Harry has been a dick all his life and his name and stature made him grow up strong. Know things in front of him better watch out.
You gain the following benefits as long as you are engaged in unarmed combat.
+2 dice to rolls for Attacking, Defending, and Clashing without a weapon. Unarmed attacks do +0 Bonus Damage Weapon Damage (instead of -1). The target's Armor is fully effective against this damage.
You also gain the following effects:
March 24, 2024, 12:27 a.m. - Improvement Cost: 3. Removed Drawback: Grabby, Base Parameters Changed.
Using Oliver's greatest weapon, himself, he can effectively use fighting styles akin to boxing and wrestling to unleash heavy punches, kicks, grabs, and throws against his foes.
Oliver has always been fond of using his hands, whether it was to shake someone down or noodling for fish. This is a common trait among incarnations of the Corpus.
You gain the following benefits as long as you are engaged in unarmed combat.
+2 dice to rolls for Attacking, Defending, and Clashing without a weapon. Unarmed attacks do +0 Weapon Damage (instead of -1).
You may Defend against melee, projectile, or firearm Attacks from any range and Clash with those in range of your Attacks. Attacking materials like steel or spikes will not Damage you unless it has an Effect that does so.
You also gain the following effects:
Only the most crass, disloyal citizen of the Empire would raise a hand against their Emperor - in this unlikely event, they will find themselves swiftly disarmed, even thrown to the ground - The Emperor will not tolerate assaults on his person.
Issac Neuman was quite the proponent of Tai-Chi & Aikido in his former life, both as a method of staying fit & as an opening to sell certain clients on his "woke" spirituality. As Emperor Norton II, Issac has discovered the truth behind the techniques - that the open hand is stronger than the clenched fist - the pen is mightier than the sword.
Incidentally, the Emperor leads daily Tai-Chi sessions in Golden Gate park for any who wish to attend.
You gain the following benefits as long as you take Defensive Actions only and you are engaged in unarmed combat. You must actively and obviously be using Imperial Raiment to gain the benefits of this Effect.
+2 dice to rolls for Attacking, Defending, and Clashing without a weapon. Unarmed attacks do +0 Weapon Damage (instead of -1).
You may Defend against melee, projectile, or firearm Attacks from any range and Clash with those in range of your Attacks. Attacking materials like steel or spikes will not Damage you unless it has an Effect that does so.
You also gain the following effects:
UA-566 is known to enter a short-term enraged state that greatly enhances their strength and reaction times. Agents are warned to proceed with caution when UA-566-A's hook-like teeth have emerged from its tendrils. While in this state, it is capable of swatting bullets out of the air with both its hair and internal parasites, and armor seems to be of minor use against their additional strength. Agents are advised to wait for this state to end and avoid direct engagement, as it seems to only stay active for about an hour.
You gain the following benefits as long as you are engaged in unarmed combat.
+2 dice to rolls for Attacking, Defending, and Clashing without a weapon. Unarmed attacks do +0 Weapon Damage (instead of -1).
You may Defend against melee, projectile, or firearm Attacks from any range and Clash with those in range of your Attacks. Attacking materials like steel or spikes will not Damage you unless it has an Effect that does so.
You also gain the following effects:
Your arms and or legs muscle density increases, they seem to shift into a more reptilian form at the moment of impact for just an instant.
Your reflexes become so fast that you can intercept bullets relying on your suddenly harder limbs and fast regeneration to compensate for the kinetic force.
You gain the following benefits as long as you are engaged in unarmed combat.
+2 dice to rolls for Attacking, Defending, and Clashing without a weapon. Unarmed attacks do +4 Weapon Damage (instead of -1).
Possession of this Power grants the following Trauma at all times: Battle Rage.
You may Defend against melee, projectile, or firearm Attacks from any range and Clash with those in range of your Attacks. Attacking materials like steel or spikes will not Damage you unless it has an Effect that does so.
You also gain the following effects:
A pair of bandages with the word "Boxer" and "Pride" glowing on it.
You gain the following benefits as long as you are wearing this Artifact and you are engaged in unarmed combat.
+2 dice to rolls for Attacking, Defending, and Clashing without a weapon. Unarmed attacks do +4 Weapon Damage (instead of -1).
You may Defend against melee, projectile, or firearm Attacks from any range and Clash with those in range of your Attacks. Attacking materials like steel or spikes will not Damage you unless it has an Effect that does so.
You also gain the following effects:
The Vampire has grown wicked fangs in place of their canines, allowing them to thoroughly drain a person of blood should they get ahold of one.
You gain the following benefits as long as you are biting and you are engaged in unarmed combat.
+2 dice to rolls for Attacking, Defending, and Clashing without a weapon. Unarmed attacks do +2 Weapon Damage (instead of -1).
You may Defend against melee, projectile, or firearm Attacks from any range and Clash with those in range of your Attacks. Attacking materials like steel or spikes will not Damage you unless it has an Effect that does so.
You also gain the following effects:
The werewolf's gnashing teeth sheer through steel and bone alike. Those caught in their maw rarely make it out alive.
You gain the following benefits as long as you are in werewolf form, and you are engaged in unarmed combat.
+2 dice to rolls for Attacking, Defending, and Clashing without a weapon. Unarmed attacks do +0 Weapon Damage (instead of -1).
You may Defend against melee, projectile, or firearm Attacks from any range and Clash with those in range of your Attacks. Attacking materials like steel or spikes will not Damage you unless it has an Effect that does so.
You also gain the following effects: