The Goblin King is the inheritor of a powerful lineage, one of vast mystical might and potential power, and as he grows stronger his access to that lineage empowers him, overwhelming the human side of his heritage and making him stronger, with a more regal bearing and commanding presence.
You gain the following benefits at all times.
You are permanently and visibly transformed: Short horns protruding from the forehead and hair turns white and fluffy. You are considered to be a Sapient, Living being when targeted..
You no longer age naturally, and supernatural attempts to age you fail.
Marvel of modern medicine and biomechanical science, the Class-21 Field Surgical Kit is designed to support medical personnel in hazardous environments, for treatment of extreme trauma and physical ailments, with guaranteed survivability and sterility if used properly.
May I always act so as to preserve the finest traditions of my calling and may I long experience the joy of healing those who seek my help.
You gain the following benefits as long as you are wearing this Artifact.
All Stabilizations you attempt are considered Proper Stabilizations.
You also gain the following effects:
The Crystalline Shield is an advanced form of Jessica's defensive abilities. The shield activates automatically in response to threats and incoming damage, creating an ethereal, glass-like armor that protects her from harm: It appears as a shimmering, near-invisible layer around her body, similar in light diffraction as crystal glass. Whatever it is, though, the material seems to be protective of the Infinite Traveller, lunging aggressively when attackers are close enough and instilling in her a wide array of cautions and suspicions.
You gain the following benefits at all times.
You have 6, which reduces incoming damage from all sources of physical attack except glass. Armor from multiple sources does not stack. This Armor cannot be circumvented with Called Shots.
Elvis needed to stay fit and handsome in order to do his shows, much to the detriment to their health. So they came up with the Sleeping Diet. While in the long run, it did lead to health complications and addictions, when he first came up with it, it served him well; and he was considered the King of Rock for it. Slim, smooth moves. You can't go wrong with it.
You gain the following benefits at all times.
Your Dexterity rating is increased by 1. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Dexterity (Cannot be used on combat rolls or Power activations).
You also gain the following effects:
When Huey activates this heightened sense, his pupils dilate unnaturally, taking on a faint, luminous amber glow a subtle reminder of his lycanthropic nature. To anyone paying close attention, his gaze becomes eerily focused, as if peeling back layers of reality to notice details others would never perceive.
When the ability fully kicks in (especially when Huey Exerts his Mind for an automatic Outcome), the world seems to slow down from his perspective. Colors become sharper, sounds more distinct, and every movement in his surroundings appears exaggerated, as if caught in the crosshairs of an apex predator.
Huey’s curse as a werewolf has sharpened his instincts far beyond natural human limits. Over time, this heightened awareness evolved from a mere survival tool into something far more powerful an apex hunter’s intuition that allows him to read the environment like an open book.
His senses don’t just extend outward they pierce through shadows, fog, and the veil of human ignorance. The downside of this heightened perception is that some horrors can never be unseen; each time his instincts save him, his mind pays the toll, teetering closer to the edge of trauma with every unspeakable sight.
Whether it’s spotting a threat from twice the normal distance or catching a glimpse of the supernatural where others see nothing, Eyes of the Predator turns Huey into a living radar for danger and the consequences of what he perceives could haunt him forever.
You gain the following benefits at all times.
Your Perception rating is increased by 1. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Perception (Cannot be used on combat rolls or Power activations).
You also gain the following effects:
Description: The "Unarmed Mastery: The Monstrous Cryptid" gift alters the user's body to reflect the raw, primal power of cryptid beasts. Their unarmed attacks become incredibly lethal, driven by monstrous instincts and heightened by their beastly physical transformations. This gift enhances their natural combat prowess, making them a terror on the battlefield.
You gain the following benefits as long as you are engaged in unarmed combat.
+2 dice to rolls for Attacking, Defending, and Clashing without a weapon. Unarmed attacks do +4 Weapon Damage (instead of -1).
Possession of this Power grants the following Battle Scar: to deform little arms and starting to look more like a beast.
You may Defend against melee, projectile, or firearm Attacks from any range and Clash with those in range of your Attacks. Attacking materials like steel or spikes will not Damage you unless it has an Effect that does so.
You also gain the following effects:
The influencer is welcome at any event or social gathering, but they're easy to recognize, even when they'd rather not be.
You gain the following benefits at all times.
Your Charisma rating is increased by 1. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Charisma (Cannot be used on combat rolls or Power activations).
You also gain the following effects:
The beastmaster can speak to and understand any animal.
You gain the following benefits at all times.
You may understand and communicate to terrestrial animal as if you are fluent in a relevant language.
The mutant has left humanity behind. They're are muted to the core, with glowing blue blood and a hunched posture that makes them more suited for running on all fours than using equipment and vehicles.
You gain the following benefits at all times.
You are permanently and visibly transformed: you have blue, bioluminescent blood and a hunched posture adapted to running on all fours. You are considered to be a Sapient, Living Creature when targeted. Your Dexterity is increased by 1.
Your body is adapted to sprinting. You receive +3 dice on non-attack rolls related to sprinting.
Any Animate being that consumes or is injected with your bodily fluids receives a Severity-1 Injury. Every Round, they must roll Body Difficulty 9. If they fail, the Injury worsens by 1 Severity. If they succeed, the Injury stops worsening.
You cannot be mistaken for a normal human. You cannot always use standard human clothes, equipment, vehicles, and facilities, and when you can, you suffer an increased Difficulty.
You cannot ignore or decrease the effects of Stress for any Self-Control rolls you make.
Unimportant characters just can't seem to hit our hero with their attacks. Injuries that are sustained from underlings are conveniently non-severe.
You gain the following benefits as long as the attacker isn't important enough to have a name.
You have 4 Armor, which reduces incoming Damage. Armor from multiple sources does not stack. This Armor cannot be circumvented with Called Shots.
The Blademaster is so attuned to blades that they may manipulate any bladed object at a range simply by willing it. Observers see translucent spider-silk connecting the Blademaster's fingers to the blade, allowing them to puppet it.
You gain the following benefits as long as the target object has a cutting edge.
As long as you maintain Concentration, you can take Actions and interact with things that are within 75 feet without needing to physically touch them or be near them. Any rolls made for Actions taken in this way use a Mental Strength of 2 in place of your Brawn rating, a Mental Agility of 2 in place of your Dexterity, and otherwise use your own Attributes and Abilities.
Telekinetic actions have the following restrictions and behaviors: