During moments of conflict a blue-ish aura surrounds the user. The user's rhythm of fighting becomes inconsistent as attacks land earlier or later then they are supposed to. Their movements become more precise and targeted as each strike becomes echoed by another delayed hit from a spectrish afterimage that serves to accentuate the blow.
You gain the following benefits as long as you are wearing this Artifact and you are engaged in unarmed combat.
+2 dice to rolls for Attacking, Defending, and Clashing without a weapon. Unarmed attacks do +2 Weapon Damage (instead of -1). The target's Armor is fully effective against this damage.
You also gain the following effects:
Through extensive flow of armament type haki through the body, both externally and internally, has enhanced your body down to it’s very bones. Through this intrinsic change in the body, your punches hold more weight, your body beginning to transcend the human limits.
You gain the following benefits as long as you are engaged in unarmed combat.
+2 dice to rolls for Attacking, Defending, Grappling, and Clashing without a weapon. Unarmed attacks do +2 Weapon Damage (instead of -1).
You may Defend against melee, projectile, or firearm Attacks from any range and Clash with those in range of your Attacks. Attacking materials like steel or spikes will not Damage you unless it has an Effect that does so.
As you go to strike your victim, your hands harden as you strike, resulting in the punch being harder than a bullet, worse than a grenade; and with your hand blasting through their chest, most usually die there.
You gain the following benefits as long as you are wearing this Artifact and you are engaged in unarmed combat.
+2 dice to rolls for Attacking, Defending, and Clashing without a weapon. Unarmed attacks do +7 Weapon Damage (instead of -1). The target's Armor is fully effective against this damage.
Possession of this Artifact causes the following Battle Scar to manifest over the course of a day: Vertigo. If you lose possession of this Artifact, the Battle Scar heals over the course of the next month.
You also gain the following effects:
He strikes hard and lethally when he always wears the ring.
You gain the following benefits as long as you are wearing this Artifact and you are engaged in unarmed combat.
+2 dice to rolls for Attacking, Defending, and Clashing without a weapon. Unarmed attacks do +2 Bonus Damage Weapon Damage (instead of -1). The target's Armor is fully effective against this damage.
Possession of this Artifact causes the following Battle Scar to manifest over the course of a day: Vertigo. If you lose possession of this Artifact, the Battle Scar heals over the course of the next month.
You also gain the following effects:
You have mastered & perfected a self-taught semi-spiritual "Eight Ways" fighting technique that has been imbued to you in the way of sacred ink which you display head-to-toe.
You gain the following benefits as long as you are engaged in unarmed combat.
+2 dice to rolls for Attacking, Defending, and Clashing without a weapon. Unarmed attacks do +0 Weapon Damage (instead of -1).
Possession of this Power grants the following Battle Scar: Full-body Sacred Ink: You are tattooed head to toe in sacred ink and writing; this is highly unusaul & recognizable--and sometimes socially complicating..
Possession of this Power grants the following Trauma at all times: Delusions of Grandeur.
You may Defend against melee, projectile, or firearm Attacks from any range and Clash with those in range of your Attacks. Attacking materials like steel or spikes will not Damage you unless it has an Effect that does so.
You also gain the following effects:
I use a cute voice and yell friendship hug and grabb the enemy so tight thay cry from joy and I can spin them around to help me and save me fome the evil of the enemy
You gain the following benefits as long as you are engaged in unarmed combat.
+2 dice to rolls for Attacking, Defending, Grappling, and Clashing without a weapon. Unarmed attacks do +0 Weapon Damage (instead of -1).
Possession of this Power grants the following Battle Scar: claws over face.
You may Defend against melee, projectile, or firearm Attacks from any range and Clash with those in range of your Attacks. Attacking materials like steel or spikes will not Damage you unless it has an Effect that does so.
You also gain the following effects:
The Vampire has grown wicked fangs in place of their canines, allowing them to thoroughly drain a person of blood should they get ahold of one.
You gain the following benefits as long as you are biting and you are engaged in unarmed combat.
+2 dice to rolls for Attacking, Defending, and Clashing without a weapon. Unarmed attacks do +2 Weapon Damage (instead of -1).
You may Defend against melee, projectile, or firearm Attacks from any range and Clash with those in range of your Attacks. Attacking materials like steel or spikes will not Damage you unless it has an Effect that does so.
You also gain the following effects:
The werewolf's gnashing teeth sheer through steel and bone alike. Those caught in their maw rarely make it out alive.
You gain the following benefits as long as you are in werewolf form, and you are engaged in unarmed combat.
+2 dice to rolls for Attacking, Defending, and Clashing without a weapon. Unarmed attacks do +0 Weapon Damage (instead of -1).
You may Defend against melee, projectile, or firearm Attacks from any range and Clash with those in range of your Attacks. Attacking materials like steel or spikes will not Damage you unless it has an Effect that does so.
You also gain the following effects: