When Victor Stone first designed his signature super suits, he learnt of a way to transfer the kinetic energy that the wearer was producing into a sustainable and clean energy source; an energy source that Victor could take advantage of, when the wearer would sustain any injury which would tarnish, break, rip or tear the suit or the wearer in any way, the suit would transfer all the kinetic energy built up through running, walking, fighting, etc, the energy would spill into the wearers cell reproductive system, causing all of the cells in the injured area to undergo a process called "cell division" healing the injury by producing new cells in a matter of a dozen or so minutes.
The healing factor is represented by a passive emanating glow (the color is selected by the wearer) on the injured part of the wearers body. The wearer can check for updates on the injured body part by accessing their control panel.
Exert your Mind and spend 15 minutes to activate. This Effect activates whenever you are injured by an outside force. It does not require an Action or Exertion. Choose a specific Injury on yourself that has not yet been treated with this Effect and roll Dexterity + Athletics at Difficulty 8.
If you succeed, the Injury is reduced in Severity by your Outcome. If you reduce its Severity to 0, the Injury is fully healed. Otherwise, it is partially healed and will heal the rest of the way at its natural rate.
This counts as a successful Makeshift Stabilization if the Injury was not already Stabilized; any Battle Scars caused by the Injury will remain.
Possession of this Artifact causes the following Trauma to manifest over the course of a day: Secret Identity: Roll Self Control to reveal your identity to anybody who you believe doesn't know it already. If you lose possession of this Artifact, the Trauma heals over the course of the next month.
Inhale the spirits and blow out the the smoke. The Artifact is a Wooden Smoking Pipe, with tribal carvings. Both parties start "Tripping Balls"
Expend a point of Battery and spend 15 minutes. Select a Living target within arm's reach. You must make a Trauma roll when you use this Effect. Its Difficulty cannot be reduced by any means. Choose a specific Injury on your target that has not yet been treated with this Effect and roll Intellect + Occult at Difficulty 6.
If you succeed, the Injury is reduced in Severity by your Outcome. If you reduce its Severity to 0, the Injury is fully healed. Otherwise, it is partially healed and will heal the rest of the way at its natural rate.
This counts as a successful Makeshift Stabilization if the Injury was not already Stabilized; any Battle Scars caused by the Injury will remain.
Anyone who witnesses you during this Effect's activation will almost certainly be disturbed to see the spirits of Dead Indegious Tribals that dance creepily, tearing away at each other's ghostly flash and replacing the wound's of the chosen with the vitality of their own...
A weapon granted this power bursts into flame, though as does the wielder's eye.
This Artifact can be used as a sword / axe. It is roughly at least twice as large as a sword / axe and cannot be concealed on your person or disassembled for storage.
Attack by rolling Brawn + Melee, Difficulty 6. Successful attacks deal 5 Weapon Damage. The target's fully effective
Possession of this Artifact causes the following Battle Scar to manifest over the course of a day: Lost Eye. If you lose possession of this Artifact, the Battle Scar heals over the course of the next month.
This item is a living thing. It counts as a Creature when targeted. If destroyed or abandoned for more than two days, it dies and becomes unusable.
You also gain the following effects:
The eyes on the tails on the back of the jacket open and weep blood that ignites once on the floor and takes the shape of the fox that then coalesces into the shape of a fox around the object emblazoning it with the creature. The creature is slightly warm to the touch, and it looks at people who get close with a perplexed gaze for a few seconds, before screaming with all the intensity of a woman being murdered. The jacket allows you to use the senses of the creature attached to the object and in turn channel magic through its senses.
Exert your Mind and spend an Action to activate. Select a target within 10 feet.
You place a ward, which is fixed to a target Object that can be moved and repositioned. You can perceive with all your senses or activate investigative Effects through the ward as though you were standing at its location. You may have at most 3 wards running at once.
The ward requires Concentration to monitor, though it will remain active until you deactivate it. It can be detected with a roll and destroyed through mundane means.
Anyone who witnesses you during this Effect's activation will almost certainly be disturbed to see The eyes on the tails on the back of the jacket open and weep blood that ignites once on the floor and takes the shape of the fox.
After you finish activating this Effect, you cannot move quicker than a walk (max 15 feet per Round) for one minute and suffer a -1 dice penalty for an hour. Exhaustion’s penalty and duration stacks with multiple activations.
You may only use this Effect once per day.
Once attuned an nearly invisible mark is created on third eye of recipient. While communicating the third eye starts to glow faintly, thus becoming visible.
Every data channel is two sided. Remember which side are you on.
Spend an Action. Select a target within 300 feet of you. You must have a specific target in mind, but you require only an intuitive understanding of them, such as their name, face, or Location. This Effect cannot be used unless you are attuned to your target. You can attune by spending an action looking in the eye(s) of your target. You can have up to Itellect number of attuned targets.
You may send a single message to your target. It can be no more complicated than a multi-page letter or a long email.
The message will only be perceived by the intended recipient. You must share a common language for your target to understand the message.
This Gift's Cost is capped at 2 and cannot be increased further.
Not foolproof yet, but the silvery metal implant is placed along the back of the neck and runs up toward the base of the skull. Encoding data constantly from the brain via its connection, the implant is ready at all times to provide all data required to recreate the user. So long as the implant is taken to a suitable computing device, it can process the information and, using Dominic's patented energy into matter technology, create a new body for the subject on the spot. Though it does leave the question unanswered as to whether or not it's the same person or an entirely new person created in the image of the person who came before.
You gain the following benefits as long as you are wearing this Artifact.
If you would take an Injury that would kill you, you don’t die. Instead, you survive in an Incapacitated state, though you appear dead to any means of detecting life. Your body leaves behind a token. You remain incapacitated until the following ritual is performed with the token: A cortical stack chip in the implant located at the base of the skull, and it must be uploaded to a computer wherein you are digitally copied.
While Incapacitated, your only weakness is An electrical shock to the cortical stack, and if you take Damage from it, you will die. Damage from other sources will still be dealt and can cause Battle Scars, but will only kill you if your body is destroyed completely. If your weakness is not immediately obvious, attackers may roll to discover it. After you return, the Injury that would have killed you, as well as any Injuries sustained while Incapacitated, are healed. Battle scars obtained during this time remain.
The mad scientist can craft steel helmets that protect their wearers from mental influence and attack.
You gain the following benefits as long as you are wearing this Artifact.
You get +1 dice to any Mind resistance rolls you make. You also gain the following effects:
This device is a piece of chrome the size and shape of the back of a spoon. When placed against the skin, small hypodermic needles sprout from the device and attach it to the user's bloodstream. There, it filters and releases lifesaving drugs into the bloodstream, granting complete immunity from contracting new diseases and added resiliency in all other cases.
WARNING: The immunizing drugs have been shown to reduce inhibitions in test subjects.
You gain the following benefits as long as you are wearing this Artifact.
You get +2 dice to any Body resistance rolls you make. You also gain the following effects: