Hydroforged: Heal

1
The power to heal lingering disfigurements and scars.
Used by Liev, Created by KaijuTV.
(When activating this Effect, it is obvious you are treating yourself. )

Liev materializes water which wraps around the damaged area healing it rapidly.

This exertion of power causes Liev to become extremely tired and leaves her unable to move shortly after using it.


Exert your Mind (unless you win a coin flip) and spend a minute. Select a Battle Scar on yourself to treat.

The treated Battle Scar will heal immediately.

Healing a Battle Scar in this way leaves behind the area becomes covered/made of water. on the target which cannot be healed.

After you finish activating this Effect, you cannot move quicker than a walk (max 15 feet per Round) for one minute and suffer a -1 dice penalty for an hour. Exhaustion’s penalty and duration stacks with multiple activations.

  • Exhaustion penalties and duration stack. If you activate this Effect or another Effect with Exhaustion, your penalty will worsen, and the duration is increased by one hour.

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Gift from the Asset Gifted spent on adjusting power: Hydroforged: Heal

Community Power Gifts

Exert your Mind (unless you win a coin flip) and spend an Action. Whenever you fail or botch a Trauma or Self-Control roll, you must activate this Effect. You must make a Trauma roll when you use this Effect. Its Difficulty cannot be reduced by any means. If you fail or Botch, you receive one Mind Damage and a new Trauma.

You transform into The Monster for 3 minutes. You have access to all of your Powers while you are The Monster, and you can use your equipment. The Injuries and Battle Scars of your Alternate Form and your true form are tracked separately.

While transformed, your Dexterity is increased by 3. You do not suffer any Stress while transformed.

Your body is adapted to running. You receive +3 dice on non-attack rolls related to running.

If you take Injuries totaling 4 Severity or higher while transformed, you recover all Injuries and change into an even larger beast. All dice rolls are at -1 Difficulty for the next minute or until this Effect ends. Cooldown 1 day.

If you are restricted, restrained, dazed, sleepy, or stunned, you may activate this Effect to break free or end the negative effect. You cannot free yourself by transforming more than once a minute.

Anyone who witnesses you during this Effect's activation or for its duration will almost certainly be disturbed to see a transformation into a monstrous, bestial form.

Your alternate form renders you unable to speak any human language and incapable of fine object manipulation. You can only hold or grasp objects in a crude, clumsy way.

After this Effect ends, you cannot move quicker than a walk (15 feet per Round) for one minute and suffer a -1 dice penalty for an hour.

Whenever you enter Combat, roll Self-Control. If you fail, you cannot choose which targets to attack and cannot stop fighting until there are no targets remaining.

While transformed, you automatically fail any Mind roll to resist an impulse and suffer -3 dice on all other Mind rolls.

  • When narrating disturbing content, be cognizant of your group's tone and accommodating to those who would like to "fast forward" through the description.
  • When activating this Effect due to a failed Trauma or Self-Control roll, you must still pay the activation cost.
  • Attribute bonuses from multiple sources do not stack. Instead the highest bonus is used.

https://www.youtube.com/watch?v=ctNH9lN0vt4&list=PL47RgcQ099QbXDzQ27vcRWLO3PaQ6Uwa1&index=1 (countryside/wilderness)
https://www.youtube.com/watch?v=KWOVyT2oq4U&list=PL47RgcQ099QbXDzQ27vcRWLO3PaQ6Uwa1&index=2 (industrial)
https://www.youtube.com/watch?v=kqAUp5T_p58&list=PL47RgcQ099QbXDzQ27vcRWLO3PaQ6Uwa1&index=12 (urban/day)
https://www.youtube.com/watch?v=mTVL0Gdj7lM&list=PL47RgcQ099QbXDzQ27vcRWLO3PaQ6Uwa1&index=13 (urban/night)
https://www.youtube.com/watch?v=eZaHq92nBcA&list=PL47RgcQ099QbXDzQ27vcRWLO3PaQ6Uwa1&index=4 (shore/water)
https://www.youtube.com/watch?v=ZxC8CzNmwnc&list=PL47RgcQ099QbXDzQ27vcRWLO3PaQ6Uwa1&index=5 (caves)
https://www.youtube.com/watch?v=snd1c_ntzb8&list=PL47RgcQ099QbXDzQ27vcRWLO3PaQ6Uwa1&index=6 (heights)

Exert your Mind and spend an Action.

You automatically detect all beings with malicious intent within 50 feet of you for the next hour. This includes any who come within range during the duration. You have a sense of how many valid targets are nearby, as well as their distance and direction.

