The Paranoid King

1
A consumable King of Clubs that lets you place wards to monitor an area.
Used by Ethan Waber "Master of Misdirection", Created by Kyota.
(During activation, it is clear you are placing or leaving something at the location. The ward can be detected with a roll and destroyed through mundane means. )

Filler


Spend an Action and use up this King of Clubs (unless you succeed on 1d10, Difficulty 7). Select a Location within 10 feet.

You place a ward, which is fixed to its initial location. You can hear and see through the ward as though you were standing at its location. You may have at most 1 wards running at once.

The ward requires Concentration to monitor, though it will remain active until you deactivate it. It can be detected with a roll and destroyed through mundane means.

Your Ward records all activity it observes, regardless of whether or not you are actively monitoring it. This recording can be played back and referenced later.

  • Your ward's recording is maintained even if your Ward is destroyed.
  • This consumable is destroyed when used and cannot be used again.
  • Any targets visible via your ward satisfy the line of sight requirement for targeted Effects.
  • You can target yourself if you qualify as a valid target by the other requirements.
  • Your target must be within line of sight, or within range of another sense if more fitting for the Gift's flavor.

Community Warding Gifts

Exert your Mind and spend an Action. Select a target within 10 feet. This Effect cannot be used unless can only be placed on collars, harnesses, and saddles. You must actively and obviously use Tattooing Gun to activate this Effect.

You place a ward, which is fixed to a target Object that can be moved and repositioned. You can hear and see through the ward as though you were standing at its location. Your wards last 3 hours. You may have at most 8 wards active at once.

The ward requires Concentration to monitor, though it will remain active until you deactivate it. It can be detected with a roll and destroyed through mundane means.

Your Ward records all activity it observes, regardless of whether or not you are actively monitoring it. This recording can be played back and referenced later.

You may communicate through your ward, though doing so will reveal its presence.

Anyone who witnesses you during this Effect's activation will almost certainly be disturbed to see Inkz Pulls his flesh up and off pulling a small item that’s been tattooed into their skin off and out causing blood to come out during the pulling and when it’s finally out it absorbs the blood to become three-d.

  • Your ward's recording is maintained even if your Ward is destroyed.
  • When narrating disturbing content, be cognizant of your group's tone and accommodating to those who would like to "fast forward" through the description.
  • Your ward cannot be used to satisfy the line of sight requirement for targeted Effects.
  • You can target yourself if you qualify as a valid target by the other requirements.
  • Your target must be within line of sight, or within range of another sense if more fitting for the Gift's flavor.

All commanded creatures are treated as a single ward, with a perception relative to their abilities and limited by their intelligence.
'Let me know if someone comes to this place' works. 'Let me know if someone acts suspicious' does not. Commanded creatures are not able to recognize most items, unless trained to do so- and even then, they might not realize a gun painted pink is a gun, for example.

You must be asleep in order to see and hear through the ward. This does not grant the ability to wake up as a free action.

Having a member of the horde be killed during active monitoring triggers a trauma roll, though only for the first one per 'scene'

Exert your Mind and spend an Action to activate. Select a target within 10 feet.

You place a ward, which is fixed to a target Object that can be moved and repositioned. You can hear and see through the ward as though you were standing at its location. You may have at most 1 wards running at once.

The ward requires Concentration to monitor, though it will remain active until you deactivate it. The ward can be discovered if someone knows what they are looking for, but is otherwise inconspicuous and cannot be identified as a ward.

You may declare a condition to watch for on an active Ward. If it occurs, you may roll Perception + Alertness, Difficulty 6, to notice it, even if you are not actively monitoring that ward.

You may communicate through your ward, though doing so will reveal its presence.

Possession of this Artifact causes the following Trauma to manifest over the course of a day: Territorial; If humans infringe on what you consider a private space, you must make a self control roll to not drive them out by force. If you lose possession of this Artifact, the Trauma heals over the course of the next month.

  • You can target yourself if you qualify as a valid target by the other requirements.

Exert your Mind and spend an Action. Select a Location within 10 feet.

You place a ward, which is fixed to its initial location. You can hear and see through the ward as though you were standing at its location. This Artifact may have at most 3 wards active at once.

