Daisy is exceptionally skilled with pistols, allowing her to dual-wield them and even reload without any issue.
You gain the following benefits as long as engaged in combat with pistols.
+2 dice to all pistols rolls.
You also gain the following effects:
Your time in the backstreets, your time being beat up and constantly hurt has hardened you to a masochistic amount.
You gain the following benefits at all times.
Your Stress from Injuries and Mind Damage is reduced to 0.
Stress from Injuries acts as a dice bonus instead of penalty.
Possession of this Power grants the following Battle Scar: Beaten Eyes.
Possession of this Power grants the following Trauma at all times: I can't take anymore... no, I have to win.
"I feel like I'm fading away. Each time I get hurt, it feels as if I lose a small part of myself."
A ghostly aura that looks almost like a faded version of yourself is superimposed on your figure. It's impossible for others to see, but illuminates briefly whenever you get attacked.
The visage seems to take the brunt of any attacks and fades for a moment before materializing again whenever you get hit.
The visage has been reduced to a rotting corpse at this point. It can't get any worse, unlike you.
You can project this visage to those around you, engulfing their body with it. They’re far more deserving of it anyways…
To die on the cross would be a privilege for one as crooked as you. Don’t squander the chance when you come across it.
You gain the following benefits at all times.
You have 4, which reduces incoming damage from all sources of physical attack except Cross-shaped Weapons. Armor from multiple sources does not stack. This Armor cannot be circumvented with Called Shots.
You may transfer your Armor to another target within 30 feet once per Round as a Free Action. You may transfer it back to yourself at any range.
Tyrion's connection to his lost power continues to increase. He has regained the ability to heal his wounds at a much quicker rate. What does this mean for his soul?
You gain the following benefits at all times.
Any Injury you receive heals quickly, reducing its Severity by one level every 6 hours. Any Injuries you receive while this Effect is active do not deteriorate over time. However, any Battle Scars caused by such an Injury will remain unless it is Properly Stabilized as normal.
You may Exert your Mind and spend an Action to reduce the Severity of one of your Injuries by 2. Does not affect Injuries suffered as an activation cost for Effects.
Its a deep concentration that involves the eyes rolling back in their sockets as he does quick calculation on the spot of what is happening right this moment with the new parasite.
You gain the following benefits at all times.
You get +4 dice to any Body resistance rolls you make. You also gain the following effects:
Possession of this Power grants the following Battle Scar: Black Veins along his body.
Pieces of metal run around the crown of my head from my temples back. Some of them have cable ports and some switches, though I have no idea what the switches do.
You gain the following benefits at all times.
You are permanently and visibly transformed: Cyborg. You are considered to be a Sapient, Living Computer when targeted. Your Intellect is increased by 1.
Your body is adapted to hacking. You receive +3 dice on non-attack rolls related to hacking.
Your body provides you with the functionality of a cellular enabled laptop. If used to attack, these "tools" use the same stats as a small knife.
Possession of this Power grants the following Battle Scar: Missing right ear; +1 hearing difficulty.
The Ninja is so attuned to the sounds of their surroundings, they may focus their mind to "see" using the subtle acoustic vibrations.
You gain the following benefits at all times.
Your senses are enhanced in the following way.
The Psychic can, with great focus and mental strain, channel their will to move objects with their mind.
You gain the following benefits at all times.
You can interact with things that are within 75 feet without needing to physically touch them or be near them. Any rolls made for Actions taken in this way use a Mental Strength of 2 in place of your Brawn rating, a Mental Agility of 2 in place of your Dexterity, and otherwise use your own Attributes and Abilities.
Telekinetic actions have the following restrictions and behaviors:
The mad scientist can craft steel helmets that protect their wearers from mental influence and attack.
You gain the following benefits as long as you are wearing this Artifact.
You get +1 dice to any Mind resistance rolls you make. You also gain the following effects:
The survivalist has depended on the Bug-out Bag for so long, they've formed a powerful bond with the pack. This bond renders the pack unbreakable, and grants the survivalist an understanding of what direction it's in at all times.
This Artifact cannot be broken.
This Artifact's creator is always aware of the direction and distance to this Artifact.
There's a certain strength that comes from displaying the flag of one's country. As long as the Soldier holding their country's flag or wearing something emblazoned with it, they are less likely to be injured in battle.
You gain the following benefits at all times. You must actively and obviously be using clothes or a uniform that displays the flag of your country to gain the benefits of this Effect.
You have 4 Armor, which reduces incoming Damage. Armor from multiple sources does not stack. This Armor cannot be circumvented with Called Shots.