As Joe looks upon the target with compassion--likely facing them with a hand on their shoulder--Joe's skin becomes vibrant. For the next minute, the target feels the warmth of the sun balanced by a cool ocean breeze from head to toe. Suddenly, an unusual tattoo is the only evidence of their Scar and their now fading sensations.
Exert your Mind and spend a minute to activate. Select a Living target within arm's reach. You cannot target yourself. Select a Battle Scar on your target to treat.
The treated Battle Scar will heal immediately. Your patient is required to cause no intentional Injury, directly or indirectly, to any Living being for the next month. If they violate this rule, your treatment is immediately reversed.
This Effect is not obvious, and the only sign you are using an Effect is Joe's skin becomes vibrant like he just had a 3-hour full-body massage. If someone suspects that an Effect was used, they must roll Perception + Alertness, Difficulty 8 to pick up on your Tell.
Healing a Battle Scar in this way leaves behind a tattoo like the rippling effect of sunlight shining down through water that faintly glows in the dark on the target which cannot be healed.
Nari can heal the damage, but it is still apparent that something happened. Nari must be touching the area that they are going to repair for it to work. What is being healed glows for a few moments, then healing process begins. It takes over an hour for the body to repair itself, but this happens on its own. Nari is not needed to be around for the process to finish.
However, once it is done, the body does not return to before. If a limb is lost and regrown, there will be markings on the skin akin to scars. If skin was burned, it will grow back, but be discolored. There is no more pain or damage, though.
Exert your Mind and spend an hour. Select a Living or Animate target within arm's reach. Select a Battle Scar on your target to treat.
The treated Battle Scar heals as you finish activating this Effect. If used on a Battle Scar caused by an Unstabilized Injury, that Injury is Stabilized.
Healing a Battle Scar in this way leaves behind leaves the body visibly marked in some way (varies due to injury) on the target which cannot be healed.
"...Fear not my wretched form! This is my burden to bear... But I shall mend you! Step forward, and after but a minute your scars will disappear! The nebulous glow that signifies my influence, and the wart-like skin that falls away after several seconds, revealing new, unscarred tissue! Follow me, and be reborn in the quagmire of the universe!..."
[Disfiguring]: Obviously, Serq is already disfigured, via their right arm frogging out. Utilizing the affected limb, they can transfer some of their sickly-looking frog skin to their patient, and over the course of a minute they heal and the skin falls away, revealing brand-new tissue. Part of it is from Serq's inherent alien ability, but it is bolstered by the parasites inside their body and especially inside their arm.
Exert your Mind and spend a minute. Select a Living target within arm's reach. Select a Battle Scar on your target to treat.
The treated Battle Scar heals as you finish activating this Effect. If used on a Battle Scar caused by an Unstabilized Injury, that Injury is Stabilized.
Possession of this Power grants the following Battle Scar: Alien Sting: Phase 2.
Chika takes a scroll in her hand and rolls it out. The scroll can have a pre-designed pattern on it, created by Chika or someone else, or Chika can create the design on the spur of the moment.
She then begins harnessing ancient ninja magics, often in a meditative pose. As she does so, the pattern on the scroll begins to float off, swirling through the air and meeting the area of the scar.
As it does so it begins restoring the area. After the ritual is complete, the area is restored, be it missing limbs or what have you, now bearing the design that was on the scroll.
New limbs and areas formed by this power leak shimmering whisps of light in different colors depending on the pattern rather than blood.
Exert your Mind and spend an hour to activate. Select a Living target within arm's reach. You must use up A scroll with symbols, patterns, or colors on it in order to activate this Effect. Select a Battle Scar on your target to treat.
The treated Battle Scar will heal immediately. You may specify a specific condition that the patient must adhere to. If they break this condition, the treatment is immediately reversed. Record this regimen as a Condition.
Healing a Battle Scar in this way leaves behind The repaired area takes on the appearance of what was on the scroll on the target which cannot be healed.
Alister takes a gear and begins to chomp on it as he opens his chest cavity. tiny clockwork arms move back and forth and rapidly produce a replacement part for the target. Alister takes the printed object and with love and care grafts the new part to the target.
Exert your Mind and spend a minute. Select a Living or Animate target within arm's reach. You must use up Metallic Gear in order to activate this Effect. Select a Battle Scar on your target to treat.
The treated Battle Scar heals as you finish activating this Effect.
Healing a Battle Scar in this way leaves behind it leaves the repaired scared clock worked. on the target which cannot be healed.
The Injured Area is covered in a thick cloudy fog that soothes the pain and heals the wound, form..Limitless.
Exert your Mind and spend an hour to activate. Select a Battle Scar on yourself to treat.
The treated Battle Scar will heal immediately.
The mutant now occasionally lays large, orange-speckled eggs. These Eggs do not hatch nor spoil. If cracked and applied to a chronic injury such as a missing limb, the scar heals completely within the hour. However, any area healed by the egg will forever carry an inhuman appearance as testament to the bizarre method of treatment.
Spend a minute and use up this unusually large egg (unless you succeed on 1d10, Difficulty 7). Select a Living target within arm's reach. Select a Battle Scar on your target to treat.
The treated Battle Scar heals as you finish activating this Effect. If used on a Battle Scar caused by an Unstabilized Injury, that Injury is Stabilized.
Healing a Battle Scar in this way leaves behind an inhuman attribute such as fur, scales, or feathers on the target which cannot be healed.
The doctor is a master at surgical transplantation. As long as they have a donor part, they can replace any permanent, lingering battle scars on their patient. Of course, the transplanted part doesn't always match, and the patient must be careful to follow the doctor's aftercare orders, or the replacement will be rejected.
Exert your Mind and spend a minute. Select a Living target within arm's reach. You must use up a donor body part matching the injured area in order to activate this Effect. Select a Battle Scar on your target to treat.
The treated Battle Scar heals as you finish activating this Effect. If used on a Battle Scar caused by an Unstabilized Injury, that Injury is Stabilized.
You may specify a specific condition that the patient must adhere to. If they break this condition, the treatment is immediately reversed. Record this regimen as a Condition. Lasts until the end of their next Contract or 1 month for non-Contractors.
Healing a Battle Scar in this way leaves behind a mismatched replacement on the target which cannot be healed.