A small metal bottle filled with a foul smelling substance not unlike used motor oil. Anyone who can force it down will feel like they were struck by lightning - ignoring all penalties for the duration.
The Metal Bottle has a tag proclaiming it to be "Old Man Murdock's Kickstarter Snake Oil - will get you on your feet & rooting, tooting, jivving, jiving & feeling the groove in no time!"
Trauma roll is usually addiction based. Contains Stimulants, subjects will be unable to sleep for 15+ hours
Use up this Snake Oil and spend an Action to activate. Make a Trauma roll when you activate this Effect. Roll 7 dice Difficulty 6, penalty does not apply.
Your Body and Mind Penalties are reduced to 0. Lasts three hours.
You may move at your normal speed and still maintain Concentration.
If you are Stunned, asleep, drugged, or otherwise made unconscious for any reason other than being Incapacitated, you may Exert your Mind to wake up. Any penalty which was caused by this condition is removed.
"...I have had a vision, my friends. A vision in which I must battle the world for you, my flock! A vision in which I endure great and terrible injuries to save those I have sworn to protect! You may not see its power, but look into my eyes and know that it is there! My courage, my strength! My love! For you... For all!..."
It's Grit.
You gain the following benefits at all times.
Your Stress from Injuries and Mind Damage is divided in half.
You may move at your normal speed and still maintain Concentration. Taking an Injury less than Severity 6 no longer interrupts Concentration.
Even if they are unfit to fight or run, they'll do it anyway.
You gain the following benefits at all times.
Your Stress from Injuries and Mind Damage is reduced to 0.
Alexei's spent his career wrestling, and he'd gotten good. His fighting only continued when he went into prison, and again when he started his career as a contractor. Now he's finally learned not to let the pain get to him.
Exert your Mind (unless you win a coin flip) and spend an Action to activate.
Your Body Penalty is reduced to 0. Lasts for one hour. Does not reduce Mind Penalty.
The vampire within strengthens Leopold’s body and mind, allowing him to endure even the most excruciating pain without breaking. Wounds that would incapacitate others only fuel his determination, enabling him to fight, flee, or survive through sheer resilience.
You gain the following benefits at all times.
Your Stress from Injuries is reduced to 0. Does not reduce Stress from Mind Damage.
A silver locket with the childhood photo of Kaya-Shi, and their twin, Akuji. Their parent's names crossed out.
You gain the following benefits as long as you are wearing this Artifact.
Your Stress from Injuries and Mind Damage is reduced to 0.
While Incapacitated, you may Exert your Mind to take a single action.
If you are Stunned, asleep, drugged, or otherwise made unconscious for any reason other than being Incapacitated, you may Exert your Mind to wake up. Any penalty which was caused by this condition is removed.
Anyone who touches this Artifact will notice it warping their mind and may drop it. If they choose to hold or use it, they immediately receive the following Trauma: Phobia of Ghouls: When you encounter the subject of your phobia, you must roll Self-Control to avoid entering a fight-or-flight response. If you fail, you may Exert your Mind to face your fear.. If they lose possession of this Artifact, the Trauma heals over the course of the next day.
The mobster's been through tougher scrapes than this. A few cuts and bruises won't stop them.
You gain the following benefits at all times.
Your Stress from Injuries is reduced to 0. Does not reduce Stress from Mind Damage.