The ward requires Concentration to monitor, though it will remain active until you deactivate it. It can be detected with a roll and destroyed through mundane means.

  • Any targets visible via your ward satisfy the line of sight requirement for targeted Effects.
  • You can target yourself if you qualify as a valid target by the other requirements.
  • Your target must be within line of sight, or within range of another sense if more fitting for the Gift's flavor.

The user is connecting their mind to the clones of their consciousness that reside in objects in order to see through them.

Exert your Mind and spend an Action to activate. Select a target within 10 feet. This Effect cannot be used unless the target is animated by the user. You must actively and obviously use Red-Weaved Raincoat to activate this Effect.

You place a ward, which is fixed to a target Object that can be moved and repositioned. You can perceive with all your senses or activate investigative Effects through the ward as though you were standing at its location. You may have at most 3 wards running at once.

The ward requires Concentration to monitor, though it will remain active until you deactivate it. The presence of the Ward is obvious to anyone being watched by it, and it can be destroyed by mundane means.

You may declare a condition to watch for on an active Ward. If it occurs, you may roll Perception + Alertness, Difficulty 6, to notice it, even if you are not actively monitoring that ward.

Your Ward records all activity it observes, regardless of whether or not you are actively monitoring it. This recording can be played back and referenced later.

You may communicate through your ward, though doing so will reveal its presence.

After you finish activating this Effect, you cannot move quicker than a walk (max 15 feet per Round) for one minute and suffer a -1 dice penalty for an hour.

You may only use this Effect once per day.

  • Your ward's recording is maintained even if your Ward is destroyed.
  • You can target yourself if you qualify as a valid target by the other requirements.

Spend an Action. Select a Location within 10 feet.

You place a ward,. You can perceive with all your senses through the ward as though you were standing at its location. This Artifact may have at most 1 wards active at once.

The ward requires Concentration to monitor, though it will remain active until you deactivate it. The ward can be discovered if someone knows what they are looking for, but is otherwise inconspicuous and cannot be identified as a ward.

You may destroy the Ward to activate one Investigate Individual, Object, or Area Effect as though you were standing at its location.

Your Ward records all activity it observes, regardless of whether or not you are actively monitoring it. This recording can be played back and referenced later.

You may communicate through your ward, though doing so will reveal its presence.

Anyone who witnesses you during this Effect's activation will almost certainly be disturbed to see Blood begins to pour out of his eyes as it travels down his neck then it goes up his arm, and it goes to his palm and then forms a little mouse out of his blood, and then the mouse becomes solid, black shadow and then the little mouse‘s eyes glow red to signify that he has just been given life.

This Gift cannot have more than 3 Drawbacks, and its Gift Cost is capped at 1.

Anyone who touches this Artifact will notice it warping their mind and may drop it. If they choose to hold or use it, they immediately receive the following Trauma: compulsion. If they lose possession of this Artifact, the Trauma heals over the course of the next day.

  • Full Spectrum: This investigation Effect is as obvious as it would normally be. The Effect is targeted as though you were standing at the location of the Ward. You must pay all activation costs and satisfy all activation requirements of the Effect.
  • Your ward's recording is maintained even if your Ward is destroyed.
  • When narrating disturbing content, be cognizant of your group's tone and accommodating to those who would like to "fast forward" through the description.
  • Your ward cannot be used to satisfy the line of sight requirement for targeted Effects.
  • You can target yourself if you qualify as a valid target by the other requirements.
  • Your target must be within line of sight, or within range of another sense if more fitting for the Gift's flavor.

Stock Warding Gifts

Exert your Mind and spend an Action. Select a Location within 10 feet. You must actively and obviously use a ballpoint pen to activate this Effect.

You place a ward, which is fixed to its initial location. You can hear and see through the ward as though you were standing at its location. Your wards last 3 hours. You may have at most 3 wards active at once.

The ward requires Concentration to monitor, though it will remain active until you deactivate it. It can be detected with a roll and destroyed through mundane means.

  • Your ward cannot be used to satisfy the line of sight requirement for targeted Effects.
  • You can target yourself if you qualify as a valid target by the other requirements.
  • Your target must be within line of sight, or within range of another sense if more fitting for the Gift's flavor.