As long as Minerva wears her pendant, her thoughts are ordered. And with order comes safety.
Following Minerva's traumatization by a fellow contractor, the next month the young girl spent a good bit of the next month in her room. She stopped practicing everything else, just focusing on herself, and that feeling of helplessness that had come with it.
And one night, she dreamed. She remembered battling the nightmare monster, of the defenses she had forged. And she forged them again. Ordering her thoughts, marshaling them, she assembled her mind into a castle. A Castle of Light, a bright beacon in the darkness.
The castle is built to withstand a siege from the darkness. Even taking the field is a monumental task, requiring great effort by an assailant, more than most can bring to bare - and after an enemy has been cast out once, such a tactic won't work again.
Each step into the castle is a slog, a constant exhausting battle to take a wall, only to find another wall behind it that the defenders have retreated to and fortified themselves again.
From the highest point of the castle a bright light glows, and she can rain down light and hope upon invaders from it.
The castle stands at all times, a fortress for her mind and her dreams.
Of course, the walls of her castle are manned, and it is an effort for her to open the gates to anyone. It's safer that way.
You gain the following benefits at all times. You must actively and obviously be using silver fox pendant to gain the benefits of this Effect.
You get +1 dice to any Mind resistance rolls you make. You also gain the following effects:
Possession of this Power grants the following Trauma at all times: Guarded Bastions: You must succeed in a self-control roll to consent to anyone (other than yourself) using a supernatural effect on you.
Jacob has never been great at retaining knowledge and this has only grown as his confidence does. Things entering his brain as hostile are sometimes suprised to find nothing there and that the only target there is there own mind or someone around Jacob.
You gain the following benefits at all times.
You get +2 dice to any Mind resistance rolls you make.
Things start to shake a bit around you
You gain the following benefits at all times.
You get +2 dice to any Mind resistance rolls you make. You also gain the following effects:
Yoni's extremities emanate a light blue energy as they are temporarily strengthened by her spirit, allowing her body in that moment to launch her further than it would usually allow her.
Spend an Action. Select a Location which is at most 75 feet away horizontally or 15 feet away vertically.
You jump to the chosen location. If the landing is precarious, the GM may call for a roll to land safely. You will never take fall damage from successfully landing a jump made with this Effect.
You may opt to trade your free movement for a Super Leap if you are jumping less than 50 feet or if you are closing a gap to an opponent and spend your Action on an attack.
Instead of physically passing through the air, you are teleported directly to your destination. Does not allow you to go through walls, cages, or grapples.
Anyone who witnesses you during this Effect's activation will almost certainly be disturbed to see energies of blue souls and the lifeforce of her past enemies meld together to push her forward.
When Nikki puts her mind to something, she is hard to sway.
You gain the following benefits as long as your Stop When I'm Dead power is activated.
You get +2 dice to any Mind resistance rolls you make. You also gain the following effects:
The ring fills the body with warmth, reminding the user of what they love most. It also lashes out at whoever or whatever cast the mind exertion roll and they must overcome the ring's will to activate their effect on the user.
You gain the following benefits as long as the armor of the ring isn't shredded and the user is holding a knife and you are wearing this Artifact.
You get +2 dice to any Mind resistance rolls you make. You also gain the following effects:
The mad scientist can craft steel helmets that protect their wearers from mental influence and attack.
You gain the following benefits as long as you are wearing this Artifact.
You get +1 dice to any Mind resistance rolls you make. You also gain the following effects: