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You gain the following benefits as long as can only be used during and All-Out-Sprint. You must actively and obviously be using listening to music loud enough to Jam to. to gain the benefits of this Effect.
You may move easily and without a roll in any of the following situations.
SCP-8461 appears to be a completely mechanical construction designed to replicate the human form, only without any skin.
And it really doesn't like to be told it's a robot.
SCP-8461 is a machine designed to almost perfectly replicate the human form in appearance. However, one problem was that the craftsman for the object, identified as Kari Bass was found dead of a heart attack before she could finish.
As such, 8461 appears as a human stripped of all skin, though grey and metallic in colour.
You gain the following benefits as long as you cannot heal naturally and you gain the following Drawback. Inorganic: You cannot digest food or drink, or receive regular medical assistance. Instead, if you partake in these activities you have a -1 dice penalty to all rolls for 3 rounds as your body flushes out the toxins. This effects can stack. Instead, you must receive repairs using Technology.
You are permanently and visibly transformed: Android. You are considered to be a Sapient, Non-Living Computer when targeted. Your Dexterity is increased by 1 and your Perception is increased by 1.
You are immune to damage from cold. If cold is a substantial component of other damage you would take (e.g. falling from a great distance into a vat of liquid nitrogen), that damage is reduced by 2 (in addition to Armor)
No single organ in your body is critical for life. Called Shots do no additional Damage to you. You may perceive the world through separated body parts, take Actions with them, and reattach them by spending an Action and Exerting your Mind.
Your Injuries no longer degrade with time. You do not age naturally, and supernatural attempts to age you fail.
You are immune to damage from heat and flames. If heat is a substantial component of other damage you would take (e.g. slashed with a flaming sword), that damage is reduced by 2 (in addition to Armor)
You get +3 to your Body rating, but -1 to your Mind rating.
You cannot ignore or decrease the effects of Stress for any social rolls you make.
Whenever you enter Combat, roll Self-Control. If you fail, you cannot choose which targets to attack and cannot stop fighting until there are no targets remaining.
Possession of this Power grants the following Trauma at all times: I'm Human!: When any mention is made of you being a machine, you just succeed on a Self-Control roll or immediately fly into a rage.
You cannot be mistaken for a normal human. You cannot always use standard human clothes, equipment, vehicles, and facilities, and when you can, you suffer an increased Difficulty.
Urza pulls out the Star-Core, and a bubble appears around the target
Exert your Mind and spend an Action to activate. You must actively and obviously use the Star-Core to activate this Effect. Roll Intellect + Technology at Difficulty 6.
If you succeed, you create a Barrier extending out 15 feet from yourself, which absorbs 2 times the next Outcome Damage. Only applies to attacks which originated outside the 15 foot radius, and protects anyone who is within that radius. Half the damage absorbed is reflected back at the attacker, which they can Defend against as normal. The Damage reduction from the barrier is applied before Armor, and is treated like Armor by any effects such as Armor Penetration. You may only have 1 active barrier at a time.
You must maintain Concentration while using this Effect. The barrier will fall if you are interrupted, or if it absorbs the full amount of Damage. When a barrier falls, you cannot use this Effect again for a minimum of 2 Rounds. As long as it does not fall, the barrier regenerates back to full strength at the end of each Round of combat.
After this Effect ends, you cannot move quicker than a walk (15 feet per Round) for one minute and suffer a -1 dice penalty for an hour.
In addition to unarmed combat, the combat doctrine employed by SILVERHOUND operatives also entails the precise use of firearms, often blending the two together to make the most of any engagement range. Lorelai makes full use of this training, delivering pinpoint shots at vital points to disable her targets as effectively as possible.
You gain the following benefits as long as engaged in combat with Shotguns.
+2 dice to all Shotguns rolls.
You also gain the following effects:
The user rips off chunks of their flesh and throws them to the ground as easily as if it were playdoh. These chunks begin to glow as they roll up into a ball and then stretch out into humanoid forms. While the minions are growing the user regrows their flesh without feeling anything.
Exert your Mind and spend an Action.
