Taku has now tapped into the strength his heros possess
You gain the following benefits at all times.
Your Brawn rating is increased by 1. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Brawn (cannot be used on combat rolls or Effect activations).
You also gain the following effects:
The Dive is capable of well... diving; he can dive into soft ground / semi-solid surfaces just as if he were diving into water. He is also, of course, able to just... swim like a fish.
You gain the following benefits at all times.
You may move easily and without a roll in any of the following situations.
Possession of this Power grants the following Trauma at all times: The Sea King (Delusions of Grandeur pretty much).
by reading the movement of his target and feeling the flow of energy of his opponent allowing him to lock them up in a painful way. with envy b;ue shean isbody is able to handle in rowdy client regardless of the fact if they flash or not
You gain the following benefits as long as you are engaged in unarmed combat.
+2 dice to rolls for Attacking, Defending, and Clashing without a weapon. Unarmed attacks do +0 Weapon Damage (instead of -1).
You may Defend against melee, projectile, or firearm Attacks from any range and Clash with those in range of your Attacks. Attacking materials like steel or spikes will not Damage you unless it has an Effect that does so.
You also gain the following effects:
Joshua understands the importance of a good maintenance routine. From oiling the calf skins of his drums to sewing tears in his coat to keeping his trusty caplock pistols clean, each of the items that the soldier carries is part of an intricate web of consistent upkeep. Like trusted friends, he knows that as long as he treats his equipment well, they'll never fail him in his moment of need.
He's more than willing to teach others his best practices. Amazing what can be done with a needle and thread, a rag, and a simple toolkit. Little bit of oil here, a shine there, he lays out the proper routine in plain English. As long as anyone follows his advice, their equipment can be as trusty as Joshua's.
What Joshua doesn't realize is the energies of the shattered Netherworld Portal has empowered this routine with his own latent resistance to entropy. Though he remains rigorous in his procedures (and insists others to do the same), the equipment that he's given close attention keeps itself in its best condition without any deliberate care.
As tales of Joshua's heroic exploits and good deeds continue to spread through the Netherworld and beyond, there are always people willing to lend him a hand. Even if lost, equipment maintained by Joshua will inevitably be picked up and brought back to him by a good samaritan, who will never request more than a song or two as repayment.
This Artifact cannot be broken.
If this Artifact is lost and in no one’s possession, it finds its way back to its creator during the next Downtime.
Years of practice with his knives in the kitchen made Justine extremely proficient with it.
You gain the following benefits as long as you are engaged in combat with Knives.
+2 dice to all rolls with Knives. You may Defend against firearm attacks from any range using Knives.
You also gain the following effects:
Naaranbatar's lower body was replaced by a mechanical snake tail modeled after a boa constrictor. Just like the animal role model it's adapted to, as the name suggests, good at strangling and grappling. The robotics allow it to stretch and contract even further than even an actual snake could.
Developed by a certain Hong Kong lab, this was the way out after an almost deadly incident involving a fall out of a helicopter.
You gain the following benefits at all times.
You gain an additional limb that functions as a standard human arm and hand.
Each additional limb you posses can take one Quick Action per Round without incurring a -2 dice penalty to your main Action. Each additional appendage you have gives you +1 dice to make and resist Grapples (up to a maximum bonus of +4 dice).
Any Battle Scars that affect or remove your additional limb will heal in a single week.
Your appendage is capable of bending and squishing in normally-impossible ways. It may fit through any gap that is not water-tight and retain its functionality.
Your extra appendage can stretch to reach an additional 30 feet.
You may dedicate your extra Quick Action to contest any attempt to escape your Grapples. If you do so, you roll your full dice pool to contest and retain your Action to do anything that does not target the subject of your Grapple.
Your extra appendage is not connected to your nervous or circulatory systems, and you will not take damage if it is hit by an attack or destroyed.
Your Extra Appendage counts as an object and can be hacked or targeted by any Powers that affect objects or machines. Injuries to your Extra Appendage cannot be healed by Powers that affect living things but may be repaired during Downtime.
Possession of this Power grants the following Trauma at all times: Fear of Heights.
You cannot be mistaken for a normal human. You cannot always use standard human clothes, equipment, vehicles, and facilities, and when you can, you suffer an increased Difficulty.
Your Extra Appendage is incapable of fine object manipulation.
The Android's skin is extremely pale, their eyes are yellow, and their body stays at room temperature. They do not bleed, and traditional medicine is ineffective at treating them. Furthermore, they may be hacked by any supernatural effect that could hack a computer.
You gain the following benefits at all times.
You are permanently and visibly transformed: you are an android, with pale skin and yellow eyes. You are considered to be a Sapient, Non-Living Computer when targeted..
You are immune to damage from cold. If cold is a substantial component of other damage you would take (e.g. falling from a great distance into a vat of liquid nitrogen), that damage is reduced by 2 (in addition to Armor)
No single organ in your body is critical for life. Called Shots do no additional Damage to you. You may perceive the world through separated body parts, take Actions with them, and reattach them by spending an Action and Exerting your Mind.
Your Injuries no longer degrade with time. You do not age naturally, and supernatural attempts to age you fail.
You cannot ignore or decrease the effects of Stress for any social rolls you make.
The Severity of any Injury caused by electricity is increased by 2.
The aquamancer is an adept swimmer and moves with agility in or out of the water.
You gain the following benefits at all times.
You may move easily and without a roll in any of the following situations.
The Ninja is so attuned to the sounds of their surroundings, they may focus their mind to "see" using the subtle acoustic vibrations.
You gain the following benefits at all times.
Your senses are enhanced in the following way.
The mad scientist can craft steel helmets that protect their wearers from mental influence and attack.
You gain the following benefits as long as you are wearing this Artifact.
You get +0 dice to any Mind resistance rolls you make. You also gain the following effects:
The ninja is a master of a wide variety of martial weapons. They kill quickly and quietly.
You gain the following benefits as long as you are engaged in combat with melee ninja weapons.
+2 dice to all rolls with melee ninja weapons. You may Defend against firearm attacks from any range using melee ninja weapons.
You also gain the following effects: