Aaron glares down any attempt to harm him with his piercing eyes, He summons a psychic aura around his person that prevent attacks.
Exert your Mind and spend an Action. Roll Intellect + Alertness at Difficulty 6.
If you succeed, you create a barrier around yourself, which absorbs the next Outcome + 2 Damage. The Damage reduction from the barrier is applied before Armor. You may only have 1 active barrier at a time.
The barrier will fall after two hours, or if it absorbs the full amount of Damage. When a barrier falls, you cannot use this Effect again for a minimum of 2 Rounds.
The Ledger bursts open as the soul of Karl pours out of it to protect the contract's owner. Bound by his oath he defends the owner with no regard for his will being even when it hurts him. The pain he feels and inflicts is reflected on his owner however as he takes his payment in blood and sanity.
Take a Severity-1 Injury and spend an Action or Reaction. Roll Charisma + Occult at Difficulty 6.
If you succeed, you create a Barrier extending out 15 feet from yourself, which absorbs 2 times the next Outcome + 4 Damage. Only applies to attacks which originated outside the 15 foot radius, and protects anyone who is within that radius. You may choose to create a bubble barrier. If you do, no physical objects or entities can pass into your bubble until the barrier is broken, but you and the barrier cannot move. Half any Damage absorbed by the barrier is reflected back to the attacker. They may attempt to Dodge or Defend using a Desperate Defense, and their Armor applies in full. The Damage reduction from the barrier is applied before Armor. This Artifact may only have 1 active barrier at a time.
You must maintain Concentration while using this Effect. The barrier will fall if you are interrupted, or if it absorbs the full amount of Damage. When a barrier falls, you cannot use this Effect again for a minimum of 2 Rounds.
Panels pull apart from her chest as she reaches in, crudely ripping something from herself. Oil spills onto the floor as she shoves thick cords back into her cavity before the panels close once more. The thick, grey disc in her hands drips oil as she chooses a target to slap it on. Once the item is placed on the target, a neon purple outline coats them in an opaque armor.
Expend a point of Battery and spend an Action. Roll Brawn + Alertness at Difficulty 6.
If you succeed, you create a barrier around yourself, which absorbs the next Outcome + 2 Damage. The Damage reduction from the barrier is applied before Armor. This Artifact may only have 1 active barrier at a time.
The barrier will fall after two hours, or if it absorbs the full amount of Damage. When a barrier falls, you cannot use this Effect again for a minimum of 2 Rounds.
She closes her eyes for a second and the wind picks up. something's different.
You gain the following benefits at all times.
You have 4, which reduces incoming damage from all sources of physical attack except Frost Damage. Armor from multiple sources does not stack. This Armor cannot be circumvented with Called Shots.
Upon activation Vivians eyes tint a golden hue, as a skin tight invisible barrier forms around her body protecting her from harm.
When one announces her presence and makes herself known to the enemy they naturally become a target even when compared to more dangerous individuals if they are less obvious. As such it is only natural that one who wishes to truly inhabit the role of a Font of Hope must be able to stand tall and be hit. This is the embodiment of the phrase "If you are going to shoot someone, shoot me."
The way Vivian has utilised her powers recently has resulted in harm coming to many. This is not what she wants to do, despite how easy it may seem. No, she must remember why she is here on this earth. So she will stand tall, and shout to the world that "I am here". A second chance to be what she wants to be, a hope for the hopeless.
Exert your Mind and spend an Action. Roll Charisma + Influence at Difficulty 6.
If you succeed, you create a barrier around yourself, which absorbs the next Outcome +4 Damage. The Damage reduction from the barrier is applied before Armor. You may only have 1 active barrier at a time.
The barrier will fall after two hours, or if it absorbs the full amount of Damage. When a barrier falls, you cannot use this Effect again for a minimum of 2 Rounds.
This Effect is not obvious, and the only sign you are using an Effect is Golden Eyes. If someone suspects that an Effect was used, they must roll Perception + Alertness, Difficulty 8 to pick up on your Tell.
(roll with sleight instead of thievery)
Exert your Mind and spend an Action. Select a Animate target within 20 feet. Roll Dexterity + Thievery at Difficulty 6.
If you succeed, you create a barrier around your target, which absorbs the next Outcome + 4 Damage. The Damage reduction from the barrier is applied before Armor. This Artifact may only have 1 active barrier at a time.
The barrier will fall after two hours, or if it absorbs the full amount of Damage. When a barrier falls, you cannot use this Effect again for a minimum of 2 Rounds.
By focusing and whispering a prayer under their breath, the priest may invoke their god to protect those who have good works left to do.
Exert your Mind and spend an Action or Reaction. Select a Animate target within 20 feet. This Effect cannot be used unless the target is a living human. Roll a single d10, Difficulty 4. If you fail or botch, the Effect fails and you cannot activate it again for an hour. Roll Charisma + Occult at Difficulty 6.
If you succeed, you create a barrier around your target, which absorbs the next Outcome +2 Damage. The Damage reduction from the barrier is applied before Armor. You may only have 1 active barrier at a time.
You must maintain Concentration while using this Effect. The barrier will fall if you are interrupted, or if it absorbs the full amount of Damage. When a barrier falls, you cannot use this Effect again for a minimum of 2 Rounds.
This Effect is not obvious, and the only sign you are using an Effect is you whispering a prayer under your breath. If someone suspects that an Effect was used, they must roll Perception + Alertness, Difficulty 8 to pick up on your Tell.