Scaling Cards

1
You possess a mastery of thrown weapons.
Used by Ethan Waber "Master of Misdirection", Created by Kyota.

Scaling cards is the art of throwing normal playing cards with such skill and precision that they slice vegetables or stick into walls. However, this one has managed to learn to sling a card with such finesse they're not dissimilar to knives allowing them to be far more lethal than normal.


You gain the following benefits as long as you are engaged in combat with Playing Cards.

+2 dice to all rolls utilizing Playing Cards.

You also gain the following effects:

  • Bullet Parry: You may Defend against any attack in range of your attacks. Defending this way still costs a Reaction.
  • Jackie Chan: You do not receive a Difficulty penalty when throwing objects that are not designed for throwing.


Community Throwing Mastery Gifts

You gain the following benefits as long as You have a mouthful of water in your mouth and you are engaged in combat with Weapons made of Ice.

+2 dice to all rolls utilizing Weapons made of Ice.

You also gain the following effects:

  • Bullet Parry: You may use a Reaction to Defend against any Melee, thrown, or projectile Attack in range of your Attacks.
  • Point Control: Called Shots that you attempt only require a Contested Outcome of 2 for small targets and 4 for tiny targets.
  • Finesse: You may limit the Severity of any Injury you inflict or determine a maximum Wound Level to inflict on the target, including Incapacitated. You may also choose to make this Injury properly or improperly stabilized, or to keep it unstabilized.
  • Track And Field: If you move at least 25 feet in one direction before making a thrown attack, your throwing roll is made with +4 dice instead of the standard +2.

You gain the following benefits as long as you are engaged in combat with throwing knives.

+2 dice to all rolls utilizing throwing knives.

You also gain the following effects:

  • Bullet Parry: You may use a Reaction to Defend against any Melee, thrown, or projectile Attack in range of your Attacks.
  • Ricochet: You can make a thrown attack against a target behind cover so long as there is at least one exposed pathway to them.
  • Yeet!: You can throw things up to 100 extra feet per point of Brawn with no penalty. Anything thrown further than 100 feet will not land at its target until the next Round on your initiative.

You gain the following benefits as long as you are engaged in combat with Throwing kunais.

+2 dice to all rolls utilizing Throwing kunais.

You also gain the following effects:

  • Boomerang: On your Initiative, in the Round following a thrown attack, the objects you threw will return back to you. You may catch them automatically, without making a roll or spending an Action.
  • Track And Field: If you move at least 25 feet in one direction before making a thrown attack, your throwing roll is made with +4 dice instead of the standard +2.

You gain the following benefits as long as you are engaged in combat with thrown weapons.

+2 dice to all rolls utilizing thrown weapons.

You also gain the following effects:

  • Jackie Chan: You do not receive a Difficulty penalty when throwing objects that are not designed for throwing.
  • Nobody Tosses A Dwarf: Anything you can lift, you can throw 50 feet. Weapon damage for a heavy improvised thrown weapon is equal to the Brawn required to lift it minus 2 (minimum 0).
  • Yeet!: You can throw things up to 100 extra feet per point of Brawn with no penalty. Anything thrown further than 100 feet will not land at its target until the next Round on your initiative.

You gain the following benefits as long as you are engaged in combat with Bolas.

+2 dice to all rolls utilizing Bolas.

You also gain the following effects:

  • Pin Down: If you make a thrown attack with something sharp, and it hits a target near a wall or a floor, the projectile pierces through them, pinning them to the wall or floor. Unpinning oneself quickly will increase the relevant Injury’s Severity by 1.
  • Ricochet: You can make a thrown attack against a target behind cover so long as there is at least one exposed pathway to them.
  • Yeet!: You can throw things up to 100 extra feet per point of Brawn with no penalty. Anything thrown further than 100 feet will not land at its target until the next Round on your initiative.

Stock Throwing Mastery Gifts

You gain the following benefits as long as you are engaged in combat with playing cards.

+2 dice to all rolls utilizing playing cards.

You also gain the following effects:

  • Point Control: Called Shots that you attempt only require a Contested Outcome of 2 for small targets and 4 for tiny targets.
  • Ricochet: You can make a thrown attack against a target behind cover so long as there is at least one exposed pathway to them.