Whip out your wand, point it at your foe and shout "Magic missile!" A bolt of bright, cold, octarine light whizzes toward your target. It's very Harry Potter until the missile actually hits. Then things get gory. When used as defelection beam, a lightning-like blast deflects an incoming attack.
Spend an Action to activate. Select a target within 45 feet. You must actively and obviously use A wand: a polished rod of metal or wood. to activate this Effect. Roll Intellect + Occult Difficulty 6. The target may contest by rolling to Dodge or Defend as a Reaction, Difficulty 6.
If the contested Outcome is positive, the target takes that much Damage plus 4. Armor is fully effective against this damage.
You may use this Effect to Defend or Clash in Combat, including against ranged attacks such as firearms.
This Gift's Cost is capped at 2 and cannot be increased further.
A new feature among Sapphire Sundown units currently being rolled out, the Potential Energy Matrix is a series of wires, power cells, and motion collectors that are installed inside each unit’s chassis. The system is accessible from the unit’s back via a small panel, and makes all units entirely self-sufficient for all energy needs.
Units are still required to power down in order to give the Matrix time to properly recharge.
You gain the following benefits at all times.
You no longer require any food, water, or air in order to survive. Any roll to resist an Effect dependent on any affected requirement automatically succeeds.
After enduring the hell of the contracts, Mako pushed the limits of how long he could maintain his burst of speed, and now has managed to build up his endurance to the point that he can now indefinitely sustain and control how fast he can be.
You gain the following benefits at all times.
You can run at four times your normal movement speed.
While running, you may climb, jump, and roll without breaking stride, but you are at 1/2 speed while doing so.
Using a technique that requires your feet to be bare, he has gained the ability to leap far into the air.
Being barefoot has little to do with this new-found ability, it is merely the presence of the Corpus within him that is burning brighter
Exert your Mind (unless you win a coin flip) and spend an Action. Select a Location which is at most 75 feet away horizontally or 15 feet away vertically. This Effect cannot be used unless you are barefoot.
You jump to the chosen location. If the landing is precarious, the GM may call for a roll to land safely. You will never take fall damage from successfully landing a jump made with this Effect.
(Roll with corruption) Task spawns a lump of raw code, shaping it into a new form.
Exert your Mind (unless you win a coin flip) and spend 1 minute.
Choose an Object which could fit inside a regular backpack (up to 27 liters). It must be Non-Alien and generic. You cannot create explosives. You may create firearms.
Roll Intellect + Technology to fabricate your chosen Object. The Difficulty is assigned by the GM and depends on the specificity of your chosen Object. The created item lasts 2 hours.
Aurelio wields his paint brush and focuses his mind, the tip of the brush begins to glow as magical white ink glimmers and shines. He begins to trace and outline what his mind desires, a stool, a table, a means to an end is what he will paint. Soon after the object is blocked in color begins to emerge as the paint starts to set and the object becomes more and more like the real thing. Finally, with the finishing touches done, the object is complete and is a near perfect replica.
This gift is the festering ideology of Aurelio, the belief that only through his art and his actions with his art can he be remembered for it. He will not be forgotten and he will not be remembered as just someone who just existed, he is an artist who breathed life into his work and made them real.
Since he has to draw out his creations one stroke at a time, taking care to include every little necessary detail, anyone who wishes to interrupt him would only need to smudge the lines before they are complete or pull him around. However, at that point he might just wait for a quiet moment to paint in peace.
While his work can look identical to the real thing there is always a slight, uncanny glimmer to his creations under UV light that resembles the magical white ink that he paints with, just now more iridescent as it shifts from a bright golden hue to a dim emerald at different perspectives.
Exert your Mind and spend 1 minute. You must actively and obviously use Paintbrush to activate this Effect.
Choose an Object which could fit inside a regular backpack (up to 27 liters). It must be Non-Alien and generic. You cannot create explosives. You may create firearms.
Roll Intellect + Crafts to fabricate up to 5 copies of your chosen Object. The Difficulty is assigned by the GM and depends on the specificity of your chosen Object. The created item lasts 2 hours.
The survivalist is adept at following an animal through any terrain. Once they find a recent track, they may focus their will to illuminate the trail of their target. Any part of the target's trail within eyeshot glows a bright, misty green. Even the trails made by vehicles the target was riding in are illuminated.
Exert your Mind and spend a minute. Select a Sapient target within 20 feet. You may select a target at any range if you use up fresh tracks of the target. At the end of your investigation, roll Perception + Survival at Difficulty 6.
You learn all the following information about your target:
The quality and specificity of information gained depends on your Outcome.
Any information you gather is revealed by illuminating the trail in a glowing light and made publicly available.
You cannot investigate the same target more than once per day.
It's true the mad scientist is one of the greatest minds of our generation, that they can solve any puzzle or riddle. However, no one wants to spend time with them.
You gain the following benefits at all times.
Your Intellect rating is increased by 1. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Intellect (Cannot be used on combat rolls or Power activations).
You also gain the following effects:
The mystic enters a meditation while focusing on a remote location. A glowing sigil of an eye appears on their forehead, and a ghostly image of themselves meditating appears at the location they are envisioning. For a brief period, they may see the area they are projecting to as though they were standing there.
Exert your Mind and spend an Action. Select a target Location within 75 feet.
You may perceive things as if you were standing at that Location. The effect lasts indefinitely but you must maintain Concentration to keep it up. You cannot perceive anything at your physical location while the effect is active.
You create a visible manifestation at the Location where your senses are projected which looks like a ghostly image of yourself meditating.
The time-twister presses a button on one of their wristwatches, and, in a flash of orange light, disappears. They have skipped 12 seconds forward in time. To them, the travel is instantaneous, but everyone else must wait until they reappear.
Exert your Mind and spend an Action. You must actively and obviously use a clock or watch to activate this Effect.
You phase out of reality for 4 Rounds. During this time, you cannot perceive or affect the outside world or take any Actions. You cannot move. Nothing can interact with you in any way.
When you phase out, you may bring up to 1 additional target in arm's reach with you.
The magician waves a handkerchief over an item, and it disappears! They may produce the object later by fluttering a scarf.
Spend a Quick Action. You must actively and obviously use a scarf, sheet, or handkerchief to activate this Effect.
You may withdraw an item from your stash, or add an item that is within arm’s reach to your stash. You may only stash targets which are in your possession, grappled, or otherwise controlled by you.
You may store Objects in your stash, each no larger than something which could fit inside a briefcase (15 liters), and you may store up to 3 things at a time.
You may choose to equip any equipment you withdraw at no additional cost.