Ana has learned to craft small orbs filled with a silver, mercurial liquid. When thrown against a solid surface the orb shatters and releases a cloud of smoke that obscures the user for a brief time. The user (if seen) appears to be distorted shadow for the duration.
Use up this marble-sized glass ball with mercurial liquid inside and spend an Action.
You and any clothes or equipment you are wearing are partially obscured from sight for the next 10 minutes. All attempts to detect you using sight are rolled at a -3 dice penalty, and all attempts to detect you where sight would assist are rolled at -1 penalty.
Entering Combat or being Injured does not cause the Effect to end early. Anyone you attack will immediately notice you; anyone else may re-roll to notice you each time you take a Combat action, at -1 Difficulty per Combat action you have taken. When the Effect ends, it is disabled for 1 hour.
With their control an understanding of their targets’ Mind, they could remain in the blind spot of others consciousness, achieving the effect of invisibility. It merely prevents the targets from perceiving the user.
Exert your Mind and spend one minute.
You are obscured in one of the following manners. Lasts 30 minutes.
While this Effect is active, any Effect that would obscure you from other, additional senses fails automatically. If someone discovers you, this Effect will not help you hide from them for the next minute. Activating a targeted or obvious Effect, attacking, or being Injured ends the Effect. When the Effect ends, it is disabled for one minute.
I put on a blue orange Oni mask, As I do so it becomes a more phantasmal blue as I disappear with a menacing cry.
Expend a point of Battery and spend an Action.
You are obscured in one of the following manners. Lasts one minute.
While this Effect is active, any Effect that would obscure you from other, additional senses fails automatically. If someone discovers you, this Effect will not help you hide from them for the next minute. Activating a targeted or obvious Effect, attacking, or being Injured ends the Effect. When the Effect ends, it is disabled for one minute.
The cloak operates on a sophisticated blend of optics and adaptive camouflage. Activated by a discreet touch-sensitive panel embedded in the cuff, the Sun Dial Cloak transforms its surface to mimic the surrounding environment with uncanny precision
Exert your Mind and spend an Action.
You are obscured in one of the following manners. Lasts 30 minutes.
While this Effect is active, any Effect that would obscure you from other, additional senses fails automatically. If someone discovers you, this Effect will not help you hide from them for the next minute. This Effect does not end early when you activate an obvious Effect, attack, or receive an Injury.
You may turn this Effect on and off at will during its duration.
Chaudhry recites a prayer, invoking Allah to seek protection and safety. At the end of the prayer, nothing overt changes - however, he becomes unusually difficult to notice. He is not invisible, nor is he cloaked in shadows or even blurry: he simply adopts the aspect of a small detail in a magic eye puzzle or a where's Waldo picture. The composition of the world around him becomes much more eye catching, much more alluring to the senses, such that he simply blends into it as an unremarkable component of the greater whole.
Exert your Mind and spend two Actions performing the following ritual: A prayer invoking the protection of God. You must maintain Concentration while activating this Effect, and it fails if you are interrupted.
You and everything you are carrying is obscured in one of the following manners. Lasts 30 minutes.
While this Effect is active, any Effect that would obscure you or your equipment specifically from other, additional senses fails automatically.
If someone discovers you, this Effect will not help you hide from them for the next minute. This Effect does not end early when you activate an obvious Effect, attack, or receive an Injury.
Justine steps into a shadow, wraps it around her, and fades from view.
Exert your Mind and spend an Action. This Effect cannot be used unless Justine must enter a dark shadow large enough to conceal her whole body.
You and everything you are carrying is obscured in one of the following manners. Lasts 30 minutes.
While this Effect is active, any Effect that would obscure you or your equipment specifically from other, additional senses fails automatically.
If someone discovers you, this Effect will not help you hide from them for the next minute. Activating a targeted or obvious Effect, attacking, or being Injured ends the Effect. When the Effect ends, it is disabled for one minute.
The Predatory Raiment has a cloak feature that allows its owner to hide themselves and their equipment with active camouflage. When viewed, they look like a slightly shifted and shimmering version of the surrounding environment.
You gain the following benefits as long as you are not at all wet and you are wearing this Artifact.
You and everything you are carrying is obscured in one of the following manners. You may Spend an Action to change the way in which you're concealed.
While this Effect is active, any Effect that would obscure you or your equipment specifically from other, additional senses fails automatically.
If someone discovers you, this Effect will not help you hide from them for the next minute. This Effect does not end early when you activate an obvious Effect, attack, or receive an Injury.
As long as the Ninja is dressed in an appropriate uniform, their movement is almost silent.
You gain the following benefits as long as as long as you are visibly dressed head to toe in black with hardly any skin showing.
You and everything you are carrying is obscured in one of the following manners. You may Spend an Action to change the way in which you're concealed.
While this Effect is active, any Effect that would obscure you or your equipment specifically from other, additional senses fails automatically.
If someone discovers you, this Effect will not help you hide from them for the next minute. Activating a targeted or obvious Effect, attacking, or being Injured ends the Effect. When the Effect ends, it is disabled for one minute.
You may turn this Effect on and off at will during its duration.
Possession of this Power grants the following Trauma at all times: compulsion to test the awareness of allies by sneaking up on them with a weapon.