goku gets a crimson aura and his damage and speed amplifies
You gain the following benefits as long as super saiyan is on and you are engaged in unarmed combat.
+2 dice to rolls for Attacking, Defending, and Clashing without a weapon. Unarmed attacks do +4 Bonus Damage Weapon Damage (instead of -1). The target's Armor is fully effective against this damage.
After winning her first game, Sandra’s tattoos started to change and fade. A thin, twisting figure that faded and faded, into the negative of a snake. Her tattoos begin to fade and whiten in places. It wraps around her arm, looping through where thumb meets index, the head resting in her palm near the corner of the cross. While she is healing others, the black outlines of the snake change from black, slowly shifting to a blood red.
Blood in tattoo provided by North Star Medical, taken from The Brood of the Herb Stealing Snake (Source/inspiration: ||The Sumerian legend, The Epic of Gilgamesh|| )
You gain the following benefits at all times.
All Stabilizations you attempt are considered Proper Stabilizations.
You also gain the following effects:
A thin, inky-black prehensile tendril lives in the widow's shadow and is called into the material world from the darkened areas closest to her. While the tendril is recoiled, Jenny doesn't feel as alone as usual, knowing a companion is always around; when extended the tendril moves with quickness, precision and deadly intent.
You gain the following benefits at all times.
You gain an additional limb that functions as a standard human arm and hand.
Each additional limb you posses can take one Quick Action per Round without incurring a -2 dice penalty to your main Action. Each additional appendage you have gives you +1 dice to make and resist Grapples (up to a maximum bonus of +4 dice).
Any Battle Scars that affect or remove your additional limb will heal in a single week.
Your extra appendage can stretch to reach an additional 30 feet.
You may dedicate your extra Quick Action to contest any attempt to escape your Grapples. If you do so, you roll your full dice pool to contest and retain your Action to do anything that does not target the subject of your Grapple.
Your extra appendage is not connected to your nervous or circulatory systems, and you will not take damage if it is hit by an attack or destroyed.
Possession of this Power grants the following Trauma at all times: Uncontrollable Anger.
Your Extra Appendage is incapable of fine object manipulation.
Eric has become so pumped full of different kinds of drugs, painkillers and stimulants that he no longer is phased by the limitations of his mind and body.
You gain the following benefits at all times.
Your Stress from Injuries and Mind Damage is reduced to 0.
Possession of this Power grants the following Trauma at all times: Stimulant Abuse.
Frankie tips the front of his hat down, allowing for a flood of glimmering lights to cover his body. while this effect is on the user simply blinds into the background making it more difficult for them to be spotted. the glittering gold dust makes it difficult to see features of the users.
You gain the following benefits as long as you are wearing this Artifact.
You and everything you are carrying is obscured in one of the following manners. You may Spend an Action to change the way in which you're concealed.
While this Effect is active, any Effect that would obscure you or your equipment specifically from other, additional senses fails automatically.
If someone discovers you, this Effect will not help you hide from them for the next minute. Activating a targeted or obvious Effect, attacking, or being Injured ends the Effect. When the Effect ends, it is disabled for one minute.
You may turn this Effect on and off at will during its duration.
Film noir as a genre relies on grittiness, a hardboiled attitude and a willingness to overcome whatever adversity you're faced with. In response to a few failings from it's host, Frank's "benefactor" has begun to eat away at his mind, lessening the weight of various physical/mental burdens upon him.
You gain the following benefits at all times.
Your Stress from Injuries and Mind Damage is reduced to 0.
While submerged, the aquamancer can fully sustain themselves from the waters around them, entirely forgoing food, drink, and even air. They may also enter a state of hibernation, remaining underwater and incapacitated for up to two months.
You gain the following benefits as long as you are submerged in water.
You no longer require any food, water, or air in order to survive. You no longer age naturally, and supernatural attempts to age you fail. Any roll to resist an Effect dependent on any affected requirement automatically succeeds.
You may spend one minute entering a state of hibernation, during which you are inanimate and unaffected by any requirements for life. You may still perceive the outside world and may spend 3 Rounds "waking up" to end it.
The aquamancer is an adept swimmer and moves with agility in or out of the water.
You gain the following benefits at all times.
You may move easily and without a roll in any of the following situations.
The Solider is accustomed to going long periods without food or water and can operate on very little sleep.
You gain the following benefits at all times.
You may go five times longer than a normal human without food, water, sleep, and air. Any roll to resist an Effect dependent on any affected requirement is made at -1 Difficulty.
The survivalist has depended on the Bug-out Bag for so long, they've formed a powerful bond with the pack. This bond renders the pack unbreakable, and grants the survivalist an understanding of what direction it's in at all times.
This Artifact cannot be broken. If this Artifact is lost and in no one else’s possession, it finds its way back to its true owner during the next Downtime.
By default, the creator of this Artifact is its true owner. The true owner may formally bequeath this Artifact onto another person within arm’s reach, after which they are its true owner. If the true owner dies or is destroyed, their ownership ends. If this Artifact has no true owner, anyone may spend one day attuning to it to become its true owner.
This Artifact's true owner is always aware of the direction and distance to this Artifact.
The mobster's been through tougher scrapes than this. A few cuts and bruises won't stop them.
You gain the following benefits at all times.
Your Stress from Injuries is reduced to 0. Does not reduce Stress from Mind Damage.