The Rider's movements have reached their peak: their experience filming crowd scenes helps them walk across any gathering of extras, as they run across walls they seem unburdened as if assisted by wires, through water they glide with unexpected buoyancy.
You gain the following benefits as long as you are wearing this Artifact.
You may move easily and without a roll in any of the following situations.
When an attack, hostile action or hazard targets Raika, electricity, plasma or other electromagnetic force repels the attack, melts the weapon or destroys the hazard.
You gain the following benefits at all times.
You have 4, which reduces incoming damage from all sources of physical attack except non-conductive materials (Rubber, Plastic, Ceramics, and glass). Armor from multiple sources does not stack. This Armor cannot be circumvented with Called Shots.
Dr. Freeman does not worry about sanitary conditions, and he can eyeball a dose with perfect precision.
You gain the following benefits at all times.
All Stabilizations you attempt are considered Proper Stabilizations.
You also gain the following effects:
Trained for this moment and reinforced by faith he feels no pain, all of his actions made with the same cold attitude. Anyone with perception of 5 or higher can see a faint aura around him. Trick of the mind or a divine intervention?
You gain the following benefits at all times. You must actively and obviously be using any iteam relating to christanity to gain the benefits of this Effect.
Your Body and Mind Penalties are reduced to 0.
One's skin turns to twisted, knotted, barkless wood spreading from the left shoulder in reaction to damage.
When Defensive Curl is activated additional roots shoot out from your body to attempt to stop the attack.
You gain the following benefits at all times.
You have 3 Armor, which reduces incoming damage from all sources of physical attack except Fire. Armor from multiple sources does not stack. This Armor cannot be circumvented with Called Shots.
You may spend an Action or Reaction and Exert your Mind to double your Armor rating for one Round.
Lucius has trained his punches and his strength, as best he can, and will continue to improve.
You gain the following benefits as long as you are engaged in unarmed combat. You must actively and obviously be using Painted pasta bracelet to gain the benefits of this Effect.
+2 dice to rolls for Attacking, Defending, and Clashing without a weapon. Unarmed attacks do +4 Weapon Damage (instead of -1).
Possession of this Power grants the following Trauma at all times: Must roll self-control in order to not break the wrists of anyone who speaks bad on the LORD.
You may Defend against melee, projectile, or firearm Attacks from any range and Clash with those in range of your Attacks. Attacking materials like steel or spikes will not Damage you unless it has an Effect that does so.
You also gain the following effects:
Years of scouting in dangerous areas has left the survivalist hyper-vigilant. They are impossible to catch in a trap.
You gain the following benefits at all times.
Your Perception rating is increased by 1. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Perception (Cannot be used on combat rolls or Power activations).
You also gain the following effects:
Unimportant characters just can't seem to hit our hero with their attacks. Injuries that are sustained from underlings are conveniently non-severe.
You gain the following benefits as long as the attacker isn't important enough to have a name.
You have 4 Armor, which reduces incoming Damage. Armor from multiple sources does not stack. This Armor cannot be circumvented with Called Shots.
The influencer is welcome at any event or social gathering, but they're easy to recognize, even when they'd rather not be.
You gain the following benefits at all times.
Your Charisma rating is increased by 1. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Charisma (Cannot be used on combat rolls or Power activations).
You also gain the following effects:
It's true the mad scientist is one of the greatest minds of our generation, that they can solve any puzzle or riddle. However, no one wants to spend time with them.
You gain the following benefits at all times.
Your Intellect rating is increased by 1. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Intellect (Cannot be used on combat rolls or Power activations).
You also gain the following effects:
While submerged, the aquamancer can fully sustain themselves from the waters around them, entirely forgoing food, drink, and even air. They may also enter a state of hibernation, remaining underwater and incapacitated for up to two months.
You gain the following benefits as long as you are submerged in water.
You no longer require any food, water, or air in order to survive.
You can suspend all requirements for life by entering an inanimate state. You can remain in this state for up to 2 months, and are effectively Incapacitated while Hibernating. Entering and Exiting takes one minute, during which you cannot act.