Strings of Fate Everything that's ever happened, hangs on by merely a thread

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This Artifact allows you to transfer Injuries, Mind, and Source between targets.
Used by Momma Ettu, Created by Redchigh.
On Legendary Artifact Eye of a Crone.
(When activating this Effect, it is obvious you are interacting with the target. You must use this Artifact obviously when activating this Effect.)

Momma Ettu pulls out the artifact, holding it gently in her palm, as she mumbles oy, it was a near miss... Staring at the eye, she reaches out into the air to grasp something unseen. it doesn't look different from a mime and his invisible rope, leading to the target if it weren't for the eye flicking around in her palm, as if looking around quickly before guiding Ettu do her goal.
She visibly grabs the invisible string, and aims it at the person- manipulating the strings of fate that link the injury to the target's 'destiny'.


Exert your Mind and spend an Action to activate. Select two Sapient targets within arm's reach. If a target does not consent to the transfer, you must roll Perception + Occult at Difficulty 6 to use the effect on them. They can resist by rolling either Body or Mind at Difficulty 6, depending on what you are attempting to transfer to them.

You may choose a single instance of one of the following to transfer between your two targets:

  • A single Power. Lasts two hours. You cannot transfer this Power.
  • A single Injury and any Battle Scars it caused
Cannot be used again for the next day.

Whenever you transfer an Injury, it's Severity increases by 1. Whenever you transfer Mind damage or Traumas, the recipient takes an additional Mind damage.

  • You can target yourself if you qualify as a valid target by the other requirements.

Community Energy Transfer Gifts

On camellias:
A lot of flowers have one-worded meanings, but the camellia is among those that surround deeper feelings that can't ever be expressed with one word. "My heart bleeds for you." You could argue that this is just empathy, but I've always known it was more than that. I'd bleed for you. I'd sacrifice everything for you. The red means I love you.

On exchange:
People have only ever taken from me. That's fine, I'll keep on giving. Sharing is caring. Let me share my experiences with you. Baring one's heart to another is how people bond, right? That's the only way you'll grow and bloom. You'll be such a beautiful little flower. Then you'll understand me. Finally someone will understand. And at last, you can carry my burdens.

Exert your Mind and spend an Action. Select a Sapient target within 80 feet. You must actively and obviously use any palm-sized wooden object containing the Mark of the Ichor Order to activate this Effect. If a target does not consent to the transfer, you must roll Dexterity+Occult at Difficulty 6 to use the effect on them. They can resist by rolling either Body or Mind at Difficulty 6, depending on what you are attempting to transfer to them.

You may choose one each of as many things as you like from the following to transfer from your target to yourself, or from yourself to them:

  • A single Battle Scar without the accompanying Injury which caused it
  • A single Trauma
This Effect cannot be used again on the same target for the next day.

Anyone who witnesses you during this Effect's activation will almost certainly be disturbed to see invasive camellias blooming from underneath the target's skin before breaking out through pores or the nose, mouth, and ears to eat at them (anguish or atrocities).

Whenever you transfer an Injury, it's Severity increases by 1. Whenever you transfer Mind damage or Traumas, the recipient takes an additional Mind damage.

After you finish activating this Effect, you cannot move quicker than a walk (max 15 feet per Round) for one minute and suffer a -1 dice penalty for an hour. Exhaustion’s penalty and duration stacks with multiple activations.

  • When narrating disturbing content, be cognizant of your group's tone and accommodating to those who would like to "fast forward" through the description.
  • Exhaustion penalties and duration stack. If you activate this Effect or another Effect with Exhaustion, your penalty will worsen, and the duration is increased by one hour.
  • Does not apply to transfers made through the Forced Exchange enhancement.
  • You can target yourself if you qualify as a valid target by the other requirements.
  • Your target must be within line of sight, or within range of another sense if more fitting for the Gift's flavor.

Exert your Mind and spend an Action. Select two Sapient targets within arm's reach. You must actively and obviously use Surgery tools to activate this Effect. If a target does not consent to the transfer, you must roll int + medicine. at Difficulty 6 to use the effect on them. They can resist by rolling either Body or Mind at Difficulty 6, depending on what you are attempting to transfer to them.

