Momma Ettu knows bad things happen to bad people, without fail. The balance always tips, and if her speaking a few words can help it along, so be it.
By merely mentioning that someone 'has it coming', on success, the target is afflicted with a functionally invisible karmic curse.
It's just.. the *worst* luck.
A root easily tripped across, a car that grazes them as they're crossing the street, or perhaps a monkey in a nearby tree haphazardly tossing a coconut-
The target will find themselves incredibly accident-prone, taking a minor 1 point injury per day, randomly.
Their 'destiny' is ripped away from them, and it's as though the universe itself is conspiring against them. A bird may fly in front of their fireball as they throw it. They may get accosted by a more of dust blown up their nose and randomly sneeze and interrupt themselves as they try to do a power.
This does not summon anything new, or create a disease in the target, it just ensures something in the environment will hurt them when the damage is 'due'
Randomly aggressive animals and freak accidents are usually how to damage is dealt.
Exert your Mind and spend an Action to activate. Select a Living target within 20 feet. This Effect cannot be used unless Someone must hear her mention that the target deserves whatever is coming.. Make a Trauma roll when you activate this Effect. Roll Charisma + Occult at Difficulty 6. Your target may resist by rolling Body at Difficulty 7.
If you succeed, the target is afflicted with a Condition that causes any number of the following symptoms:
The affliction is not treatable by modern medicine. It may be diagnosed by rolling Intellect + Occult at Difficulty 6, and can be cured by Ritually bathe in clean, clear, natural running water under the light of the moon. (15 minutes).
This Effect is not obvious, and the only sign you are using an Effect is Speaking with a calm, soothing voice and an intense stare. If someone suspects that an Effect was used, they must roll Perception + Alertness, Difficulty 8 to pick up on your Tell.
Eden puts on his glasses and pulls out his tools and in just a couple seconds whatever he’s working on becomes repaired
Nobody’s told him that when he does this, his skin starts to glow green momentarily, and his eyes start shine brighter than normal
I feel like it’s one part Eden Beginning to master his craft and two parts the aftermath of Cyber genesis, changing his physiology, Allowing him to Manipulate the ionizing radiation to complete superhuman feats in superhuman time From his perspective, he doesn’t notice the changes though
Spend 10 minutes. Select a Object within arm's reach that is no larger than an SUV. Cannot be used on Alien technology. You must actively and obviously use my mechanics tools to activate this Effect. More than half the target object must be present in order to begin repairs. Roll Intellect + Technology at Difficulty 6.
If you succeed, your target is repaired back to a functional state. If you fail, you spend the full time working before realizing you cannot repair the target. If your target only requires fuel or power and is otherwise in working order, this Effect costs no Exertion, and the target is fueled/powered for the next 24 hours.
After you finish activating this Effect, you cannot move quicker than a walk (max 15 feet per Round) for one minute and suffer a -1 dice penalty for an hour. Exhaustion’s penalty and duration stacks with multiple activations.
You gain the following benefits at all times.
Your Stress from Injuries and Mind Damage is reduced to 0.
If you are Stunned, asleep, drugged, or otherwise made unconscious for any reason other than being Incapacitated, you may Exert your Mind to wake up. Any penalty which was caused by this condition is removed.
SCP-035 appears to be a white porcelain comedy mask, although, at times, it will change to tragedy. In these events, all existing visual records, such as photographs, video footage, even illustrations, of SCP-035 automatically change to reflect its new appearance.
You gain the following benefits as long as While the body is stable and SCP-035 is consistently in control.
You are permanently and visibly transformed: A humanoid with a white Greek tragedy/comedy mask attatched firmly to the face. You are considered to be a Sapient, Living being when targeted. Your Charisma is increased by 1 and your Intellect is increased by 1.
You are immune to damage from cold. If cold is a substantial component of other damage you would take (e.g. falling from a great distance into a vat of liquid nitrogen), that damage is reduced by 2 (in addition to Armor)
No single organ in your body is critical for life. If any body part is separated, it lives and can take Actions for one hour. Attacks do not get bonuses from targeting specific body parts. You cannot suffer an Injury with Severity greater than 6.
You no longer age naturally, and supernatural attempts to age you fail.
Any creature that consumes or is injected with your bodily fluids receives a Severity-1 Injury. Every minute, they must roll Body Difficulty 9. If they fail, the Injury worsens by 1 Severity. If they succeed, the Injury stops worsening.
Possession of this Power grants the following Trauma at all times: Must make a Trauma roll at the start of each day or gain a random trauma due to excruciating attempts at decaying your mind by the mask.
When this is activated, there is a hazy shimmer. The shimmer condenses into whatever form the user has in mind. The color of the shimmer varies based on the surroundings, usually blending in.
Exert your Mind and spend an Action to activate. Select a target within arm's reach. Choose an illusion to generate, which can be no larger than a briefcase.
The chosen illusion is generated at your target, and it will remain in place for the next minute or you choose to end it. It can be perceived by people through their sight. The illusion cannot be used as an attack. You cannot make an exact replica of an existing Animate being or Object.
Anyone who touches the illusion (or who would be able to perceive it significantly through a sense it cannot fool) realizes it is an illusion and can choose to perceive it or not at will.
The illusion will remain fixed to its initial target, and can only change locations if the initial target is mobile in some way. It may have moving parts and engage in simple, predetermined movements but cannot perform anything complex or interactive unless you maintain Concentration and “puppeteer” it.
With Arcane symbols floating through the, a crippling wound is healed.
Exert your Mind and spend an hour. Select a Living target within arm's reach. Select a Battle Scar on your target to treat.
The treated Battle Scar heals as you finish activating this Effect.
The mobster's been through tougher scrapes than this. A few cuts and bruises won't stop them.
You gain the following benefits at all times.
Your Stress from Injuries is reduced to 0. Does not reduce Stress from Mind Damage.
As a free creature, The Fairy cannot withstand being caged or imprisioned in any way. Luckily, they possess a glamour that allows them to unlock any lock binding them with a wink of their eye. The lock falls open with a sparkle of light and a sound like a ringing bell.
Spend an Action. Select a Non-Alien door, container, knot, or lock within arm's reach. This Effect cannot be used unless the targeted lock or door is being used to restrain or imprison you.
You may lock, unlock, and/or open your target.
The mystic enters a meditation while focusing on a remote location. A glowing sigil of an eye appears on their forehead, and a ghostly image of themselves meditating appears at the location they are envisioning. For a brief period, they may see the area they are projecting to as though they were standing there.
Exert your Mind and spend an Action. Select a target Location within 75 feet.
You may perceive things as if you were standing at that Location. The effect lasts indefinitely but you must maintain Concentration to keep it up. You cannot perceive anything at your physical location while the effect is active.
You create a visible manifestation at the Location where your senses are projected which looks like a ghostly image of yourself meditating.
The Vampire has grown wicked fangs in place of their canines, allowing them to thoroughly drain a person of blood should they get ahold of one.
You gain the following benefits as long as you are biting and you are engaged in unarmed combat.
+2 dice to rolls for Attacking, Defending, and Clashing without a weapon. Unarmed attacks do +2 Weapon Damage (instead of -1).
You may Defend against melee, projectile, or firearm Attacks from any range and Clash with those in range of your Attacks. Attacking materials like steel or spikes will not Damage you unless it has an Effect that does so.
You also gain the following effects:
The detective has trained their eyes to notice the smallest of details.
You gain the following benefits at all times.
Your senses are enhanced in the following way.