Summon a single Fleshy at your location. They will last for two hours, or until they are destroyed. They are controlled by the GM but will follow any commands you give. You may have at most 2 minions active at a time.
Anyone who witnesses you during this Effect's activation or for its duration will almost certainly be disturbed to see the minions are made by ripping off blobs of skin that instantly regrow back..
A silver thread extends from the striking point of your weapon, snapping to the weakest spot of your target, as you swing the thread pulls taught drawing your weapon into a killing blow. Once you see the thread, all you can hope to do is brace for the impact.
Spend an Action. Select a target within 50 feet. Roll Perception + Alertness Difficulty 6. The target may contest by rolling to Dodge or Defend as a Reaction, Difficulty 6.
If the Contested Outcome is positive, the target takes that much Damage plus 4.
This Gift cannot have more than 3 Drawbacks, and its Gift Cost is capped at 2.
The vampire sucks a copious amount of blood from a human and replenishes their own cursed flesh.
Exert your Mind and spend 1 minute. This Effect cannot be used unless you drink blood directly from a human until it injures them. Choose a specific Injury on yourself that has not yet been treated with this Effect and roll Brawn + Occult at Difficulty 6.
If you succeed, the Injury is reduced in Severity by your Outcome. If you reduce its Severity to 0, the Injury is fully healed. Otherwise, it is partially healed and will heal the rest of the way at its natural rate.
This counts as a successful Makeshift Stabilization if the Injury was not already Stabilized; any Battle Scars caused by the Injury will remain.
If your Outcome is greater than the Severity of the Injury you were attempting to treat, you may apply any excess Outcome to other Injuries on yourself.
Anyone who witnesses you during this Effect's activation or for its duration will almost certainly be disturbed to see you drink blood directly from the vein.
The beastmaster closes their eyes and channels nature's bloody struggle for survival. When their eyes reopen, they catch the light and glow red like a dog's. While in this heightened state, they may sense heat signatures and triangulate the tiniest sound.
Exert your Mind and spend an Action.
Your senses are enhanced in the following way. Lasts for three hours.
While addressing a crowd, the influencer may use coded language to send secret messages to a particular person in the crowd. These messages can't be noticed or understood by anyone but the intended target.
Spend an Action. Select a target any distance away from you. You must have a specific target in mind, but you require only an intuitive understanding of them, such as their name, face, or Location. This Effect cannot be used unless you are speaking to multiple people and the target is listening.
You may send a single message to your target. It can be no more complicated than a multi-page letter or a long email.
The message will only be perceived by the intended recipient. You must share a common language for your target to understand the message.
This Effect is not obvious, and the only sign you are using an Effect is your left hand making a fist. If someone suspects that an Effect was used, they must roll Perception + Alertness, Difficulty 8 to pick up on your Tell.
This Gift cannot have more than 3 Drawbacks, and its Gift Cost is capped at 2.
The doctor is a master at surgical transplantation. As long as they have a donor part, they can replace any permanent, lingering battle scars on their patient. Of course, the transplanted part doesn't always match, and the patient must be careful to follow the doctor's aftercare orders, or the replacement will be rejected.
Exert your Mind and spend a minute. Select a Living target within arm's reach. You must use up a donor body part matching the injured area in order to activate this Effect. Select a Battle Scar on your target to treat.
The treated Battle Scar heals as you finish activating this Effect. If used on a Battle Scar caused by an Unstabilized Injury, that Injury is Stabilized.
You may specify a specific condition that the patient must adhere to. If they break this condition, the treatment is immediately reversed. Record this regimen as a Condition. Lasts until the end of their next Contract or 1 month for non-Contractors.
Healing a Battle Scar in this way leaves behind a mismatched replacement on the target which cannot be healed.
The aquamancer shifts into their elemental form and melds into a nearby collection of water, only to reform shortly out of a different source of water within line of sight.
Exert your Mind and spend 2 Actions. Select a Location within your line of sight , and which is directly adjacent to water. You must be within arm's reach of water to activate this Effect.
You are transported directly to the chosen Location. You must wait an hour before activating this effect again.