Angel's body expands rapidly, starting from her lower legs to her arms to her head. Muscles becoming even more defined than they already were, growing a few inches along the way. Her eyes are now a distinctive pale yellow with dilated pupils. The hands transforms into paws as her nails grows into long, angular claws.
After Angel had an experience of attempting to drink olive oil to "bulk up" as a replacement for other sources of calories, a distinctive feeling came over her; a clear switch presented itself in her head to exchange the calories she took in exchange for temporary gains. She also discovered that the switch only presents itself after taking 1200 or more calories, the amount of calories needed by the transformed body for a dietary snack.
Exert your Mind and spend a Quick Action to activate. You must use up 1200 calories of food 5 minutes prior to transformation in order to activate this Effect.
You transform into Were-Hyena for 30 minutes. You have access to all of your Powers while you are Were-Hyena, and you can use your equipment. Your Battle Scars, Injuries, and physical Liabilities are carried over between forms. While transformed, your Perception is increased by 1.
Your alternate form is its own deadly weapon. Unarmed attacks made in your alternate form deal +3 Bonus Damage (instead of the typical -2).
You do not suffer any Penalty while in your Alternate Form.
After this Effect ends, you cannot move quicker than a walk (15 feet per Round) for one minute and suffer a -1 dice penalty for an hour.
You may only use this Effect once per day.
You are incapable of fine object manipulation while transformed and can only hold or grasp things in a crude, clumsy way.
Austin pulls a particular sock out from his collection. Suddenly a warm ocean breeze blows from behind him as his clothes morph and change into those of a daring pirate. A large knife appears in his hand as a flintlock pistol appears in the other. A bandolier of backup flintlocks cross the pirates chest.
Exert your Mind and spend a Quick Action.
You transform into The Legendary Dread Pirate Captain Gareth for 3 minutes. You have access to all of your Powers while you are The Legendary Dread Pirate Captain Gareth, and you can use your equipment. Your Battle Scars, Injuries, and physical Liabilities are carried over between forms. Reverting from your Alternate Form cannot cause your existing Injuries to kill you. Instead, you remain Incapacitated.
While transformed, your Dexterity is increased by 1.
You do not suffer any Penalty while in your Alternate Form.
While transformed, instead of your normal clothes and equipment, you are equipped with: Pirate outfit, large knife, flintlock, bottle of rum
While transformed, you automatically fail any Mind roll to resist an impulse and suffer -3 dice on all other Mind rolls.
By tapping into his ancestral rage Jimmy is able to change his form. Breathing and hulking his hair begins to form around the man as he changed into a large and terrible beast. His eye are red and he grows large claws. He is over 7 foot tall and smells like a wet dog. You can see a bit a slobber coming from his mouth but he no longer can speak because his body and mouth have changed to much.
Jimmy is now able to tap into his natural abilities as a garou.
Exert your Mind and spend an Action.
You transform into Werewolf for 3 minutes. You have access to all of your Powers while you are Werewolf, and you can use your equipment. Your Battle Scars, Injuries, and physical Liabilities are carried over between forms. Reverting from your Alternate Form cannot cause your existing Injuries to kill you. Instead, you remain Incapacitated.
While transformed, your Brawn is increased by 1. You do not suffer any Stress while transformed.
Your alternate form renders you unable to speak any human language and incapable of fine object manipulation. You can only hold or grasp objects in a crude, clumsy way.
Plunging the blade into her chest, Kurumi is enveloped with a dark red aura and is transformed into Dark Kurumi. In this state, her eyes glow red, her hair gains red highlights, and black vein-like markings appear on her skin.
Despite stabbing herself in the heart during her transformation, in the end, Kurumi somehow suffers nothing more than a surface wound. This doesn't stop her from feeling really cool when she does it.
Increase your sacrificial Injury's Severity by 1 and spend an Action.
You transform into Dark Kurumi for 30 minutes. You have access to all of your Powers while you are Dark Kurumi, and you can use your equipment. Your Battle Scars, Injuries, and physical Liabilities are carried over between forms. Reverting from your Alternate Form cannot cause your existing Injuries to kill you. Instead, you remain Incapacitated.
While transformed, your Brawn is increased by 2, your Dexterity is increased by 2, and your Perception is increased by 2. You do not suffer any Stress while transformed.
You may only use this Effect once per day.
If you do not have a sacrificial Injury when you activate this Effect, take a new Severity-1 Injury.
