When Victor Stone first designed his signature super suits, he learnt of a way to transfer the kinetic energy that the wearer was producing into a sustainable and clean energy source; an energy source that Victor could take advantage of, when the wearer would sustain any injury which would tarnish, break, rip or tear the suit or the wearer in any way, the suit would transfer all the kinetic energy built up through running, walking, fighting, etc, the energy would spill into the wearers cell reproductive system, causing all of the cells in the injured area to undergo a process called "cell division" healing the injury by producing new cells in a matter of a dozen or so minutes.
The healing factor is represented by a passive emanating glow (the color is selected by the wearer) on the injured part of the wearers body. The wearer can check for updates on the injured body part by accessing their control panel.
Exert your Mind and spend 15 minutes to activate. This Effect activates whenever you are injured by an outside force. It does not require an Action or Exertion. Choose a specific Injury on yourself that has not yet been treated with this Effect and roll Dexterity + Athletics at Difficulty 8.
If you succeed, the Injury is reduced in Severity by your Outcome. If you reduce its Severity to 0, the Injury is fully healed. Otherwise, it is partially healed and will heal the rest of the way at its natural rate.
This counts as a successful Makeshift Stabilization if the Injury was not already Stabilized; any Battle Scars caused by the Injury will remain.
Possession of this Artifact causes the following Trauma to manifest over the course of a day: Secret Identity: Roll Self Control to reveal your identity to anybody who you believe doesn't know it already. If you lose possession of this Artifact, the Trauma heals over the course of the next month.
Everyone’s seen swords thrown in movies with supposedly pinpoint accuracy. Everyone’s seen weaponized hats that are thrown like a frisbee. Heck, we've seen shields that ricochet and bounce around, defying all sense of realism. But has anybody ever seen somebody throw their kickass shades at somebody, knock em unconscious, then catch ‘em afterwards? Heck, why stop there? Why not have the shades fly back onto the thrower's face?
Stan pondered this for a while… and decided that he should be the first!
With the power of movie magic (and some fiddling with object vectors), this item can be thrown at a guy, boomerang style, and bounce between a bunch of goons. Afterwards, they fly right back into the wielder's hand; if they're kickass shades, they fly right back onto the wielder's face as if they were never taken off in the first place. So badass.
Stan typically uses his shades, but if a shield can be flung effectively, why can't anything else? Easier to throw small stuff, though. More believable.
All you need is that suspension of disbelief, kid. It'll take you to places you could've never imagined.
This Artifact can be used as a throwing knife. It is roughly the same size as a throwing knife and just as difficult to conceal.
Attack by rolling Dexterity + Athletics, Difficulty 6. Successful attacks deal Contested Outcome +2 Weapon Damage.
You also gain the following effects:
Armor plating for the exosuit James Sutton developed; prototype to mecha designs
You gain the following benefits as long as Can only be used with the exosuit. and you are wearing this Artifact.
You have 4 Armor, which reduces incoming Damage. Armor from multiple sources does not stack. Called Shots may circumvent your Armor, depending on its coverage.
Whenever your Armor reduces incoming Damage, you are immediately made aware of the source of the Damage. You may pinpoint their location for 30 seconds.
A Blink Rune, inscribed in a stone, is attached to a necklace worn by the Dragon Slayer and allows them to travel short distances in an instant.
Expend a point of Battery and spend an Action. Select a Location which is at most 75 feet away horizontally or 15 feet away vertically. Roll a single d10, Difficulty 4. If you fail or botch, the Effect fails and you cannot activate it again for an hour.
You jump to the chosen location. If the landing is precarious, the GM may call for a roll to land safely. You will never take fall damage from successfully landing a jump made with this Effect.
Instead of physically passing through the air, you are teleported directly to your destination. Does not allow you to go through walls, cages, or grapples.
After you finish activating this Effect, you cannot move quicker than a walk (max 15 feet per Round) for one minute and suffer a -1 dice penalty for an hour. Exhaustion’s penalty and duration stacks with multiple activations.
You may only use this Effect once per day.
After a few moments of intense prayer, a long-dead member of Sir Galahad The Third's ancestor's army appears, equipped with a longbow and arrows.
Exert your Mind and spend two Actions performing the following ritual: Signing a Celtic Poem. This Effect cannot be used unless you are in a place of worship. You must maintain Concentration while activating this Effect, and it fails if you are interrupted.
Summon a single Medieval Longbowman at your location. They will last until they are destroyed. They are controlled by the GM but will follow any commands you give. This Artifact may have at most 1 minion active at a time.
You may only use this Effect once per day.
A language processing module, arcing with purple electricity as it enables a person to understand any language spoken to them by anything the device deems..intelligent enough.
It actively encourages you to kill anything that it cannot understand.
Upon the device running out of charge it will wish you a goodnight in a random language and then disable itself until it has fully recharged.
Exert your Mind and spend one minute.
You may understand and communicate to humans and Sapient beings as if you are fluent in a relevant language for the next hour.
This also includes understanding any recorded communications from the relevant targets, including writings, scent trails, etc.
You may only use this Effect once per day.
The mad scientist can craft steel helmets that protect their wearers from mental influence and attack.
You gain the following benefits as long as you are wearing this Artifact.
You get +0 dice to any Mind resistance rolls you make. You also gain the following effects:
This device is a piece of chrome the size and shape of the back of a spoon. When placed against the skin, small hypodermic needles sprout from the device and attach it to the user's bloodstream. There, it filters and releases lifesaving drugs into the bloodstream, granting complete immunity from contracting new diseases and added resiliency in all other cases.
WARNING: The immunizing drugs have been shown to reduce inhibitions in test subjects.
You gain the following benefits as long as you are wearing this Artifact.
You get +2 dice to any Body resistance rolls you make. You also gain the following effects: