Full-Body Snapshot "Say cheese!"

1
You possess an augmented or inhuman body.
Used by Ophir "Booh" Bouhouche, Created by TheSuperChrisb.
(Your specific augmentation must be physically visible in some way, but it does not need to make you appear outwardly monstrous or socially unacceptable. )

Ophir's entire body is a camera, and he has spent much of his life perfecting this tiny supernatural mutation into something that could be an impressive ability. His eyes are the equivalent of high-quality professional cameras, whereas the smaller lenses that he can manifest on his limbs and on the back of his neck are similar low-to-mid range consumer cameras.

Some of the features he has developed include:
- Full professional camera functionality, including the recording of videos with full sound, multi-shot, sport mode, etc.
- Camera flash and flashlight functionality.
- Zoom and adjustable focus with various internal lenses.
- Night vision functionality.
- 2 TB native storage which can be offloaded to computer or hard drive via USB ("plugged in" using his mouth).
- Internal photo review (though this disables his vision and hearing while in review mode), and external review via USB.

Ophir was born with a rather strange ability, even among the rare few in the world whose lineage gave them minor supernatural powers. Even as a baby, his light brown irises looked oddly mechanical... and his pupils would dilate and contract with quiet clicks. Neither of his parents understood where this odd mutation came from, but they loved him and raised him the same as his brothers and sister.

Even before he was able to speak, Ophir's memory was unmatched by his peers. It wasn't until he was in elementary school that his parents realized that he might be more than what meets the eye. Photos started showing up on the family computer that could've never been taken with a normal camera... with strange and unexpected angles at times when no technology had been around.

He was bitten by the photojournalism bug after joining the A/V club at his High School and starting to better understand camera technology and technique and how it could be used to show the world to those who need to see it. Once he understood the capabilities of mundane cameras... he knew exactly what he would need to do to his own underdeveloped "body cam".


You gain the following benefits at all times.

You are permanently and visibly transformed: camera aperture irises. You are considered to be a Sapient, Living being when targeted..

Your body provides you with the functionality of Photography Supplies. If used to attack, these "tools" use the same stats as a small knife.

  • Attribute bonuses from multiple sources do not stack. Instead the highest bonus is used.

Community Passive Gifts

The users birth was blessed by a higher power, gifting them an abnormally resilient body and a feeling of superiority.
The glow of the skin is not strong enough to light up dark areas.

You gain the following benefits at all times.

You are permanently and visibly transformed: Huge body, literally larger than life, skin has a weak golden glow. You are considered to be a Sapient, Living being when targeted..

You are immune to damage from cold. If cold is a substantial component of other damage you would take (e.g. falling from a great distance into a vat of liquid nitrogen), that damage is reduced by 2 (in addition to Armor)

Any creature that consumes or is injected with your bodily fluids receives a Severity-1 Injury. Every minute, they must roll Body Difficulty 9. If they fail, the Injury worsens by 1 Severity. If they succeed, the Injury stops worsening.

You cannot be mistaken for a normal human. You cannot always use standard human clothes, equipment, vehicles, and facilities, and when you can, you suffer an increased Difficulty.

  • Attribute bonuses from multiple sources do not stack. Instead the highest bonus is used.

You gain the following benefits as long as you are engaged in unarmed combat.

+2 dice to rolls for Attacking, Defending, and Clashing without a weapon. Unarmed attacks do +4 Weapon Damage (instead of -1). The target's Armor is reduced to 1/2, rounded up against this damage.

You also gain the following effects:

  • Armored Fist: You cannot take Damage from attacking a dangerous material (such as steel armor, a spiked carapace, or an acidic blob). You may Defend against melee, projectile, or firearm attacks from any range and Clash with those in range of your attacks.
  • Fancy Footwork: You may move your full Dash distance and attack in the same Round without penalty. You may also split your movement before and after your attack.

  • Unlike the Ability Brawl, this Effect does not affect small weapons such as knives.

You gain the following benefits at all times.

You have 3 Armor, which reduces incoming Damage. Armor from multiple sources does not stack. This Armor cannot be circumvented with Called Shots.

You gain the following benefits at all times.

Your Stress from Injuries and Mind Damage is divided in half.

You gain the following benefits at all times.

You may move easily and without a roll in any of the following situations.

  • Amphibious: You are able to move about in liquids using standard Movement rules rather than any special swimming rules.
  • Spider Climber: You are able to climb on and cling to any surface without regard for the ordinary rules of gravity. You climb at half your normal movespeed.

You only gain the benefits of this effect if you are in moist environments.

Stock Passive Gifts

You gain the following benefits at all times.

Your Charisma rating is increased by 1. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Charisma (Cannot be used on combat rolls or Power activations).

You also gain the following effects:

  • Party Animal: You are welcome at, and will be granted entrance to, any social gathering or party, at least as an observer.
  • The Price Of Fame: Any sightings or recordings of your activity can easily be traced back to you. Even when disguised or using an alias, people always get a Perception check to recognize you.

  • A "social gathering" might include a birthday party, after-work drinks, a ski trip, or yoga in the park, among other things. It likely would not include a cult gathering to summon a demon, Congressional negotiations over a contentious bill, etc.
  • Attribute bonuses from multiple sources do not stack. Instead the highest bonus is used.

You gain the following benefits at all times.

Your Perception rating is increased by 1. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Perception (Cannot be used on combat rolls or Power activations).

You also gain the following effects:

  • Constant Vigilance: You may React to surprise Attacks, and you do not automatically lose initiative if ambushed or caught-flat footed. +2 dice to Initiative.
  • Can't Unsee: Any Trauma rolls you make are rolled at +2 Difficulty.

  • You can still be ambushed if you are incapacitated, stunned, or being kept unconscious supernaturally.
  • Attribute bonuses from multiple sources do not stack. Instead the highest bonus is used.

You gain the following benefits at all times.

Your Stress from Injuries is reduced to 0. Does not reduce Stress from Mind Damage.

You gain the following benefits at all times. You must actively and obviously be using a sword to gain the benefits of this Effect.

You have 4 Armor, which reduces incoming Damage. Armor from multiple sources does not stack. This Armor cannot be circumvented with Called Shots.

Whenever your Armor reduces incoming Damage, you are immediately made aware of the source of the Damage. You may pinpoint their location for 30 seconds.

Any time your Armor prevents Damage, your Armor rating is temporarily decreased by 2. Whenever it goes five Rounds without preventing any Damage, it is restored back to its full value.

  • Armor recharging happens automatically and does not require an Action.
  • This Effect’s Armor rating cannot be increased by any other Effects.
  • When shredded, it returns to full potency in one hour.

You gain the following benefits as long as as long as you are visibly dressed head to toe in black with hardly any skin showing.

You and everything you are carrying is obscured in one of the following manners. You may Spend an Action to change the way in which you're concealed.

  • Hearing: You are completely obscured from hearing. You produce no sounds while this Effect is active. All attempts to detect you via hearing fail. Attempts via other senses where hearing would assist are rolled at -2 dice.

While this Effect is active, any Effect that would obscure you or your equipment specifically from other, additional senses fails automatically.

If someone discovers you, this Effect will not help you hide from them for the next minute. Activating a targeted or obvious Effect, attacking, or being Injured ends the Effect. When the Effect ends, it is disabled for one minute.

You may turn this Effect on and off at will during its duration.

Possession of this Power grants the following Trauma at all times: compulsion to test the awareness of allies by sneaking up on them with a weapon.

  • You may only switch this Effect on or off once per Round on your initiative as a Free Action.