In an instant Cynthia begins to grow slightly in size. Her blood begins to run cold. Her skin sheds off as if she was molting and is replaced with reptilian scales. Her hair falls out leaving a bald, scaly, and pointed head in its wake. A tail begins to spurt out of her behind piercing her clothes. Her fingers and toes begins to grotesquely elongate into claws. Her eyes turn bright yellow and narrow as she molts. Her tounge grows long and her teeth large. The only thing human to remain is her coat, shirt, and pants which all strain to fit the reptilian form.
Exert your Mind and spend a Quick Action.
You transform into Lizard-Human for 3 minutes. You have access to all of your Powers while you are Lizard-Human, and you can use your equipment. Your Battle Scars, Injuries, and physical Liabilities are carried over between forms. Reverting from your Alternate Form cannot cause your existing Injuries to kill you. Instead, you remain Incapacitated.
While transformed, your Brawn is increased by 2. Your Stress is reduced by 2.
Your alternate form is its own deadly weapon. Unarmed attacks made in your alternate form deal +3 Weapon Damage (instead of the typical -1).
Your alternate form renders you unable to speak any human language and incapable of fine object manipulation. You can only hold or grasp objects in a crude, clumsy way.
The guise of humanity is dropped. Panels open up and heat starts radiating from the core. All pretence of humanity drains from my eyes as limiters are disengaged. All power diverted to combat systems.
Zeta's limiters are dropped and extra radiators protrude from Zeta's back. The excessive heat melts the flesh and burns the cloths on Zeta's body revealing a mechanical nightmare that was hiding underneath.
Zeta's metal skeletal structure elongates to provide more leverage. The hands are revealed to be serrated claws. Zeta's now revealed chrome skull splits in half and the melted flesh drips away to reveal more mechanical eyes that over her entire head. Tooth caps fall away to reveal rows of sharp, pointy teeth.
Steam shoots out from under Zeta's revealed ribcage and bellows around her feet. Zeta's thigh bones split in two as they're revealed to be double and reverse jointed to provide greater maneuverability.
Zeta only has one thing left to say before the voice box is shutdown as it's power is diverted to combat prowess.
"Targets Acquired"
Exert your Mind and spend an Action.
You transform into Battle Mode for 3 minutes. You have access to all of your Powers while you are Battle Mode, and you can use your equipment. Your Battle Scars, Injuries, and physical Liabilities are carried over between forms. Reverting from your Alternate Form cannot cause your existing Injuries to kill you. Instead, you remain Incapacitated.
While transformed, your Brawn is increased by 1, your Dexterity is increased by 1, and your Perception is increased by 1. You do not suffer any Stress while transformed.
Your alternate form is its own deadly weapon. Unarmed attacks made in your alternate form deal +3 Weapon Damage (instead of the typical -1).
Anyone who witnesses you during this Effect's activation or for its duration will almost certainly be disturbed to see Obviously a murder Machine.
Your alternate form renders you unable to speak any human language and incapable of fine object manipulation. You can only hold or grasp objects in a crude, clumsy way.
Whenever you enter Combat, roll Self-Control. If you fail, you cannot choose which targets to attack and cannot stop fighting until there are no targets remaining.
The werewolf unleashes their inner beast, transforming into an imposing hybrid of human and wolf. Their head reforms into that of a wolf, robbing them of speech but bestowing a maw of deadly fangs. Grey fur sprouts from their body as it swells with muscle, ripping any tight-fitting clothes. While transformed, the werewolf is impulsive and driven more by instinct than logic.
If The Werewolf is struck my moonlight, they are compelled to transform.
Exert your Mind and spend a Quick Action.
You transform into a werewolf for 3 minutes. You have access to all of your Powers while you are a werewolf, and you can use your equipment. Your Battle Scars, Injuries, and physical Liabilities are carried over between forms. Reverting from your Alternate Form cannot cause your existing Injuries to kill you. Instead, you remain Incapacitated.
While transformed, your Brawn is increased by 2 and your Dexterity is increased by 2. You do not suffer any Stress while transformed.
Your alternate form is its own deadly weapon. Unarmed attacks made in your alternate form deal +3 Weapon Damage (instead of the typical -1).
Your alternate form renders you unable to speak any human language and incapable of fine object manipulation. You can only hold or grasp objects in a crude, clumsy way.
After this Effect ends, you cannot move quicker than a walk (15 feet per Round) for one minute and suffer a -1 dice penalty for an hour.
While transformed, you automatically fail any Mind roll to resist an impulse and suffer -3 dice on all other Mind rolls.
Possession of this Power grants the following Trauma at all times: Whenever you are struck by the light of a full or gibbous moon, you must roll Self-Control to resist transforming. Triggers a max of once per night.