As he swallows the pill... boom. You feel a change in your bodies system and for the next minute you are incredibly fatigued and incredibly tired. But after you are cured!
Use up this Blue Pill and spend 1 minute to activate.
You may cure any any diseases or poisons afflicting yourself even if you have not diagnosed or fully understood it. You may cure diseases or poisons even if they are not treatable through modern medicine. During treatment, the malady you are treating does not progress or cause additional damage or other effects.
After you finish activating this Effect, you cannot move quicker than a walk (max 15 feet per Round) for one minute and suffer a -1 dice penalty for an hour. Exhaustion’s penalty and duration stacks with multiple activations.
Large purple pill kept in a steel water tight pill bottle.
Spend 1 Action and use up this Purple Pill. Select a Living target within arm's reach.
You may cure any Non-Alien diseases, toxins, or poisons afflicting your target even if you have not diagnosed or fully understood it. You may only cure diseases which can be treated with modern medicine. During treatment, the malady you are treating does not progress or cause additional Damage or other effects.
The user of this elixir drinks it slowly. As the do, impurities leak out of their skin, falling to the ground, and leaving a mess.
The liquid in the potion is a dark green, and expands to its container within limit. It also can replenish itself while being consumed. There is a limit to this, but that limit is variable between doses.
This potion is the first of Sal's alchemical concoctions using the venom of infinity as a base.
Sal is taught how to make this, using the venom of infinity as a base, adding other parts of himself to strengthen the concoction. A bit of hair, a few drops of blood, mixed with the venom of infinity.
Sylvester taught Sal how to make this, first clipping bits of his hair, and drawing a few drops of blood for the first batch, then showing him how to repeat the process.
Use up this Elixir (unless you succeed on 1d10, Difficulty 7) and spend 1 minute.
You may cure any Non-Alien diseases, toxins, or poisons afflicting yourself even if you have not diagnosed or fully understood it. You may cure diseases or poisons even if they are not treatable through modern medicine. During treatment, the malady you are treating does not progress or cause additional Damage or other effects.
Once shot with the glowing light of the cure ray it will purge any disease or poison from the target’s body and heal half damage from said infection it work by scanning the target and with A.I finding their point of homeostasis
After this point is found the ray removes most of if not all things keeping target from reaching homeostasis
This is an add-on to Eden biblical blaster a setting. He came up with after his recent interactions with The United States medical system not wanting to be a statistic, waiting on the list He decided to take things into his own hands
Exert your Mind and spend 1 minute.
You may cure any Non-Alien diseases, toxins, or poisons afflicting yourself even if you have not diagnosed or fully understood it. You may cure diseases or poisons even if they are not treatable through modern medicine. During treatment, the malady you are treating does not progress or cause additional Damage or other effects.
Whenever you cure a disease, poison, or toxin, if it had inflicted any Damage, you are healed for half that Damage.
Ringus begins to reenact Jesus in the Last Supper, consuming crystal meth in the process.
Exert your Mind and spend 1 minute to activate. You must use up Methamphetamine in order to activate this Effect.
You may cure any any diseases or poisons afflicting yourself even if you have not diagnosed or fully understood it. You may cure diseases or poisons even if they are not treatable through modern medicine. During treatment, the malady you are treating does not progress or cause additional damage or other effects.
"Further experiments were canceled. Scientific ethics decree that all footage of those who participated in the experiment is to be kept sealed. However, the incident left us no choice but to review the footage of the Containment Unit."
Exert your Mind and spend 1 Action. This Effect cannot be used unless Penitence weapon is equipped.
You may cure any Non-Alien diseases, toxins, or poisons afflicting yourself so long as you have fully diagnosed or understood it. You may cure diseases or poisons even if they are not treatable through modern medicine. During treatment, the malady you are treating does not progress or cause additional Damage or other effects.
You may use this effect to sanitize a 15-foot radius, destroying all poisons, toxins, diseases such that they are inert and cannot affect any new targets
You may only use this Effect once per day.
The Witch is a master herbalist and can cure any number of illnesses and diseases with her special potions. She goes into the wilderness to find the proper set of herbs. Once she has what she's looking for, she mixes them together and boils the concoction. Steam rises from the mixture, twisting into recognizable shapes such as animals and spirits. The whole process takes about fifteen minutes, after which the patient must drink the entire mixture. They are immediately cured.
The proper preparation varies from person to person, so a single batch cannot be used to treat multiple people.
Exert your Mind and spend 15 minutes. Select a Living target within arm's reach. This Effect cannot be used unless you can forage for herbs. You must actively and obviously use water, a container, and heat to activate this Effect.
You may cure any Non-Alien diseases, toxins, or poisons afflicting your target even if you have not diagnosed or fully understood it. You may cure diseases or poisons even if they are not treatable through modern medicine. During treatment, the malady you are treating does not progress or cause additional Damage or other effects.
Whenever you cure a disease, poison, or toxin, if it had inflicted any Damage, your target is healed for half that Damage.
The priest's miracles expand into the treatment and curing of poisons and diseases. To do so, they require a ceremonial dedication (or often re-dedication) to the service of their god, during which the priest and the patient pray together and perform ritualistic bloodletting. These wounds burn with holy, golden fire, attacking the sinful malady and expelling it from the body.
Exert your Mind and spend 1 minute. Select a Living target within arm's reach. You cannot target yourself. Your target takes a Severity 1 Injury. You must actively and obviously use a ceremonial dagger blessed with holy water to activate this Effect.
You may cure any Non-Alien diseases, toxins, or poisons afflicting your target even if you have not diagnosed or fully understood it. You may cure diseases or poisons even if they are not treatable through modern medicine. During treatment, the malady you are treating does not progress or cause additional Damage or other effects.
You may use this effect to sanitize a 15-foot radius, destroying all poisons, toxins, diseases such that they are inert and cannot affect any new targets