Fireman's Carry "No one gets left behind!"

2
The power to temporarily move in a manner that ordinary humans cannot.
Used by Liam Holloway, Created by Strazhari.

Liam hoists the wounded person on his shoulders in a classic Fireman's Carry - a combination of adrenaline, duty, & guilt propel him past any obstacles at startling speed. This movement appears to be improbable luck to the casual observer, with pratfalls, fortuitous stumbling, & similar. If seen from the side of the eye or under certain conditions (as determined by the GM), the truth is revealed: the ghosts that haunt the medic are helping to rescue the patient.


Exert your Mind (unless you win a coin flip) and spend an Action. This Effect cannot be used unless the person being carried has limited movement via penalties or battle scar.

You may move easily and without a roll in any of the following situations. Lasts 2 hours.

  • Pathfinder: You are adept at making your way through crowds, underbrush, and other dense, congested environments. While doing so, you move at full speed.
  • You are able to carry someone else at your full movement speed.

As long as this Effect is active and you are traversing a terrain it covers, your movement speed is doubled.


Community Advanced Movement Gifts

You gain the following benefits at all times.

You may move easily and without a roll in any of the following situations.

  • You are able to cartwheels at your full movement speed.

Being in compliance with Office Dress Code is to be dressed for success. This allows the wearer access to a multitude of benefits. Shoes in compliance allows for freedom of movement to tackle a myriad of situations!

Exert your Mind and spend an Action. You must actively and obviously use Leather Office Shoes to activate this Effect.

You may move easily and without a roll in any of the following situations. Lasts 2 hours.

  • Amphibious: You are able to move about in liquids using standard Movement rules rather than any special swimming rules.
  • Spider Climber: You are able to climb on and cling to any surface without regard for the ordinary rules of gravity. You climb at half your normal movespeed.
  • Surface Skimmer: You are able to move across the top of any bodies of water, ice, or other surfaces where others might sink with no penalty to your movement speed.

As long as this Effect is active and you are traversing a terrain it covers, your movement speed is doubled.

Possession of this Power grants the following Battle Scar: Alien Sting Phase 2.

  • This Effect not provide any inherent protection from dangerous surfaces such as acid, lava, etc, so be careful!

You gain the following benefits at all times. You must actively and obviously be using Curly-toed shoes to gain the benefits of this Effect.

You may move easily and without a roll in any of the following situations.

  • Spider Climber: You are able to climb on and cling to any surface without regard for the ordinary rules of gravity. You climb at your normal movespeed.

You gain the following benefits as long as you are wearing this Artifact.

You may move easily and without a roll in any of the following situations.

  • Pathfinder: You are adept at making your way through crowds, underbrush, and other dense, congested environments. While doing so, you move at full speed.
  • Spider Climber: You are able to climb on and cling to any surface without regard for the ordinary rules of gravity. You climb at half your normal movespeed.
  • Surface Skimmer: You are able to move across the top of any bodies of water, ice, or other surfaces where others might sink with no penalty to your movement speed.

  • This Effect not provide any inherent protection from dangerous surfaces such as acid, lava, etc, so be careful!

-CONDITION-

Golden Rule: After-care Instructions from Tubby for mending "INSERT TRAUMAS". (You are required to treat everyone with compassion, mercy, and charity for the next month. If you violate this rule, the treatment is immediately reversed.)

Exert your Mind to activate. Select a Living target within arm's reach. You cannot target yourself. Over the course of one day, your patient must communicate with you and reveal at least one of their Traumas to you, including the details of those Traumas and the circumstances of how they were acquired. After the full treatment time has elapsed, roll Charisma + Influence at Difficulty 6.

Your target may Resist. If your treatment is successful, you may remove one of the patient's revealed Traumas without incurring any Experience cost.

Your patient is required to treat everyone with compassion, mercy, and charity for the next month. If they violate this rule, your treatment is immediately reversed.

Once per day per target, you may choose to use this Effect to stabilize the Mind of a target within arm's reach. Treatment takes 30 seconds but will not remove any Traumas. If you are successful, restore 2 Mind damage.

  • The patient is aware of the after-care requirement.
  • The treatment time may be broken up into multiple sessions if necessary.
  • You can target yourself if you qualify as a valid target by the other requirements.
  • Your target must be within line of sight, or within range of another sense if more fitting for the Gift's flavor.

Stock Advanced Movement Gifts

You gain the following benefits at all times.

You may move easily and without a roll in any of the following situations.

  • Amphibious: You are able to move about in liquids using standard Movement rules rather than any special swimming rules.

You gain the following benefits at all times.

You may move easily and without a roll in any of the following situations.

  • Pathfinder: You are adept at making your way through crowds, underbrush, and other dense, congested environments. While doing so, you move at full speed.
  • You are able to climb trees and cliffs at your full movement speed.

You only gain the benefits of this effect if you are in an area without a human building within 300 feet.

Exert your Mind and spend an Action.

You may move easily and without a roll in any of the following situations. Lasts 2 hours.

  • Spider Climber: You are able to climb on and cling to any surface without regard for the ordinary rules of gravity. You climb at your normal movespeed.