The Phantom Corsair's unfolds from this deck of cards, into this steel-and-aluminum body measured just 57 in (140 cm) in height and incorporated fully skirted wheels and completely flush fenders while forgoing running boards. It has a white base with a sleek black stripe down the middle. It tops out in 160 MPH (currently).
This Artifact can be used as a super car. It is roughly the same size as a super car but can be collapsed into Closed Deck of Cards and concealed. Collapsing or expanding it costs a Quick Action.
This super car has no current modifications. Any roll to pilot this vehicle receives +2 dice.
You also gain the following effects:
Possession of this Artifact causes the following Trauma to manifest over the course of a day: Thalassophobia. If you lose possession of this Artifact, the Trauma heals over the course of the next month.
Once he licks the blood of his enemies, he induces a horrible trauma event, and before it starts, it looks like fire is rising from your eyes
Exert your Mind and spend an Action. Select a Sapient target within 20 feet. This Effect cannot be used unless has to taste the blood of victim (blood Hass to be 24 hours fresh). You must use up blood of the victim in order to activate this Effect. Roll influence at six at Difficulty 6. Affected targets may resist by rolling Mind at Difficulty 8. If they are incapacitated or unconscious, they fail automatically and their Outcome is 0.
If the Contested Outcome is positive, the target takes Mind damage equal to the Contested Outcome. If you deal at least 3 Mind damage, the target will gain a new Trauma selected by you (the GM can overrule you at their discretion). This Trauma may be removed by Effects or mundane therapy, as normal. Affected targets are aware that they are being attacked and can generally tell who did it.
The bright headlights shine out from the gloom, seemingly floating above a pair of dimly-lit tires. You'd assume it to be the work of something supernatural, but as you trip over the near-invisible bike, you can tell that it is merely black paint. Amusing.
This Artifact can be used as a Suzuki Hayabusa. It is roughly the same size as a Suzuki Hayabusa but can be collapsed into a choker with a compound bow emblem and concealed. Collapsing or expanding it costs a Quick Action.
This Suzuki Hayabusa has a coat of Black 3.0 paint and offroad tires. Any roll to pilot this vehicle receives +2 dice.
You also gain the following effects:
This Artifact can be used as a Ford Pickup Truck. It is roughly the same size as a Ford Pickup Truck and just as difficult to conceal.
This Ford Pickup Truck has Foglight, Hidden gun compartment, Bullet Proof Tires, Bullet Proof Glass,. Any roll to pilot this vehicle receives +2 dice.
You also gain the following effects:
Kirk's modified hummer is a demilitarized version, offering only the increased durability of the traditional hummer. Despite being demilitarized, the mount for where the turret would normally be is still there, as well as the lack of radar and other military technologies. Inside are a group of his old buddies, 5 in total. Due to their insistence on personal space, Kirk can't seem to fit any more passengers, but its nice talking to his friends again.
https://en.wikipedia.org/wiki/Hummer
This Artifact can be used as a Hummer. It is roughly the same size as a Hummer but can be collapsed into a pocket knife and concealed. Collapsing or expanding it costs a Quick Action.
This Hummer has A reinforced roll cage, additional storage compartments underneath seats, AI assistant Andy, and an armored exterior. Any roll to pilot this vehicle receives +2 dice.
You also gain the following effects:
The Mech stands at an imposing 15 feet tall. Its frame is bulky and heavily armored, designed to withstand significant damage. The Mech’s hands are posable, with strong, articulated fingers capable of gripping and manipulating objects. The flamethrower and rifle are mounted on the arms, integrated perfectly into the design. Though the Mech is slower than other vehicles, its movements are deliberate and powerful, allowing for balance with its bulky frame. When the Mech moves on its own, it displays a degree of autonomy and intelligence. It can navigate and take actions independently, demonstrating a mix of precision and strategy.
In its collapsed state, this Artifact takes the form of a large, intricate necklace. The necklace is composed of interlocking metal segments with a sleek, modern design, featuring subtle engravings and etchings. Upon activation, the necklace begins to unfold rapidly. The interlocking segments detach and expand, pieces shifting and rotating into place with a series of precise mechanical movements. This process takes just a few seconds, accompanied by a series of clicks and whirs.
This Artifact can be used as a Mech. It is roughly the same size as a Mech but can be collapsed into A necklace and concealed. Collapsing or expanding it costs a Quick Action.
This Mech has posable hands, A flamethrower, a rifle, and thick armor.. Any roll to pilot this vehicle receives +2 dice.
You also gain the following effects:
The airship of solitude is the mad scientist's lair and preferred mode of travel. Not only does it include a full science laboratory, it can be collapsed into an incredibly small canvas cube and easily transported. The mad scientist may pilot the ship alone or rely on its autopilot features for ultimate convenience.
This Artifact can be used as a blimp. It is roughly the same size as a blimp but can be collapsed into a phone-sized canvas cube and concealed. Collapsing or expanding it costs a Quick Action.
This blimp has full science laboratory, bullet-proof envelope, and ample parachutes. Any roll to pilot this vehicle receives +2 dice.
You also gain the following effects: