Shadow Realm

1
Requires Seasoned
The power to temporarily cease to exist.
Used by Larry Augustes Bartholomew Junior, Created by BenGre24.
(While phased out, you leave a pool of shadows at your location. )

When activated, the user is engulfed within a pool of shadows and sinks into the floor completely disappearing.


Exert your Mind and spend an Action or Reaction to activate. This Effect cannot be used unless in contact with a shadow.. Make a Trauma roll when you activate this Effect. Roll a single d10, Difficulty 4. If you fail or botch, the Effect fails and you cannot activate it again for an hour.

You phase out of reality for up to 10 minutes. During this time, you cannot affect the outside world or take any Actions. You may move as normal while phased out. You may pass through walls and "climb" up and down through solid material at normal climbing speeds. Nothing can interact with you in any way.

When you activate this Effect, you may limit its duration to a period of your choosing. If you are able, you may also end it as a Free Action on your initiative.

You leave a pool of shadows at your location.

You may only use this Effect once per day.

  • If you phase in while intersecting with solid material, you take a severe, potentially-lethal Injury.
  • Any items and equipment on your person become intangible along with you. You cannot interact with them, as they are intangible.
  • Effects that do not require a physical target may still affect you.
  • If you use this Effect to dodge as a Reaction, it succeeds without the need for a roll.
  • If this Effect fails due to the Unreliable check, you must still pay any associated activation costs.
  • You may use your Free Movement on the Round you phase back in, but you cannot take an Action.

Community Phase Out Gifts

Exert your Mind and spend an Action to activate. You must actively and obviously use the Staff of Tomorrow to activate this Effect.

You phase out of reality for up to 10 minutes. During this time, you cannot affect the outside world or take any Actions. You cannot move. Nothing can interact with you in any way.

When you activate this Effect, you may limit its duration to a period of your choosing. If you are able, you may also end it as a Free Action on your initiative.

You leave a shimmering after-image at your location.

After this Effect ends, you cannot move quicker than a walk (15 feet per Round) for one minute and suffer a -1 dice penalty for an hour.

  • You may use your Free Movement on the Round you phase back in, but you cannot take an Action.

Use up this A small multi-coloured sphere covered in a thin layer of powdered sugar, the core is gooey like meat. and spend an Action or Reaction to activate. This Effect cannot be used unless The consumable must be eaten.

You phase out of reality for 4 Rounds. During this time, you cannot perceive or affect the outside world but may take mental and self-targeting Actions. You cannot move. Nothing can interact with you in any way.

When you phase out, you may bring up to 1 additional target in arm's reach with you. While phased out together, you may interact as if standing in an empty void that extends infinitely in all directions.

  • If you use this Effect to dodge as a Reaction, it succeeds without the need for a roll.
  • This consumable is destroyed when used and cannot be used again.
  • You may use your Free Movement on the Round you phase back in, but you cannot take an Action.

Exert your Mind (unless you win a coin flip) and spend an Action.

You phase out of reality for 1 Round. During this time, you cannot affect the outside world or take any Actions. You cannot move. Nothing can interact with you in any way.

When you phase out, you may bring up to 1 additional target in arm's reach with you.

You leave blackhole at your location.

Possession of this Power grants the following Battle Scar: Void Stomach (Whenever you have water , you must succeed a Body roll, Difficulty 9 not to throw up.).

  • You may use your Free Movement on the Round you phase back in, but you cannot take an Action.

Exert your Mind and spend an Action.

You phase out of reality for up to 10 minutes. During this time, you cannot affect the outside world but may take mental and self-targeting Actions. You cannot move. Nothing can interact with you in any way.

When you phase out, you may bring up to 1 additional target in arm's reach with you. While phased out together, you may interact as if standing in an empty void that extends infinitely in all directions.

When you activate this Effect, you may limit its duration to a period of your choosing. If you are able, you may also end it as a Free Action on your initiative.

  • You may use your Free Movement on the Round you phase back in, but you cannot take an Action.

Exert your Mind and spend an Action. This Effect cannot be used unless have taken at least 2 total damage. You must actively and obviously use Ring of Eldritch Protection to activate this Effect.

You phase out of reality for up to 4 Rounds. During this time, you cannot affect the outside world but may take mental and self-targeting Actions. You cannot move. Nothing can interact with you in any way.

When you activate this Effect, you may limit its duration to a period of your choosing. If you are able, you may also end it as a Free Action on your initiative.

You may only use this Effect once per day.

  • You may use your Free Movement on the Round you phase back in, but you cannot take an Action.

Stock Phase Out Gifts

Exert your Mind and spend an Action. You must actively and obviously use a clock or watch to activate this Effect.

You phase out of reality for 4 Rounds. During this time, you cannot perceive or affect the outside world or take any Actions. You cannot move. Nothing can interact with you in any way.

When you phase out, you may bring up to 1 additional target in arm's reach with you.

  • You may use your Free Movement on the Round you phase back in, but you cannot take an Action.

Expend a point of Battery and spend an Action or Reaction.

You phase out of reality for up to 4 Rounds. During this time, you cannot perceive or affect the outside world or take any Actions. You cannot move. Nothing can interact with you in any way.

When you activate this Effect, you may limit its duration to a period of your choosing. If you are able, you may also end it as a Free Action on your initiative.

You leave a golden glow shaped like yourself at your location.

  • If you use this Effect to dodge as a Reaction, it succeeds without the need for a roll. Cannot be used as a Desperate Defense.
  • You may use your Free Movement on the Round you phase back in, but you cannot take an Action.