When Victor Stone first designed his signature super suits, he learnt of a way to transfer the kinetic energy that the wearer was producing into a sustainable and clean energy source; an energy source that Victor could take advantage of, activated by vocal command, through the control panel, or by just tapping the injured body part and activating the healing process, the suit would transfer a portion of the kinetic energy built up through running, walking, fighting, etc into the selected body part, the energy would spill into the wearers cell reproductive system, causing all of the cells in the injured area to undergo a process called "cell division" healing the injury by producing new cells in a matter of a dozen or so minutes.
The healing factor is represented by a passive emanating glow (the color is selected by the wearer) on the injured part of the wearers body. The wearer can check for updates on the injured body part by accessing their control panel.
Expend a point of Battery and spend 15 minutes to activate. Choose a specific Injury on yourself that has not yet been treated with this Effect and roll Dexterity + Athletics at Difficulty 8.
If you succeed, the Injury is reduced in Severity by your Outcome. If you reduce its Severity to 0, the Injury is fully healed. Otherwise, it is partially healed and will heal the rest of the way at its natural rate.
This counts as a successful Makeshift Stabilization if the Injury was not already Stabilized; any Battle Scars caused by the Injury will remain.
Possession of this Artifact causes the following Trauma to manifest over the course of a day: Secret Identity: Roll Self Control to reveal your identity to anybody who you believe doesn't know it already. If you lose possession of this Artifact, the Trauma heals over the course of the next month.
You hold the badge to your head. You are able to quietly hear the sound of motorcycles as a door appears with the word B.A.C.A. on it. Three bikers wearing sunglasses and leather jackets with the B.A.C.A. Acronym on it step out.
Some of the things you see while on the job are truly gut wrenching. Some of those things can cause your body to physically revolt, leaving you with the feeling, that you could have done more.
“How about you pick on someone your own size!”
Exert your Mind and spend an Action.
Summon up to 3 Sapient B.A.C.A. Members at your location. They last for two hours or until they move more than 150 feet from you or are destroyed. They are controlled by the GM but will follow any commands you give. This Artifact may have at most 3 minions active at a time.
Anyone who touches this Artifact will notice it warping their mind and may drop it. If they choose to hold or use it, they immediately receive the following Trauma: Nightmares about child abuse. If they lose possession of this Artifact, the Trauma heals over the course of the next day.
A hulking, large, pulsating shapeless sword of pure darkness that leaks with a ravenous hunger, changing into any weapon that suits the user. It tears into the soul of those it harms, no matter how meagre or light the damage it gives, it tears into the soul, regardless of it being held within a body
This Artifact can be used as a great sword / giant axe. It is roughly at least twice as large as a great sword / giant axe and cannot be concealed on your person or disassembled for storage.
Attack by rolling Brawn + Melee, Difficulty 6. Successful attacks deal Contested Outcome +5 Weapon Damage.
This item is a living thing. When targeted, it counts as a Living Creature in addition to its other target types. If destroyed or abandoned for more than two days, it dies and becomes unusable.
You also gain the following effects:
A reasonably sized briefcase made of pleather, the worn edges and scuffed sides obfuscate a piece of exceptional DSP engineering in mundanity. Within the simple container is an array of any weapons and survival gear that a DSP agent might need while on an operation in the field, prepping them for any situation that their missions - or a particularly dangerous harbinger - could throw at them.
This Artifact can be used as a container. It is roughly the same size as a briefcase and just as difficult to conceal.
Your briefcase holds 5 times what it normally could. Objects stored inside are weightless.
Living things can be stored in your briefcase. They will have access to anything else inside and may attempt to break free, damaging or destroying the briefcase in the process.
If your briefcase is destroyed, things inside may get out, and it will cease to function until it is repaired.
When scanned or investigated without opening, the contents of your container appear normal and unremarkable.
It appears as a magnifying glass-like prothesis located on the user´s right eye. It consists of a series of metallic bronze rings, each lined over one-another, appearing as a deconstructed miniature telescope.
You gain the following benefits as long as you are wearing this Artifact.
Your senses are enhanced in the following way.
Any heightened senses require you to maintain Concentration to use, and do not apply to any passive Perception checks.
a rune-carved stone is worn on a necklace around the Dragon Slayers neck, allowing them to create a defensive layer of glowing multi-coloured light around themselves, warding off attacks and reducing the damage the Dragon Slayer receives. The Dragon Slayer can focus on their Ward Stone in order to amplify the effect, at the cost of a further supply of Mana.
Edit: After further refinement, the Ward stone now provides a constant level of protection, though it can still be amplified by channelling more mana into it, causing a glow of Octarine light.
You gain the following benefits as long as you are wearing this Artifact.
You have 3 Armor, which reduces incoming Damage. Armor from multiple sources does not stack.
Your Armor cannot be destroyed, and it always provides a minimum of 2 Armor regardless of any Armor penetration. It cannot be circumvented with Called Shots.
This device is a piece of chrome the size and shape of the back of a spoon. When placed against the skin, small hypodermic needles sprout from the device and attach it to the user's bloodstream. There, it filters and releases lifesaving drugs into the bloodstream, granting complete immunity from contracting new diseases and added resiliency in all other cases.
WARNING: The immunizing drugs have been shown to reduce inhibitions in test subjects.
You gain the following benefits as long as you are wearing this Artifact.
You get +2 dice to any Body resistance rolls you make. You also gain the following effects:
The mad scientist can craft steel helmets that protect their wearers from mental influence and attack.
You gain the following benefits as long as you are wearing this Artifact.
You get +0 dice to any Mind resistance rolls you make. You also gain the following effects: