From Humbug comes one of the THINNEST diameter in the market at only 0.05mm! This ultrathin-ness – specifically made for finesse fishing – allows anglers to fit more line into the spool for an even FURTHER cast. 100% PE, absolute silky-smooth surface, trouble-free performance, increased accuracy and distance in casting, super abrasion resistance and ultimate knot strength. Weighs four pounds and contains 150 meters of fishing line.
This Artifact cannot be broken.
Grace leverages her honed strength and heightened awareness to fight with her natural weapons, her movements mirroring that of a shark hunting in the water. Her grapples are particularly lethal, able to pull and tear people apart like a strong riptide.
You gain the following benefits as long as you are engaged in unarmed combat.
+2 dice to rolls for Attacking, Defending, and Clashing without a weapon. Unarmed attacks do +0 Weapon Damage (instead of -1).
You may Defend against melee, projectile, or firearm Attacks from any range and Clash with those in range of your Attacks. Attacking materials like steel or spikes will not Damage you unless it has an Effect that does so.
You also gain the following effects:
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You gain the following benefits at all times.
Whenever you use your Movement, after all other calculations, the distance you may travel is tripled.
Possession of this Power grants the following Trauma at all times: kk.
A black and green cybernetic arm. A dart gun module in the palm fan fire syringe like darts (Payload of 6 before reloading). The arm has a Tillinghast Resonator incorporated within that can allow it to reach through solid objects - there is a notable vibration apparent when this function spins up, & frequent users report hallucinations or other mental aberrations induced by Tillinghast Radiation - shielding has been improved in later trials.
Project Report: The framework for the VIPER protype is complete. Blood Turbines will power the Tillinghast Resonater, which will further power the arms through controlled emissions of Tillinghast radiation! We have just anesthetized Sara, telling her she is going to get braces...my hands tremble on the scalpel. Where my daughter had but weak, fragile flesh she will soon hold the legacy of our work!
You gain the following benefits as long as you are wearing this Artifact.
You gain an additional limb that functions as a standard human arm and hand.
Each additional limb you posses can take one Quick Action per Round without incurring a -2 dice penalty to your main Action. Any Battle Scars that affect or remove your additional limb will heal in a single week.
Your extra appendage can be used to attack in exactly the same manner as a Taser and Dart Gun.
Your appendage is selectively incorporeal, allowing you to reach through walls or ignore grapples on it.
Your extra appendage can stretch to reach an additional 30 feet.
Your extra appendage is not connected to your nervous or circulatory systems, and you will not take damage if it is hit by an attack or destroyed.
Your Extra Appendage counts as an object and can be hacked or targeted by any Powers that affect objects or machines. Injuries to your Extra Appendage cannot be healed by Powers that affect living things but may be repaired during Downtime.
For an indepth description of his appearance, see his main character sheet.
You gain the following benefits at all times.
You are permanently and visibly transformed: A 2D figure, reminiscent of a picasso painting.. You are considered to be a Sapient, Living being when targeted..
While in Any high pressure environment does not affect him., heat, cold, pressure, and other atmospheric hazards do not affect you, and dangerous local flora and fauna will not bother you unless you give them a reason.
You can squeeze through any cracks and passageways a cat would be able to.
You cannot be mistaken for a normal human. You cannot always use standard human clothes, equipment, vehicles, and facilities, and when you can, you suffer an increased Difficulty.
producing a sheet of brilliant red paper from my notebook, I fold a tulip and give it to you to hold as I work to stabilize your wounds. the sheer beauty of it tethers you to life, keeping you from the empty peace of death. where I touch you, you feel a biting winter cold on your skin for a few minutes.
You gain the following benefits at all times.
All Stabilizations you attempt are considered Proper Stabilizations.
You also gain the following effects:
The werewolf's gnashing teeth sheer through steel and bone alike. Those caught in their maw rarely make it out alive.
You gain the following benefits as long as you are in werewolf form, and you are engaged in unarmed combat.
+2 dice to rolls for Attacking, Defending, and Clashing without a weapon. Unarmed attacks do +0 Weapon Damage (instead of -1).
You may Defend against melee, projectile, or firearm Attacks from any range and Clash with those in range of your Attacks. Attacking materials like steel or spikes will not Damage you unless it has an Effect that does so.
You also gain the following effects:
The detective has trained their eyes to notice the smallest of details.
You gain the following benefits at all times.
Your senses are enhanced in the following way.
You never know whether or not the musician's death is merely part of the performance.
You gain the following benefits at all times.
If you would take an Injury that would kill you, you don’t die. Instead, you survive in an Incapacitated state. This state lasts for the next hour, at which point you fully return to life. Unstabilized Injuries do not degrade while you are Incapacitated
If, while you are unconscious, your wound level rises above your rating in Body + Charisma, or if you take an Injury with Severity greater than your rating in Charisma, you die. After you return, the Injury that would have killed you, as well as any Injuries sustained while Incapacitated, are healed. Battle scars obtained during this time remain.
There's a certain strength that comes from displaying the flag of one's country. As long as the Soldier holding their country's flag or wearing something emblazoned with it, they are less likely to be injured in battle.
You gain the following benefits at all times. You must actively and obviously be using clothes or a uniform that displays the flag of your country to gain the benefits of this Effect.
You have 4 Armor, which reduces incoming Damage. Armor from multiple sources does not stack. This Armor cannot be circumvented with Called Shots.
Be amazed as the magician wields a deck of simple playing cards with all the poise and precision of a ninja's shurikens. Fear not, for they will not hit you, unless they want to.
You gain the following benefits as long as you are engaged in combat with playing cards.
+2 dice to all rolls utilizing playing cards.
You also gain the following effects: