Description
He summon ghost to fight with him
System
Exert your Mind, and roll Dexterity + Athletics ( dice) Difficulty 7. If you succeed, you summon a single minion. You may have [[maximum-minions]] active at a time. The minion lasts for an hour, has dog-level intelligence, and cannot communicate back to you.
Minions have the following stats. You have 6 times 2 points to distribute between the following:
Health levels, Movement dice, Attack dice, and alertness all of which have a maximum of 6.
Health: 2
Movement/dodge: 4
Attack (difficulty 6): 6
Alertness: 0
Their attack does (successes to hit + 1) damage.
Enhancements
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Well-Trained
(Minions gain a Primary Ability of your choosing. Non-Attack Actions using it have a 7 dice pool.)
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Faithful
(Summoned minions last indefinitely.)
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Battery-operated
(Instead of Exerting Mind to activate this Power, it has its own 3-point Source pool. The Source regenerates at the rate of one point per day and cannot be raised with Experience.)
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Mobile Auto-Turret
(Minions have a 50 foot Attack range.)
Drawbacks
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Mage
(Activating this Effect requires two consecutive Actions of Concentration. It involves intricate use of the body and voice. If interrupted during activation, the Effect fails. It is obvious you are preparing to activate an Effect during casting.)
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Activation Ritual - Hand signals
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Focus
(Using this Effect requires a specific kind of item.)
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Object - Ring of god of death
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Unique Focus
(This Power takes the form of a specific, unique item, which can be borrowed, lost, or stolen. You must use / wear this item as intended to use this Power.)
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Focus - Ring of god of death
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Fuel
(Using this Effect consumes some material good in addition to its other costs.)
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Fuel Unit - Small vile of blood
Parameters
Maximum Active Minions:
0 ( 1 )
Minion Stat Power:
1 ( 6 )
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