes the little bugs inside complex mechanisms take a liking to mechanics and tinkerers and choose to become bound to them as partners. This bug lived inside so many cars that it understands them innately and can become one now. It normally hides as a metal totem but when invoked by its trusty partner it expands and transforms into a small compact car. Still alive and with an attitude of its own, this car demands respect and care from its passengers, driver, and maintainer.
This Artifact can be used as a Volkswagen Beetle. It is roughly the same size as a Volkswagen Beetle but can be collapsed into A Stag Beetle Ring and concealed. Collapsing or expanding it costs a Quick Action.
This Volkswagen Beetle has Armored chassis, high durability wheels, high efficiency engine, a bronze paint job and fuzzy dice.. Any roll to pilot this vehicle receives +2 dice.
You also gain the following effects:
This item is a living thing. When targeted, it counts as a Living Creature in addition to its other target types. If destroyed or abandoned for more than two days, it dies and becomes unusable.
When activated, the ring glows momentarily before ethereal armour covers Eldrienne from head to toe. Her thoughts and designs given form.
Expend a point of Battery and spend an Action. Roll Intellect + Crafts (4 dice) at Difficulty 6.
If you succeed, you create a barrier around yourself, which absorbs the next Outcome +4 Damage. The Damage reduction from the barrier is applied before Armor. This Artifact may only have 1 active barrier at a time.
The barrier will fall after two hours, or if it absorbs the full amount of Damage. When a barrier falls, you cannot use this Effect again for a minimum of 2 Rounds.
The one using this effect must open up the book and state the target and desired change they wish to make. The book's pages then begin to rapidly turn before finally stopping on a page, this page details how to correctly preform the desired procedure, The Steps to complete the procedure are gruesome requiring the user to user to perform a vivisection on the target utilizing their bare hands, After the target has been opened up, the user must then continue following the instructions to perform a necromantic ritual on the target, fusing and grafting the targets flesh with a tar like substance that completely consumes the subject. After a short period of time the Tar is absorbed into the subject, and they are made anew. If The target is an undead the procedure is much simpler to complete with the one using it, this is due to the decreased effort needed to complete the ritual
Exert your Mind (unless target is undead) and spend eight hours. Select a Living or Animate target within arm's reach. The target can easily Resist.
You may add one augmentation to your target. Each augmentation counts as a Battle Scar and can have exactly one of the following Effects:
By transplanting a body part from an Alien being, you can grant an intrinsic Effect from that part to the subject. Its power level should be limited to one Gift Point or less.
Anyone who witnesses you during this Effect's activation will almost certainly be disturbed to see the target is violently pulled apart and is stitched back up..
The runes glimmer in odd colours before they then allow the user to become silent and still, like ambient wind or allow them to be inconspicuous, harder to see, but not truly invisible.
You gain the following benefits as long as you are wearing this Artifact.
You and everything you are carrying is obscured in one of the following manners. You may Spend an Action to change the way in which you're concealed.
While this Effect is active, any Effect that would obscure you or your equipment specifically from other, additional senses fails automatically.
If someone discovers you, this Effect will not help you hide from them for the next minute. This Effect does not end early when you activate an obvious Effect, attack, or receive an Injury.
The fibres at the end of Vein's primary Tendril fold into themselves, and a small aperture opens on the palm. Identical apertures open on the target's body. Words spoken into the aperture will be heard only in the minds of others under this effect. Every hole will close into itself and disappear if neither the user nor any target is maintaining concentration.
The aperture opens at a point chosen either consciously or subconsciously by each target, with the default being their left palm.
When sending a physical object with the message, Vein's Tendrils instead move to cover the desired object, swallowing it into the aperture. After about a minute, the object is expelled from the desired target's aperture, which can widen considerably to accommodate even a large payload.
This effect explicitly involves opening a series of minor portals to the Arterial Hive, the living pocket dimension that Vein originates from.
Spend an Action. Select a number of targets up to your Mind rating any distance away from you. You must have specific targets in mind, but you require only an intuitive understanding of them, such as their name, face, or Location.
You open up a line of communication to your targets, and may converse with them as long as one of you maintains Concentration
The conversation will only be perceived by the intended recipient. You must share a common language for your target to understand the message.
You may Exert your Mind to send any physical Object that would fit into a backpack with your message. Takes 1 minute to arrive. Any active traps on the objects are triggered when you attempt to send them, and wards and marks are likewise removed.
The Skeleton Key slips easily into any keyhole and turns without a fuss.
Spend an Action.
You may lock, unlock, and/or open any number of doors, containers, knots, or locks within arm's reach of you. Cannot be used on Alien technology.
If you successfully operate a lock, you may choose to destroy it, rendering it inoperable.
"The Coffin" can only be used to store things commonly found in coffins, such as bodies, clothes, jewelry, photos, weapons, coins, and similar.
This Artifact holds 5 times what it normally could inside of it. Objects stored inside are weightless. Unless you are storing something commonly found in coffins, this Artifact behaves as its mundane counterpart. This Effect cannot be used unless you are storing something commonly found in coffins.
Living things can be stored in this Artifact. They will have access to anything else inside and may attempt to break free, damaging or destroying the Artifact in the process.
If this Artifact is destroyed, things inside may get out, and it will cease to function until it is repaired.
When scanned or investigated without opening, the contents of this container appear normal and unremarkable.
On a Downtime, you may change this Artifact from one type of container to another. Maximum once per Downtime.
If anyone other than you opens the container, it appears empty. Others can still destroy it to get at the contents.
The Axe of Legend's blade has been imbued with the metal of the dark lord of rock and roll. It shreds chords and flesh. The rock god commanding it may recall it to their hand at will.
This Artifact can be used as a sword / axe. It is roughly the same size as a sword / axe and just as difficult to conceal.
Attack by rolling Brawn + Melee, Difficulty 6. Successful attacks deal Contested Outcome +4 Weapon Damage.
You also gain the following effects:
The Predatory Raiment has a cloak feature that allows its owner to hide themselves and their equipment with active camouflage. When viewed, they look like a slightly shifted and shimmering version of the surrounding environment.
You gain the following benefits as long as you are not at all wet and you are wearing this Artifact.
You and everything you are carrying is obscured in one of the following manners. You may Spend an Action to change the way in which you're concealed.
While this Effect is active, any Effect that would obscure you or your equipment specifically from other, additional senses fails automatically.
If someone discovers you, this Effect will not help you hide from them for the next minute. This Effect does not end early when you activate an obvious Effect, attack, or receive an Injury.
The 255TE "Lancer" Rife fires an extremely deadly spike of plasma at its targets. It comes standard with a volume control, allowing the soldier to mute its normally fearsome lightning crack report for stealth missions. When not in use, it can collapse into a small metal disk that can fit into any utility belt.
This Artifact can be used as a rifle. It is roughly the same size as a rifle but can be collapsed into a metallic disk and concealed. Collapsing or expanding it costs a Quick Action.
Attack by rolling Dexterity + Firearms, Difficulty 6. Successful attacks deal Contested Outcome +5 Weapon Damage.
You also gain the following effects: