Mark can throw big things better now- his hands and fingers have swollen still, almost like bricks.
You gain the following benefits as long as you are engaged in combat with thrown weapons.
+2 dice to all rolls utilizing thrown weapons.
Possession of this Power grants the following Battle Scar: Swollen fingers, -3 dice to actions requiring fine finger dexterity. Some actions, like turning a key, picking up something small, or using a gun with a covered trigger are simply impossible or would take some time at best.
You also gain the following effects:
Gaspar once made deals with lesser, bodiless spirits. They get the opportunity to have some corporeality, in the form of smoky bodies..and in return they serve him.
Increase your sacrificial Injury's Severity by 1 and spend an Action.
Summon up to 3 Non-Sapient, Animate minor djinn at your location. They last until they are destroyed They are controlled by the GM but will follow any commands you give. You may have at most 3 minions active at a time.
If you do not have a sacrificial Injury when you activate this Effect, take a new Severity-1 Injury.
after Imbued with the power outer-space power core with pure power of in-extinct and warnings of danger
Exert your Mind and spend an Action to activate. Select a Animate target within 20 feet. Roll Perception + Alertness at Difficulty 6.
If you succeed, you create a Barrier around your target, which absorbs the next Outcome Damage. The Damage reduction from the Barrier is applied before Armor, and is treated like Armor by any effects such as Armor Penetration. You may only have 1 active barrier at a time.
You must maintain Concentration while using this Effect. The Barrier will fall if you are interrupted, or if it absorbs the full amount of damage. When a Barrier falls, you cannot use this Effect again for a minimum of 2 Rounds.
Minerva's body begins to become a reflection of her mind, more than the other way around. As an act of will, she's able to decide she doesn't need to eat, or breathe, or such. And should it come down to it, she can decide that she's not effected by the world around it, too. For not even heat, nor cold, can say no to her.
She still needs to sleep because sleeping is part of refreshing one's mind more than one's body - or at least that's what she believes, so far.
You gain the following benefits at all times. You must actively and obviously be using fox pendant to gain the benefits of this Effect.
You no longer require any food, water, sleep, or air in order to survive. Any roll to resist an Effect dependent on any affected requirement automatically succeeds.
It presents itself as a physical manifestation which takes the form of a small, yellow, humanoid creature with several vertical lines around its eyes and a small amount of hair, which lies in a curl on top of its head. It has butterfly-like wings with a large halo floating behind its head.
Exert your Mind and spend an Action. Select a target within 20 feet. Roll Intellect + Occult at Difficulty 6. The target may contest by Defending or Dodging.
If you succeed, your target will be restricted at their location by a physical, tangible binding. They cannot move to a new location, and, if your Contested Outcome was greater than their Brawn, they are encased and cannot take any physical Actions other than attempting to escape until they break free.
Restricted targets may escape their binding by spending an Action and taking a Severity-1 Injury. Their movement is reduced by 10 feet until the Injury heals.
Anyone who witnesses you during this Effect's activation will almost certainly be disturbed to see an abhorrent spirit.
From your insatiable appetite for all that is strange and unknown, you have trained your body to take all the strange side-effects that threaten to consume you from the inside out.
On the experience of flavors:
So you take this as an excuse to have a little taste of everything this world has to offer. Disgusting as you know it to be, you just can't ignore the possibility that you'll find the perfect recipe for your next project. Your mind is breaking down. What's wrong with immersing it in flavors that you'll never forget?
On the experience of love:
Humans, animals, and aliens alike are bound to hurt you. You've been jilted, shot, and judged far too many times. The only true love that doesn't betray you is the unique marvel in proving you've made a scientific breakthrough... and eating it up. Consume the world if this is what it takes. You don't have to be so afraid of poison anymore. You don't have to taste the hatred.
On being a carrier of disease:
Hey, why the hell not? You're sharing your knowledge! What do you mean, not everyone can withstand the common cold?
List of cured but carried diseases:
Lewis Black's Eldritch Madness - https://www.thecontractrpg.com/gift/revision/70878 (Those coming in contact with this disease must beat an outcome of 6.)
You gain the following benefits at all times. You must actively and obviously be using a scientist's lab coat to gain the benefits of this Effect.
You get +0 dice to any Body resistance rolls you make. You also gain the following effects:
When the Vampire's lust for blood is satiated, their injuries heal at a remarkably fast rate and new injuries are quickly stabilized. While healing, the Vampire's skin retains its deathly pale appearance, as any blood he consumes is being used to repair his wounds.
You gain the following benefits as long as as long as you have drank a half gallon (lethal) amount of blood in the past 24 hours.
Any Injury you receive heals quickly, reducing its Severity by one level each hour. Any Injuries you receive while this Effect is active do not deteriorate over time. However, any Battle Scars caused by such an Injury will remain unless it is Properly Stabilized as normal.
The hacker can overload any electronic device by fiddling with their smart watch for a moment. The targeted device shudders and gets white-hot before bursting into deadly shrapnel.
Exert your Mind and spend an Action. Select a object that uses electricity within 20 feet no larger than a duffel bag (35 liters). You must actively and obviously use a smart watch to activate this Effect. Roll Intellect + Technology Difficulty 6.
If your Outcome is 4 or higher, the target will be completely destroyed and can no longer function, though it may still be repaired. If your Outcome is less than 4, the target will be partially damaged, and any attempts to use it will suffer a dice penalty equal to your Outcome.
When a target is destroyed, it sends shards flying. Anyone within 5 feet of the object rolls 4d10 at Difficulty 6 and takes damage equal to the Outcome. Can be reacted to.
The mobster's been through tougher scrapes than this. A few cuts and bruises won't stop them.
You gain the following benefits at all times.
Your Stress from Injuries is reduced to 0. Does not reduce Stress from Mind Damage.
The Vampire has grown wicked fangs in place of their canines, allowing them to thoroughly drain a person of blood should they get ahold of one.
You gain the following benefits as long as you are biting and you are engaged in unarmed combat.
+2 dice to rolls for Attacking, Defending, and Clashing without a weapon. Unarmed attacks do +2 Weapon Damage (instead of -1).
You may Defend against melee, projectile, or firearm Attacks from any range and Clash with those in range of your Attacks. Attacking materials like steel or spikes will not Damage you unless it has an Effect that does so.
You also gain the following effects:
The ninja is a master of a wide variety of martial weapons. They kill quickly and quietly.
You gain the following benefits as long as you are engaged in combat with melee ninja weapons.
+2 dice to all rolls with melee ninja weapons. You may Defend against firearm attacks from any range using melee ninja weapons.
You also gain the following effects: