Description
The needle protruded from her shoulder as she healed her injured comrade with a injection of genetically engineered axolotl cells designed for healing
System
Exert your Mind and spend 1 Minute treating a specific Injury on a Living target. Roll [[healing-roll]] - 4. Each Success reduces the Injury's Severity by one. If you can reduce its Severity to zero, the wound is fully healed. Otherwise, it is partially healed and fully, Properly Stabilized. It will heal the rest of the way at its natural rate.
You cannot target yourself, and you cannot target the same Injury more than once.
Enhancements
-
Heal Thyself
(You may target yourself)
Drawbacks
-
Monstrous
(Possessing this Power causes a mutation that elicits a strong, negative social response from the average person in your setting. The mutation is visible even if you are wearing long sleeves, pants, and shoes. Maximum one per Contractor.)
-
Fuel
(Using this Effect consumes some material good in addition to its other costs.)
-
Fuel Unit - Vial of morphine
-
Scarring
(When you Activate this Effect, roll a single d10. If the result is 5 or lower, your target receives a Minor Battle Scar.)
-
Traumatic
(You must make a Trauma roll when you use this Effect. Its Difficulty cannot be reduced by any means. If you fail or Botch, you receive one Mind Damage and a new Trauma.)
Parameters
Cast Time:
1 ( 1 Minute )
Potency:
2 ( 4 )
Edit History
You are viewing an old version of this Gift.