You may choose one each of as many things as you like from the following to transfer between your two targets:

  • A single Battle Scar without the accompanying Injury which caused it
  • A single Injury and any Battle Scars it caused
This Effect cannot be used again on the same target for the next hour.

You and another target within range may spend one minute Concentrating to attune to one another. For the next 4 hours, you may use this Effect on them at any range.

  • You can target yourself if you qualify as a valid target by the other requirements.
  • Your target must be within line of sight, or within range of another sense if more fitting for the Gift's flavor.

Exert your Mind and spend an Action. Select a Sapient target within arm's reach. Your target may Resist to cancel the transfer.

You may choose a single instance of one of the following to transfer from your target to yourself, or from yourself to them:

  • A single Injury and any Battle Scars it caused
This Effect cannot be used again for the next hour.

  • You can target yourself if you qualify as a valid target by the other requirements.
  • Your target must be within line of sight, or within range of another sense if more fitting for the Gift's flavor.

Exert your Mind and spend an Action. Choose MOLL(y) as a target, regardless of how far away they are. Roll a single D10 as a critical failure check. If you roll a 1, the Effect fails, and you experience a catastrophic synchronization error - immediately gain all of MOLL(y)'s current traumas. If you would gain no traumas from this, roll to resist the following Trauma: 'Identity Sublimation - When using a secondary ability, roll Self-Control. On a failure, roll as though you had a score of 0 in the ability.'. Your target may Resist to cancel the transfer.

You may choose a single instance of one of the following to transfer from your target to yourself, or from yourself to them:

  • A single Power. Lasts two hours. You cannot transfer this Power.
This Effect cannot be used again for the next hour.

Whenever you transfer an Injury, it's Severity increases by 1. Whenever you transfer Mind damage or Traumas, the recipient takes an additional Mind damage.

  • If the Player that controls the selected Blood Bond target is not present and has not given prior authorization that their character consents to all transfers, the Effect fails. You cannot pause the game pending communication with a Player that is not present.
  • You can target yourself if you qualify as a valid target by the other requirements.
  • Your target must be within line of sight, or within range of another sense if more fitting for the Gift's flavor.

Exert your Mind and spend an Action. Select two Sapient targets within 80 feet. Roll a single D10 as a critical failure check. If you roll a 1, the Effect fails, and you you damage your own energy, gaining the effects of the Narcolepsy Battle Scar for 24 hours. You must actively and obviously use holy symbol to activate this Effect. If a target does not consent to the transfer, you must roll Charisma + Occult at Difficulty 6 to use the effect on them. They can resist by rolling either Body or Mind at Difficulty 6, depending on what you are attempting to transfer to them.

You may choose a single instance of one of the following to transfer between your two targets:

  • A single Power. Lasts two hours. You cannot transfer this Power.
  • A single Injury and any Battle Scars it caused
This Effect cannot be used again on the same target for the next hour.

Whenever you transfer an Injury, it's Severity increases by 1. Whenever you transfer Mind damage or Traumas, the recipient takes an additional Mind damage.

  • Does not apply to transfers made through the Forced Exchange enhancement.
  • You can target yourself if you qualify as a valid target by the other requirements.
  • Your target must be within line of sight, or within range of another sense if more fitting for the Gift's flavor.

Stock Energy Transfer Gifts

Exert your Mind and spend an Action. Select a Sapient target within arm's reach. Your target may Resist to cancel the transfer.

You may choose a single instance of one of the following to transfer from your target to yourself, or from yourself to them:

  • A single Trauma
  • Up to two points of Mind damage
  • A single Injury and any Battle Scars it caused
This Effect cannot be used again for the next hour.

Whenever you transfer an Injury, it's Severity increases by 1. Whenever you transfer Mind damage or Traumas, the recipient takes an additional Mind damage.

After you finish activating this Effect, you cannot move quicker than a walk (max 15 feet per Round) for one minute and suffer a -1 dice penalty for an hour. Exhaustion’s penalty and duration stacks with multiple activations.

  • Exhaustion penalties and duration stack. If you activate this Effect or another Effect with Exhaustion, your penalty will worsen, and the duration is increased by one hour.
  • Does not apply to transfers made through the Forced Exchange enhancement.
  • You can target yourself if you qualify as a valid target by the other requirements.
  • Your target must be within line of sight, or within range of another sense if more fitting for the Gift's flavor.