Thirty-six years. The amount of time spent under that burning heap. The fact she survived it landing on her is a miracle. The fact she survived the radiation is an impossibility.
Now her physiology is irradiated to such a point that mundane diseases can not survive in such conditions, in such a manner of ultraviolet sterilization. Her knowledge of her own body even allows her to target complex diseases and break them down.
You gain the following benefits at all times.
You get +2 dice to any Body resistance rolls you make. You also gain the following effects:
You gain the following benefits as long as engaged in combat with firearms.
+2 dice to all firearms rolls.
You also gain the following effects:
Much like a tree, this one's body regrows itself. When injuries are incurred, roots and moss grow within the wound and rebuild the flesh beneath it, albeit rather slowly.
You gain the following benefits at all times.
Any Injury you receive heals quickly, reducing its Severity by one level every day. Any Injuries you receive while this Effect is active automatically count as a successful Proper Stabilization and do not deteriorate further. Any Battle Scars caused by such an Injury will heal with the Injury.
The soles of these things are actually, like, smooth to the nearest micrometer. No friction, no fuss. You're running over stuff like it's hot butter. This is less useful than it sounds, though.
You gain the following benefits as long as you have not used an action for anything besides an All-Out Sprint this round and you are wearing this Artifact.
Whenever you use your Movement, after all other calculations, the distance you may travel is increased by 25 feet.
If you were moving quicker than you could without super speed and go a Round without using your Movement, you collapse and must remain immobile and resting for two Rounds.
He’s very strong
You gain the following benefits at all times.
Your Brawn rating is increased by 3. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Brawn (cannot be used on combat rolls or Effect activations).
The user experiences what it feels like to be unheard or ignored. When walking with the lighter or knife out you make no noise, its almost too hard to hear the noises you make.
You gain the following benefits as long as you are wearing this Artifact.
You and any clothes or equipment you are wearing are partially obscured from hearing. All attempts to detect you using hearing are rolled at a -3 dice penalty, and all attempts to detect you where hearing would assist are rolled at -1 penalty.
Entering Combat or being Injured does not cause the Effect to end early. Anyone you attack will immediately notice you; anyone else may re-roll to notice you each time you take a Combat action, at -1 Difficulty per Combat action you have taken. When the Effect ends, it is disabled for 1 hour.
Unimportant characters just can't seem to hit our hero with their attacks. Injuries that are sustained from underlings are conveniently non-severe.
You gain the following benefits as long as the attacker isn't important enough to have a name.
You have 4 Armor, which reduces incoming Damage. Armor from multiple sources does not stack. This Armor cannot be circumvented with Called Shots.
Even in human form, the werewolf retains their incredible sense of smell. This helps them track their prey and learn where people and things have been.
You gain the following benefits at all times.
Your senses are enhanced in the following way.
The influencer is welcome at any event or social gathering, but they're easy to recognize, even when they'd rather not be.
You gain the following benefits at all times.
Your Charisma rating is increased by 1. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Charisma (Cannot be used on combat rolls or Power activations).
You also gain the following effects:
This is a doctor who exists on the front lines. They're most at home working under stressful conditions when the stakes couldn't be higher.
You gain the following benefits at all times.
All Stabilizations you attempt are considered Proper Stabilizations.
You also gain the following effects:
When the Vampire's lust for blood is satiated, their injuries heal at a remarkably fast rate and new injuries are quickly stabilized. While healing, the Vampire's skin retains its deathly pale appearance, as any blood he consumes is being used to repair his wounds.
You gain the following benefits as long as as long as you have drank a half gallon (lethal) amount of blood in the past 24 hours.
Any Injury you receive heals quickly, reducing its Severity by one level each hour. Any Injuries you receive while this Effect is active do not deteriorate over time. However, any Battle Scars caused by such an Injury will remain unless it is Properly Stabilized as normal.