If no beings with malicious intent targets are within 50 feet of you, and then one enters range, you automatically detect it, even if this Effect is not active.

David has meddled many a time in the realm and affairs of the Dead by now. He has even wrestled with them, tearing into one of their realms. The Dead have begun to call to him. To seek for him to find them. And so, in his ears, they sometimes whisper….

Exert your Mind and spend a minute. Investigate an area with a radius of up to 500 feet At the end of your investigation, roll Intellect + Occult at Difficulty 6.

You learn the following information about the area:

  • You can tell how many living things have died in this area, what they were, and roughly when the deaths occurred.
  • You learn the specific physical location of human corpses in this area
The quality and specificity of information gained depends on your Outcome.

  • You can target yourself if you qualify as a valid target by the other requirements.
  • Your target must be within line of sight, or within range of another sense if more fitting for the Gift's flavor.

Raw energy is pumped into my veins, glucose straight to the brain. This is some kind of ultimate power, only achieved by me, a power I will never share. For it is mine, and mine alone.

You gain the following benefits at all times.

You no longer require any food, water, or sleep in order to survive.

You gain the following benefits at all times.

You no longer require any food, water, sleep, or air in order to survive. You no longer age naturally, and supernatural attempts to age you fail.

You may spend one minute entering a state of hibernation, during which you are inanimate and unaffected by any requirements for life. You may still perceive the outside world and may spend 3 Rounds ‘waking up’ to end it.

Stock Power Gifts

Exert your Mind and spend a minute.

You become disguised in a manner of your choosing. The disguise lasts for two hours, or you may end it early at will.

The new appearance must have a similar sex, age, and race to your own. You cannot significantly change your height and weight. Your disguise cannot directly mimic an existing person. You may change the appearance of your outfit. A disguise cannot affect your Attributes or other stats.

You cannot alter the appearance of your flesh and blood.

  • While you may alter your outfit's appearance, this does not grant or store equipment.

You gain the following benefits as long as you are not in direct sunlight and you have fed on fresh human blood in the past 24 hours.

You are permanently and visibly transformed: a seductive and powerful humanoid, with pale skin and wicked fangs. You are considered to be a Sapient, Non-Living being when targeted. Your Brawn is increased by 1, your Dexterity is increased by 1, and your Charisma is increased by 1.

Your Injuries no longer degrade with time.

The Severity of any Injury caused by fire and heat is increased by 2.

  • The increase in Injury Severity stacks with any similar effects, such as the Silver Bullets drawback on Regeneration.
  • Attribute bonuses from multiple sources do not stack. Instead the highest bonus is used.

You gain the following benefits at all times.

Any Injury you receive from a source other than silver or fire. heals quickly, reducing its Severity by one level every day. Any Injuries you receive while this Effect is active automatically count as a successful Proper Stabilization and do not deteriorate further. Any Battle Scars caused by such an Injury will heal with the Injury.

You may Exert your Mind and spend an Action to reduce the Severity of one of your Injuries by 1. Does not affect Injuries suffered as an activation cost for Effects.

Injuries you receive from silver or fire. are increased in Severity by 1.

  • The increase in Injury Severity stacks with any similar effects, such as the Vulnerable drawback on Inhuman Physiology.

Exert your Mind and spend an Action. Select a target Location within 75 feet.

You may perceive things as if you were standing at that Location. The effect lasts indefinitely but you must maintain Concentration to keep it up. You cannot perceive anything at your physical location while the effect is active.

You create a visible manifestation at the Location where your senses are projected which looks like a ghostly image of yourself meditating.

  • You can target yourself if you qualify as a valid target by the other requirements.
  • Your target must be within line of sight, or within range of another sense if more fitting for the Gift's flavor.

Exert your Mind and spend an Action. You must actively and obviously use your instrument to activate this Effect. The area within 25 feet of you immediately and obviously becomes imminently dangerous. Roll Charisma + Performance at Difficulty 6. Targets inside the radius may attempt an appropriate Reaction at GM’s discretion. Finding a physical barrier to use as cover will cut total Damage taken in half (applies after Reaction roll but before Armor).

If the Outcome is positive, your blast hits everything within 25 feet of you with Damage equal to your Outcome + 4. Armor is fully effective against this Damage. If you botched the activation roll, you will also take full Damage from the blast, otherwise it will not hurt you.

You may only use this Effect once per day.

  • You can target yourself if you qualify as a valid target by the other requirements.
  • Your target must be within line of sight, or within range of another sense if more fitting for the Gift's flavor.