Billy Chance was called the Hangman in his youth. Not for extensive use of lassos or nooses, but because he was strong enough to crush a man's windpipe one-handed.
You gain the following benefits as long as you are engaged in unarmed combat.
+2 dice to rolls for grappling and choking. The target's Armor is fully effective against this damage.
Possession of this Power grants the following Trauma at all times: Strangler's Urge: You must roll Self-Control to let go of someone you're choking.
You also gain the following effects:
Project Shining Star's goal is to research the perfect body for an immortal soul for the betterment of humanity. Having captured a "celestial" being, Researchers have managed to take what they can and recreate the results for research purposes. Applying such to 12 willing subjects, who's offspring carry what is referred to the Night Sky.
Subject Shining Star's Lucky-13 has the most promising of these subjects. Of whom were the first, of thousands set to be made after the research is complete
You gain the following benefits at all times.
You are permanently and visibly transformed: A Body without a true soul of it's own. You are considered to be a Sapient, Non-Living being when targeted..
While in Highly Radioactive Zones, heat, cold, pressure, radiation, and other native hazards do not affect you. Dangerous local flora and fauna will not bother you unless you give them a reason.
Your Injuries no longer degrade with time. You do not age naturally, and supernatural attempts to age you fail.
The Severity of any Injury caused by Holy-Forged Weaponry is increased by 2.
You gain the following benefits at all times.
Your Charisma rating is increased by 1. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Charisma (Cannot be used on combat rolls or Power activations).
Possession of this Power grants the following Trauma at all times: Fear of the dark.
You also gain the following effects:
Jason's body is more resilient than expected, it wanting to twist and conform back onto his body
radiation bad because it turns the pseudo cancer into actual cancer
You gain the following benefits at all times.
Any Injury you receive heals quickly, reducing its Severity by one level every 6 hours. Any Injuries you receive while this Effect is active do not deteriorate over time. However, any Battle Scars caused by such an Injury will remain unless it is Properly Stabilized as normal.
You may Exert your Mind and spend an Action to reduce the Severity of one of your Injuries by 2. Does not affect Injuries suffered as an activation cost for Effects.
All Injuries you receive are considered Properly Stabilized. You may also choose to heal any Battle Scar on yourself that may not have been caused by an Injury. Doing so takes one day, and the Battle Scar affects you fully until that time.
Possession of this Power grants the following Battle Scar: Disfigured.
Whilst you may be a crusader from the lord you also gotta take a look at something else, styled from a spaghetti western and simply training with it on a daily basis now and being the new weapons you have begun to use the wonders of revolvers, you a gunslingers holster nowadays and a nice revolver planted inside as your trained out pulls it out quicker than lighting, firing and doing a little spin as you slide it right back in the holster. You fire them with a cowboy's style of speed and accuracy, fanning the hammer and whatnot. Along with it now, he now simply is able to silence any revolver is due by simply placing a rubber O on the piston from propellent gas leading onto what would be a suppressor but thankfully it is a power it required no suppressor
You gain the following benefits as long as engaged in combat with Revolver.
Your attacks with Revolver deal +1 Bonus Damage. Armor is fully effective against this damage.
You also gain the following effects:
You are a creature born from the hands of the arcane rather than the womb of a mother. Your design is built for your purpose as a brutish servant, bulky and unappealing.
You gain the following benefits at all times.
You are permanently and visibly transformed: humanoid construct, no ears, no nose, bulky features, glowing eyes, large hands. You are considered to be a Sapient, Non-Living being when targeted..
You are immune to damage from cold. If cold is a substantial component of other damage you would take (e.g. falling from a great distance into a vat of liquid nitrogen), that damage is reduced by 2 (in addition to Armor)
No single organ in your body is critical for life. Called Shots do no additional Damage to you. You may perceive the world through separated body parts, take Actions with them, and reattach them by spending an Action and Exerting your Mind.
Your Injuries no longer degrade with time. You do not age naturally, and supernatural attempts to age you fail.
You cannot be mistaken for a normal human. You cannot always use standard human clothes, equipment, vehicles, and facilities, and when you can, you suffer an increased Difficulty.
You are incapable of fine object manipulation and can only hold or grasp things in a crude, clumsy way.
The beastmaster can speak to and understand any animal.
You gain the following benefits at all times.
You may understand and communicate to terrestrial animal as if you are fluent in a relevant language.
This is a doctor who exists on the front lines. They're most at home working under stressful conditions when the stakes couldn't be higher.
You gain the following benefits at all times.
All Stabilizations you attempt are considered Proper Stabilizations.
You also gain the following effects:
The Vampire was cursed to forever be a vile creature of the night! Their skin has faded to a deathly pale, only regaining something close to human complexion in the immediate aftermath of feeding on human blood. They are weakened when exposed to direct sunlight or when they have been unable to feed in the past day, but otherwise has gained inhuman strength, speed, and irresistibility from their devil's bargain.
You gain the following benefits as long as you have fed on fresh human blood in the past 24 hours and you are not in direct sunlight.
You are permanently and visibly transformed: a seductive and powerful humanoid, with pale skin and wicked fangs. You are considered to be a Sapient, Non-Living being when targeted. Your Brawn is increased by 1, your Dexterity is increased by 1, and your Charisma is increased by 1.
Your Injuries no longer degrade with time. You do not age naturally, and supernatural attempts to age you fail.
The Severity of any Injury caused by fire and heat is increased by 2.
Years of scouting in dangerous areas has left the survivalist hyper-vigilant. They are impossible to catch in a trap.
You gain the following benefits at all times.
Your Perception rating is increased by 1. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Perception (Cannot be used on combat rolls or Power activations).
You also gain the following effects:
The Psychic can, with great focus and mental strain, channel their will to move objects with their mind.
You gain the following benefits at all times.
As long as you maintain Concentration, you can take Actions and interact with things that are within 75 feet without needing to physically touch them or be near them. Any rolls made for Actions taken in this way use a Mental Strength of 2 in place of your Brawn rating, a Mental Agility of 2 in place of your Dexterity, and otherwise use your own Attributes and Abilities.
Telekinetic actions have the following restrictions and behaviors: