This does not summon throwing axes cosmetically, as they look like thunderbolts.
This Artifact can be used as a throwing axe. It is roughly at least twice as large as a throwing axe and cannot be concealed on your person or disassembled for storage.
Attack by rolling Brawn + Athletics, Difficulty 6. Successful attacks deal Contested Outcome +4 Weapon Damage. The target's Armor is fully effective against this damage. Attacks
You also gain the following effects:
The bag feels like just a draped cloth on the user's back, regardless of how full they stuff it. When small, it is just a wriggly little Tamagotchi looking thing.
This Artifact can be used as a container. It is roughly the same size as a Laptop bag and just as difficult to conceal.
Your Laptop bag holds 5 times what it normally could. Objects stored inside are weightless.
Living things can be stored in your Laptop bag. They will have access to anything else inside but cannot break free.
If your Laptop bag is destroyed, things inside may get out, and it will cease to function until it is repaired.
When scanned or investigated without opening, the contents of your container appear normal and unremarkable.
If anyone other than you opens the container, it appears empty. Others can still destroy it to get at the contents.
This item is a living thing. When targeted, it counts as a Living Creature in addition to its other target types. If destroyed or abandoned for more than two days, it dies and becomes unusable.
The Phantom Corsair's unfolds from this deck of cards, into this steel-and-aluminum body measured just 57 in (140 cm) in height and incorporated fully skirted wheels and completely flush fenders while forgoing running boards. It has a white base with a sleek black stripe down the middle. It tops out in 160 MPH (currently).
The Phantom Corsair is a 1-of-a-kind Car that the original owner of the Artifact Jack Strider, now deceased, briefly touched-up to disguise it; after literally robbing it out of it's Museum during a Downtime Move... anyone who sees this car and suspects something may make an Intellect + Drive to discern it, or it's history.
This Artifact can be used as a super car. It is roughly the same size as a super car but can be collapsed into Closed Deck of Cards and concealed. Collapsing or expanding it costs a Quick Action.
This super car has no current modifications. Any roll to pilot this vehicle receives +2 dice.
You also gain the following effects:
Possession of this Artifact causes the following Battle Scar to manifest over the course of a day: One Eye. If you lose possession of this Artifact, the Battle Scar heals over the course of the next month.
Possession of this Artifact causes the following Trauma to manifest over the course of a day: Thalassophobia. If you lose possession of this Artifact, the Trauma heals over the course of the next month.
Boets crafts you/himself a weapon.
This Artifact can be used as a handgun. It is roughly the same size as a handgun and just as difficult to conceal.
Attack by rolling Dexterity + Firearms, Difficulty 6. Successful attacks deal Contested Outcome +2 Weapon Damage.
This item is a living thing. When targeted, it counts as a Living Creature in addition to its other target types. If destroyed or abandoned for more than two days, it dies and becomes unusable.
You also gain the following effects:
Mori's sweet ride. A cute little polka-dot VW Beetle.
This Artifact can be used as a Clown Car. It is roughly the same size as a Clown Car but can be collapsed into Die Cast Clown Car and concealed. Collapsing or expanding it costs a Quick Action.
This Clown Car has performance tires, upgraded brakes, improved muffler, and aftermarket suspension bushes. Any roll to pilot this vehicle receives +2 dice.
You also gain the following effects:
A basic Winchester 1873 repeater that can change into a Winchester Model 1887 (Leather-Action shotgun) with a simple rack of the leaver or a Custom Heavy Sniper Rifle
This Artifact can be used as a rifle. It is roughly the same size as a rifle and just as difficult to conceal.
Attack by rolling Dexterity + Firearms, Difficulty 6. Successful attacks deal Contested Outcome +5 Weapon Damage.
You also gain the following effects:
The airship of solitude is the mad scientist's lair and preferred mode of travel. Not only does it include a full science laboratory, it can be collapsed into an incredibly small canvas cube and easily transported. The mad scientist may pilot the ship alone or rely on its autopilot features for ultimate convenience.
This Artifact can be used as a blimp. It is roughly the same size as a blimp but can be collapsed into a phone-sized canvas cube and concealed. Collapsing or expanding it costs a Quick Action.
This blimp has full science laboratory, bullet-proof envelope, and ample parachutes. Any roll to pilot this vehicle receives +2 dice.
You also gain the following effects:
The lightning bracers can be activated to summon a thunderbolt into the wearer's hand. Throwing these thunderbolts makes an incredibly loud boom. Once a thunderbolt is in hand, the wearer can throw as many as they wish. The electricity from these bolts will jump between nearby targets.
This Artifact produces ephemeral projectiles that can be used as a javelin. It is roughly the same size as a javelin but can be collapsed into a pair of bronze bracers and concealed. Collapsing or expanding it costs a Quick Action.
Attack by rolling Brawn + Athletics, Difficulty 6. Successful attacks deal Contested Outcome +4 Weapon Damage. The target's Armor is fully effective against this Damage. Attacks
You also gain the following effects:
When Winter Fang's glittering string is drawn, an ice arrow crystalizes nocked and ready to fire. These ice arrows melt quickly after piercing their foes, leaving deadly wounds instead of evidence.
This Artifact can be used as a bow. It is roughly at least twice as large as a bow and cannot be concealed on your person or disassembled for storage.
Attack by rolling Dexterity + Athletics, Difficulty 6. Successful attacks deal Contested Outcome +4 Weapon Damage. The target's Armor is fully effective against this Damage. Attacks do not require a successful called shot to do damage.
You also gain the following effects:
The spy can do up their passport to appear as any valid form of identification.
This Artifact can change its appearance. When not transformed, it is roughly the same size as a passport and just as difficult to conceal.
Whenever you show this Artifact to someone, you may give a general description of an Object within the category of forms of identification, and anyone who hears the description and sees the Artifact will have their mind fill in the details to complete the illusion.
The way the Artifact is seen can mimic specific items (such as a particular painting, a certain person’s ID, etc), but must be of a similar size and weight to this Artifact.
The new appearance is illusory; it will hold up to scrutiny, but its composition is not altered and it gains no new functionality. Any attempt to use it for a function which it cannot perform (for instance, making bread look like a knife and then trying to stab someone) will cause the illusion to fail or allow a Perception check to see through the illusion, at the GM's discretion.
The Axe of Legend's blade has been imbued with the metal of the dark lord of rock and roll. It shreds chords and flesh. The rock god commanding it may recall it to their hand at will.
This Artifact can be used as a sword / axe. It is roughly the same size as a sword / axe and just as difficult to conceal.
Attack by rolling Brawn + Melee, Difficulty 6. Successful attacks deal Contested Outcome +5 Weapon Damage. The target's fully effective
You also gain the following effects: